Player Matchup

Gilgamesh
Gilgamesh
Dunk-King4
Gilgamesh
Level 11
God Stats
11W - 7L
1,561 SR
Queue Stats
17W - 13L
1,477 Elo+
Party 1
Cthulhu
Cthulhu
FlameBeast13
Cthulhu
Level 19
God Stats
1W - 2L
1,087 SR
Queue Stats
11W - 9L
1,422 Elo+
Solo
Da Ji
Da Ji
Garsen12
Da Ji
Level 62
God Stats
28W - 19L
1,601 SR
Queue Stats
285W - 295L
1,469 Elo+
Party 1
Serqet
Serqet
pik20801
Serqet
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 118L
1,464 Elo+
Solo
King Arthur
King Arthur
wsinz
King Arthur
Level 25
God Stats
34W - 31L
1,315 SR
Queue Stats
70W - 66L
1,280 Elo+
Solo
Team Averages
Level 29
1,413 SR
1,422 Elo+

VS

Team Averages
Level 14
1,657 SR
1,474 Elo+
Ra
Ra
BigBiscuits420
Ra
Level 15
God Stats
0W - 2L
1,753 SR
Queue Stats
64W - 54L
1,357 Elo+
Solo
Vamana
Vamana
Carbonites Cold
Vamana
Level 17
God Stats
5W - 2L
1,763 SR
Queue Stats
36W - 31L
1,458 Elo+
Solo
Kukulkan
Kukulkan
Hazz996777
Kukulkan
Level 14
God Stats
1W - 1L
1,546 SR
Queue Stats
2W - 1L
1,739 Elo+
Solo
Yemoja
Yemoja
UnbindingOak
Yemoja
Level 18
God Stats
2W - 2L
1,724 SR
Queue Stats
8W - 12L
1,317 Elo+
Solo
Cerberus
Cerberus
rudo-bucanero839
Cerberus
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dunk-King4
Gilgamesh
18
4 / 0 / 10
10,462
872
5,761
13,674
6,643
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
FlameBeast13
Cthulhu
19
8 / 0 / 16
12,602
1,050
24,543
16,562
13,481
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
Garsen12
Da Ji
18
11 / 1 / 11
12,220
1,018
17,413
8,589
3,221
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serqet
pik20801
Serqet
18
3 / 2 / 16
11,556
963
11,670
11,074
4,514
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
wsinz
King Arthur
18
4 / 1 / 13
11,606
967
12,839
13,255
9,970
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Team 1 Tickets

287

VS

Team 2 Tickets

77

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 1
10,094
841
15,897
15,616
9,838
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
3 / 3 / 1
11,023
919
9,846
18,945
18,028
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
Hazz996777
Kukulkan
16
0 / 3 / 0
9,525
794
14,456
5,430
1,817
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Yemoja
16
0 / 10 / 3
9,903
825
6,548
19,988
19,117
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
0 / 12 / 1
9,720
810
7,992
22,886
25,352
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
10
30
Kills
4
4
Deaths
30
66
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
3
3
1
1.17
W
Gilgamesh
Dunk-King4
Gilgamesh
4
0
10
9
W
Cthulhu
FlameBeast13
Cthulhu
8
0
16
16
W
Da Ji
Garsen12
Da Ji
11
1
11
16.5
L
Kukulkan
Hazz996777
Kukulkan
0
3
0
0
L
Yemoja
0
10
3
0.15
W
Serqet
pik20801
Serqet
3
2
16
5.5
L
0
12
1
0.04
W
King Arthur
wsinz
King Arthur
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,226
Damage
54,739
63,154
Taken
82,865
37,829
Mitigated
74,152
3,969
Healing
11,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,897
1,916
2,214
3,207
15,616
9,838
0
5,430
9,512
27,611
0
L
9,846
3,731
0
3,282
18,945
18,028
0
6,524
10,748
0
24,385
W
Gilgamesh
Dunk-King4
Gilgamesh
5,761
2,084
0
7
13,674
6,643
0
9,481
4,193
0
13,676
W
Cthulhu
FlameBeast13
Cthulhu
24,543
3,104
711
1,543
16,562
13,481
0
13,292
3,270
51,777
0
W
Da Ji
Garsen12
Da Ji
17,413
6,938
0
948
8,589
3,221
0
6,628
1,961
0
25,934
L
Kukulkan
Hazz996777
Kukulkan
14,456
239
0
0
5,430
1,817
0
1,781
3,649
34,026
0
L
Yemoja
6,548
2,015
2,163
196
19,988
19,117
0
4,952
14,718
15,299
0
W
Serqet
pik20801
Serqet
11,670
3,951
0
751
11,074
4,514
0
6,324
4,750
0
20,174
L
7,992
590
0
724
22,886
25,352
0
6,191
15,782
26,983
0
W
King Arthur
wsinz
King Arthur
12,839
2,362
0
9
13,255
9,970
0
9,168
4,087
425
35,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,446
Gold Earned
50,265
192
Minions Killed
175
10
Camps Cleared
2
1,258,850
Distance Traveled
1,018,853
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,094
841
30
3
1
214,904
0
L
Vamana
11,023
919
31
3
1
260,316
0
W
Gilgamesh
10,462
872
19
2
1
269,368
0
W
Cthulhu
12,602
1,050
82
7
1
255,052
0
W
Da Ji
12,220
1,018
25
2
3
263,608
0
L
Kukulkan
9,525
794
51
4
0
136,819
0
L
Yemoja
9,903
825
19
2
0
183,135
0
W
Serqet
11,556
963
23
2
0
251,245
0
L
Cerberus
9,720
810
44
4
0
223,679
0
W
King Arthur
11,606
967
43
4
5
219,577
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role