Player Matchup

Medusa
Medusa
 
Medusa
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
GankBank
Loki
Level 144
God Stats
57W - 43L
1,623 SR
Queue Stats
242W - 260L
1,449 Elo+
Party 2
Artio
Artio
I_Sire-DaeMora_I
Artio
Level 148
God Stats
1W - 1L
1,787 SR
Queue Stats
458W - 481L
1,503 Elo+
Party 2
Yemoja
Yemoja
Lepoticha
Yemoja
Level 7
God Stats
1W - 2L
1,335 SR
Queue Stats
11W - 7L
1,541 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
oruchi92
Morgan Le Fay
Level 160
God Stats
15W - 12L
1,554 SR
Queue Stats
254W - 266L
1,471 Elo+
Party 2
Team Averages
Level 107
1,560 SR
1,493 Elo+

VS

Team Averages
Level 45
1,429 SR
1,372 Elo+
Loki
Loki
Black__Stxr
Loki
Level 29
God Stats
4W - 6L
1,500 SR
Queue Stats
19W - 21L
1,436 Elo+
Party 1
Serqet
Serqet
Ks_Shadow_R6
Serqet
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,417 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Oo_BoXy_oO
Morgan Le Fay
Level 42
God Stats
18W - 23L
1,448 SR
Queue Stats
205W - 255L
1,370 Elo+
Party 3
Ullr
Ullr
Winship96-
Ullr
Level 46
God Stats
2W - 7L
1,342 SR
Queue Stats
184W - 224L
1,324 Elo+
Party 3
Athena
Athena
jordan8866-nufc
Athena
Level 23
God Stats
26W - 36L
1,354 SR
Queue Stats
87W - 104L
1,314 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
1 / 1 / 2
5,274
527
4,356
3,777
906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
10
5 / 0 / 2
6,162
616
2,844
4,100
1,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
2 / 0 / 2
5,425
543
3,212
6,028
2,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
Lepoticha
Yemoja
11
2 / 0 / 2
6,545
655
3,375
7,619
4,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
oruchi92
Morgan Le Fay
12
2 / 0 / 2
6,457
646
3,260
3,420
1,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 0
4,738
474
2,568
4,894
1,350
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
9
0 / 3 / 0
5,220
522
4,504
7,068
3,145
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Morgan Le Fay
Oo_BoXy_oO
Morgan Le Fay
8
0 / 4 / 0
4,853
485
1,908
5,396
1,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 1
5,122
512
1,740
5,956
1,557
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 3 / 1
4,856
486
1,259
6,058
2,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
12
Kills
1
1
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
1
2
2
L
1
2
0
0.5
W
Loki
5
0
2
6
W
2
0
2
3
L
Serqet
0
3
0
0
W
Yemoja
Lepoticha
Yemoja
2
0
2
3
L
Morgan Le Fay
Oo_BoXy_oO
Morgan Le Fay
0
4
0
0
L
0
1
1
0.5
L
0
3
1
0.17
W
Morgan Le Fay
oruchi92
Morgan Le Fay
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,047
Damage
11,979
24,944
Taken
29,372
9,617
Mitigated
10,437
9,561
Healing
4,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,356
1,924
0
500
3,777
906
0
598
3,179
0
27,724
L
2,568
482
0
0
4,894
1,350
0
1,804
3,003
0
19,878
W
Loki
2,844
780
0
2,158
4,100
1,108
0
625
3,413
0
26,049
W
3,212
564
486
2,802
6,028
2,231
0
879
5,149
12,332
0
L
Serqet
4,504
1,151
0
968
7,068
3,145
0
2,971
4,097
0
25,596
W
Yemoja
Lepoticha
Yemoja
3,375
435
0
2,232
7,619
4,146
0
0
6,971
30,107
0
L
Morgan Le Fay
Oo_BoXy_oO
Morgan Le Fay
1,908
176
0
889
5,396
1,527
0
1,799
3,433
22,144
0
L
1,740
833
0
700
5,956
1,557
0
1,537
4,419
0
30,754
L
1,259
703
0
1,516
6,058
2,858
0
1,485
4,573
13,744
0
W
Morgan Le Fay
oruchi92
Morgan Le Fay
3,260
273
0
1,383
3,420
1,226
0
1,029
2,199
41,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,863
Gold Earned
24,789
283
Minions Killed
239
0
Camps Cleared
0
1,001,258
Distance Traveled
929,947
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,274
527
50
5
0
182,095
0
L
Loki
4,738
474
42
4
0
211,419
1
W
Loki
6,162
616
64
6
0
241,736
2
W
Artio
5,425
543
14
1
0
205,462
3
L
Serqet
5,220
522
55
6
0
177,731
2
W
Yemoja
6,545
655
71
7
0
167,126
4
L
Morgan Le Fay
4,853
485
45
5
0
173,829
3
L
Ullr
5,122
512
66
7
0
176,481
0
L
Athena
4,856
486
31
3
0
190,487
3
W
Morgan Le Fay
6,457
646
84
8
0
204,839
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role