Player Matchup

Ymir
Ymir
Eliachirico94
Ymir
Level 14
God Stats
1W - 4L
1,186 SR
Queue Stats
18W - 17L
1,280 Elo+
Party 2
Medusa
Medusa
LeandroPerez0118
Medusa
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 103L
1,003 Elo+
Solo
Bakasura
Bakasura
caciogas
Bakasura
Level 16
God Stats
4W - 3L
1,508 SR
Queue Stats
22W - 26L
1,258 Elo+
Party 2
Apollo
Apollo
capitan1marvel
Apollo
Level 26
God Stats
4W - 6L
1,265 SR
Queue Stats
8W - 15L
1,219 Elo+
Solo
Anubis
Anubis
freecyrus
Anubis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,446 Elo+
Solo
Team Averages
Level 17
1,392 SR
1,241 Elo+

VS

Team Averages
Level 17
1,567 SR
1,273 Elo+
Kuzenbo
Kuzenbo
Brazzlepop
Kuzenbo
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,079 Elo+
Party 1
Tiamat
Tiamat
BurnsTai
Tiamat
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Fenrir
Fenrir
arzent84
Fenrir
Level 21
God Stats
21W - 21L
1,519 SR
Queue Stats
106W - 111L
1,314 Elo+
Solo
Medusa
Medusa
noxsero26
Medusa
Level 11
God Stats
2W - 1L
1,761 SR
Queue Stats
15W - 15L
1,141 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
oprxssed
Morgan Le Fay
Level 26
God Stats
19W - 12L
1,555 SR
Queue Stats
63W - 53L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 16
12,996
565
9,371
19,528
21,156
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
2 / 8 / 10
10,622
462
10,454
13,614
4,556
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bakasura
caciogas
Bakasura
20
14 / 1 / 4
12,978
564
16,889
16,430
8,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 7 / 3
9,559
416
6,280
15,616
9,209
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Anubis
freecyrus
Anubis
19
7 / 4 / 9
12,132
527
13,035
13,203
7,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Brazzlepop
Kuzenbo
14
1 / 8 / 3
10,688
465
6,200
22,446
28,225
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
BurnsTai
Tiamat
16
3 / 5 / 2
10,472
455
8,859
12,541
5,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
arzent84
Fenrir
13
2 / 7 / 2
9,644
419
3,254
13,703
6,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Medusa
noxsero26
Medusa
15
9 / 9 / 1
10,612
461
13,346
17,876
5,554
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
oprxssed
Morgan Le Fay
19
6 / 7 / 1
12,603
548
17,974
17,272
7,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
30
34
Kills
21
22
Deaths
36
42
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Brazzlepop
Kuzenbo
1
8
3
0.31
L
Tiamat
BurnsTai
Tiamat
3
5
2
0.8
W
8
2
16
8
W
2
8
10
0.88
L
Fenrir
arzent84
Fenrir
2
7
2
0.43
W
Bakasura
caciogas
Bakasura
14
1
4
16
W
3
7
3
0.64
W
Anubis
freecyrus
Anubis
7
4
9
2.88
L
Medusa
noxsero26
Medusa
9
9
1
1.06
L
Morgan Le Fay
oprxssed
Morgan Le Fay
6
7
1
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,029
Damage
49,633
78,391
Taken
83,838
50,678
Mitigated
53,271
13,281
Healing
15,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Brazzlepop
Kuzenbo
6,200
2,821
0
315
22,446
28,225
864
5,129
16,458
35,603
0
L
Tiamat
BurnsTai
Tiamat
8,859
1,140
0
1,134
12,541
5,814
802
6,349
5,863
60,126
0
W
9,371
1,131
0
1,430
19,528
21,156
538
10,603
8,925
31,145
0
W
10,454
4,770
0
0
13,614
4,556
2,839
8,295
5,319
0
48,187
L
Fenrir
arzent84
Fenrir
3,254
1,122
0
4,958
13,703
6,654
0
2,816
10,737
0
38,173
W
Bakasura
caciogas
Bakasura
16,889
10,527
0
6,769
16,430
8,561
3,204
6,061
10,369
0
103,703
W
6,280
3,041
0
0
15,616
9,209
1,388
7,757
7,859
0
30,952
W
Anubis
freecyrus
Anubis
13,035
631
0
5,082
13,203
7,196
992
4,891
8,312
71,361
0
L
Medusa
noxsero26
Medusa
13,346
6,305
0
3,101
17,876
5,554
86
5,105
12,176
0
45,632
L
Morgan Le Fay
oprxssed
Morgan Le Fay
17,974
2,507
0
6,060
17,272
7,024
1,726
5,105
12,081
87,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,287
Gold Earned
54,019
468
Minions Killed
404
0
Camps Cleared
0
2,140,319
Distance Traveled
1,748,631
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,688
465
51
2
0
389,502
5
L
Tiamat
10,472
455
103
4
0
372,377
4
W
Ymir
12,996
565
43
2
0
432,201
1
W
Medusa
10,622
462
73
3
0
411,177
0
L
Fenrir
9,644
419
60
3
0
245,934
4
W
Bakasura
12,978
564
167
7
0
523,809
0
W
Apollo
9,559
416
47
2
0
410,545
0
W
Anubis
12,132
527
138
6
0
362,587
1
L
Medusa
10,612
461
67
3
0
362,311
3
L
Morgan Le Fay
12,603
548
123
5
0
378,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role