Player Matchup

Chang'e
Chang'e
DanteDemonWolf
Chang'e
Level 146
God Stats
13W - 7L
1,677 SR
Queue Stats
154W - 192L
1,381 Elo+
Party 2
Thanatos
Thanatos
iiRaeve
Thanatos
Level 43
God Stats
2W - 5L
1,423 SR
Queue Stats
171W - 229L
1,300 Elo+
Party 2
Bacchus
Bacchus
uPubs
Bacchus
Level 41
God Stats
17W - 29L
1,393 SR
Queue Stats
40W - 75L
1,243 Elo+
Party 2
Team Averages
Level 77
1,498 SR
1,308 Elo+

VS

Team Averages
Level 119
1,500 SR
1,382 Elo+
Osiris
Osiris
 
Osiris
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MightyKittyKen
Morgan Le Fay
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,323 Elo+
Party 1
Ymir
Ymir
SOLESTERAPTOR
Ymir
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 6 / 6
12,835
713
27,519
20,198
7,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
iiRaeve
Thanatos
13
5 / 9 / 8
11,437
635
10,500
17,185
7,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bacchus
uPubs
Bacchus
14
2 / 4 / 8
10,845
603
6,358
12,934
17,107
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
18
11 / 7 / 5
14,336
796
17,485
21,551
11,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
MightyKittyKen
Morgan Le Fay
16
2 / 6 / 9
11,733
652
8,711
18,494
5,615
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
6 / 1 / 9
13,475
749
12,390
28,714
26,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
42
13
Kills
19
19
Deaths
14
22
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
11
7
5
1.93
L
6
6
6
1.5
W
Morgan Le Fay
MightyKittyKen
Morgan Le Fay
2
6
9
1.08
W
6
1
9
10.5
L
Thanatos
iiRaeve
Thanatos
5
9
8
1
L
Bacchus
uPubs
Bacchus
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,377
Damage
38,586
50,317
Taken
68,759
32,540
Mitigated
43,290
18,134
Healing
14,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
17,485
8,591
0
140
21,551
11,508
1,131
9,632
11,919
0
73,757
L
27,519
1,459
3,445
8,187
20,198
7,590
161
7,230
12,968
82,727
0
W
Morgan Le Fay
MightyKittyKen
Morgan Le Fay
8,711
1,220
85
3,484
18,494
5,615
1,763
9,011
9,483
47,589
0
W
12,390
2,807
540
10,582
28,714
26,167
419
15,234
13,480
35,064
0
L
Thanatos
iiRaeve
Thanatos
10,500
2,177
0
6,502
17,185
7,843
315
8,602
8,583
0
24,066
L
Bacchus
uPubs
Bacchus
6,358
509
0
0
12,934
17,107
240
5,269
7,665
16,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,117
Gold Earned
39,544
142
Minions Killed
180
0
Camps Cleared
0
850,020
Distance Traveled
1,002,269
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
14,336
796
85
5
0
397,357
5
L
Chang'e
12,835
713
110
6
0
281,418
3
W
Morgan Le Fay
11,733
652
66
4
0
295,104
2
W
Ymir
13,475
749
29
2
0
309,808
6
L
Thanatos
11,437
635
25
1
0
290,357
0
L
Bacchus
10,845
603
7
0
0
278,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role