Player Matchup

Mulan
Mulan
DayZani
Mulan
Level 127
God Stats
11W - 5L
1,671 SR
Queue Stats
267W - 248L
1,457 Elo+
Solo
Achilles
Achilles
Fatmonk74
Achilles
Level 155
God Stats
0W - 1L
1,183 SR
Queue Stats
69W - 64L
1,577 Elo+
Solo
Janus
Janus
HAZAEL18
Janus
Level 122
God Stats
8W - 9L
1,431 SR
Queue Stats
173W - 204L
1,497 Elo+
Solo
Tiamat
Tiamat
KittenFiddles
Tiamat
Level 69
God Stats
5W - 4L
1,579 SR
Queue Stats
484W - 500L
1,561 Elo+
Solo
Agni
Agni
MechaGcat
Agni
Level 109
God Stats
8W - 5L
1,624 SR
Queue Stats
167W - 165L
1,524 Elo+
Solo
Team Averages
Level 116
1,498 SR
1,523 Elo+

VS

Team Averages
Level 119
1,578 SR
1,463 Elo+
Serqet
Serqet
BlAcKiCe73071
Serqet
Level 128
God Stats
3W - 1L
1,602 SR
Queue Stats
168W - 173L
1,552 Elo+
Solo
Vamana
Vamana
Devictos
Vamana
Level 128
God Stats
1W - 1L
1,370 SR
Queue Stats
6W - 7L
1,330 Elo+
Party 1
Cerberus
Cerberus
IronArcher08
Cerberus
Level 133
God Stats
1W - 1L
1,837 SR
Queue Stats
219W - 214L
1,477 Elo+
Party 2
Loki
Loki
ItsCaptainK
Loki
Level 88
God Stats
1W - 0L
1,581 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Medusa
Medusa
SharkVenom01
Medusa
Level 116
God Stats
1W - 3L
1,500 SR
Queue Stats
207W - 198L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
DayZani
Mulan
13
1 / 4 / 6
7,222
802
9,914
14,204
7,524
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
Fatmonk74
Achilles
12
3 / 4 / 5
7,710
857
5,608
14,415
14,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
HAZAEL18
Janus
14
3 / 5 / 3
7,673
853
9,193
9,053
3,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 6
6,691
743
7,714
7,452
3,997
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Agni
11
1 / 6 / 8
6,613
735
10,942
7,151
2,126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 14
8,792
977
5,514
9,361
5,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Vamana
Devictos
Vamana
13
1 / 2 / 15
8,505
945
8,829
16,533
15,284
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
IronArcher08
Cerberus
14
6 / 2 / 13
9,142
1,016
10,299
15,972
14,861
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
5 / 3 / 10
8,606
956
6,949
7,095
3,230
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
16
4 / 1 / 15
9,038
1,004
16,393
7,340
3,738
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
90
9
Kills
23
23
Deaths
9
28
Assists
67
Player
Kills
Deaths
Assists
KDA
W
7
1
14
14
L
Mulan
DayZani
Mulan
1
4
6
1
W
Vamana
Devictos
Vamana
1
2
15
4.25
L
Achilles
Fatmonk74
Achilles
3
4
5
1.38
L
Janus
HAZAEL18
Janus
3
5
3
0.9
W
Cerberus
IronArcher08
Cerberus
6
2
13
6.25
W
5
3
10
3.33
L
1
4
6
1
L
Agni
1
6
8
0.83
W
Medusa
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,371
Damage
47,984
52,275
Taken
56,301
30,790
Mitigated
42,859
14,451
Healing
23,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,514
337
1,308
2,068
9,361
5,746
838
5,239
4,122
0
7,993
L
Mulan
DayZani
Mulan
9,914
1,147
328
3,679
14,204
7,524
0
2,939
10,951
0
16,641
W
Vamana
Devictos
Vamana
8,829
4,122
841
6,176
16,533
15,284
571
6,433
10,100
0
12,616
L
Achilles
Fatmonk74
Achilles
5,608
1,045
0
3,902
14,415
14,026
0
3,273
10,433
0
8,964
L
Janus
HAZAEL18
Janus
9,193
880
954
1,883
9,053
3,117
0
1,286
7,635
22,516
0
W
Cerberus
IronArcher08
Cerberus
10,299
437
2,114
5,066
15,972
14,861
798
8,824
7,148
16,605
0
W
6,949
2,010
1,438
595
7,095
3,230
1,065
3,496
3,599
0
15,964
L
7,714
243
831
1,588
7,452
3,997
0
1,288
5,967
12,062
0
L
Agni
10,942
638
304
982
7,151
2,126
0
1,513
5,638
16,298
0
W
Medusa
16,393
5,399
1,911
2,077
7,340
3,738
1,818
3,857
3,483
0
41,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,909
Gold Earned
44,083
74
Minions Killed
116
0
Camps Cleared
0
785,705
Distance Traveled
929,248
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,792
977
2
0
0
197,076
1
L
Mulan
7,222
802
14
2
0
156,476
2
W
Vamana
8,505
945
9
1
0
188,669
0
L
Achilles
7,710
857
10
1
0
166,873
7
L
Janus
7,673
853
31
3
0
151,586
0
W
Cerberus
9,142
1,016
25
3
0
174,773
5
W
Loki
8,606
956
26
3
0
186,751
0
L
Tiamat
6,691
743
10
1
0
154,330
0
L
Agni
6,613
735
9
1
0
156,440
0
W
Medusa
9,038
1,004
54
6
0
181,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role