Player Matchup

Cthulhu
Cthulhu
Balasar_
Cthulhu
Level 43
God Stats
4W - 3L
1,438 SR
Queue Stats
6W - 6L
1,342 Elo+
Party 1
Tiamat
Tiamat
PetitTheVert
Tiamat
Level 56
God Stats
2W - 2L
1,495 SR
Queue Stats
6W - 6L
1,342 Elo+
Party 1
Medusa
Medusa
Rash_lamenace
Medusa
Level 106
God Stats
2W - 1L
1,656 SR
Queue Stats
27W - 18L
1,684 Elo+
Solo
Team Averages
Level 68
1,530 SR
1,456 Elo+

VS

Team Averages
Level 106
1,425 SR
1,365 Elo+
Zeus
Zeus
NDB striker
Zeus
Level 116
God Stats
11W - 8L
1,523 SR
Queue Stats
82W - 86L
1,451 Elo+
Solo
Odin
Odin
Prime Appelflap
Odin
Level 118
God Stats
2W - 4L
1,208 SR
Queue Stats
96W - 142L
1,357 Elo+
Party 2
Chiron
Chiron
Prime Keta
Chiron
Level 85
God Stats
2W - 2L
1,544 SR
Queue Stats
57W - 100L
1,286 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Balasar_
Cthulhu
11
0 / 3 / 1
7,759
554
8,192
16,886
11,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
12
1 / 2 / 0
8,269
591
5,998
11,491
6,919
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 4 / 1
8,114
580
4,717
11,575
4,548
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 5
9,462
676
20,929
4,531
1,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 1 / 7
9,343
667
4,140
12,809
11,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
Prime Keta
Chiron
14
4 / 0 / 4
9,647
689
9,168
8,593
3,013
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
1
Kills
9
9
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Balasar_
Cthulhu
0
3
1
0.17
W
4
0
5
6.5
L
Tiamat
1
2
0
0.5
W
1
1
7
4.5
W
Chiron
Prime Keta
Chiron
4
0
4
6
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,907
Damage
34,237
39,952
Taken
25,933
23,328
Mitigated
16,261
12,794
Healing
8,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Balasar_
Cthulhu
8,192
577
0
6,766
16,886
11,861
0
8,223
8,663
23,788
0
W
20,929
607
0
0
4,531
1,553
25
1,935
2,510
52,467
0
L
Tiamat
5,998
453
0
4,013
11,491
6,919
0
6,461
5,030
23,469
0
W
4,140
916
0
4,384
12,809
11,695
0
6,218
5,763
0
16,141
W
Chiron
Prime Keta
Chiron
9,168
1,979
903
2,851
8,593
3,013
0
4,875
3,470
0
45,646
L
4,717
1,018
0
2,015
11,575
4,548
194
6,245
5,330
0
36,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,142
Gold Earned
28,452
149
Minions Killed
181
0
Camps Cleared
0
775,472
Distance Traveled
748,563
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,759
554
42
3
0
249,170
4
W
Zeus
9,462
676
92
7
0
245,777
6
L
Tiamat
8,269
591
43
3
0
267,194
4
W
Odin
9,343
667
19
1
0
258,709
3
W
Chiron
9,647
689
70
5
0
244,077
2
L
Medusa
8,114
580
64
5
0
259,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role