Player Matchup

Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver II
Djtechniqe
Danzaburou
Silver II
Level 67
God Stats
0W - 1L
1,469 SR
Queue Stats
8W - 15L
1,369 MMR
Solo
Tiamat
Tiamat
Gold II
MC LOVIN W CHEZ
Tiamat
Gold II
Level 148
God Stats
11W - 15L
1,481 SR
Queue Stats
194W - 197L
1,510 MMR
Party 1
Ganesha
Ganesha
Gold IV
SeahorseKid
Ganesha
Gold IV
Level 160
God Stats
23W - 20L
1,636 SR
Queue Stats
191W - 206L
1,266 MMR
Party 1
Thor
Thor
Bronze III
spNetoO
Thor
Bronze III
Level 105
God Stats
15W - 14L
1,500 SR
Queue Stats
163W - 159L
1,375 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,517 SR
1,404 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 103
1,611 SR
1,384 MMR
Cernunnos
Cernunnos
Gold V
Mr_Iglooo
Cernunnos
Gold V
Level 107
God Stats
14W - 7L
1,634 SR
Queue Stats
165W - 158L
1,383 MMR
Solo
Arachne
Arachne
Silver II
Pumble-_-
Arachne
Silver II
Level 77
God Stats
5W - 5L
1,581 SR
Queue Stats
42W - 44L
1,384 MMR
Solo
Janus
Janus
Gold IV
bmoses0204
Janus
Gold IV
Level 103
God Stats
12W - 9L
1,527 SR
Queue Stats
72W - 69L
1,396 MMR
Solo
Horus
Horus
Silver IV
jo11yGREENgaint
Horus
Silver IV
Level 122
God Stats
10W - 5L
1,654 SR
Queue Stats
15W - 21L
1,368 MMR
Solo
Hades
Hades
Gold I
yktv et
Hades
Gold I
Level 107
God Stats
2W - 2L
1,660 SR
Queue Stats
87W - 85L
1,389 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 8 / 3
8,937
470
9,712
19,556
15,564
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Djtechniqe
Danzaburou
13
1 / 9 / 1
8,559
450
6,409
14,662
4,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
4 / 3 / 0
10,336
544
7,498
9,468
6,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
SeahorseKid
Ganesha
13
0 / 6 / 5
8,230
433
5,535
18,588
16,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
spNetoO
Thor
13
1 / 8 / 3
8,269
435
7,315
15,147
5,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
GilgameshAphroditeApolloIzanamiAthena

VS

Bans
KuzenboLokiCabrakanNemesisFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Mr_Iglooo
Cernunnos
18
11 / 2 / 6
11,945
629
17,842
13,952
5,884
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
Pumble-_-
Arachne
18
8 / 2 / 4
11,430
602
11,911
13,346
5,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
16
4 / 1 / 8
10,366
546
6,297
9,390
3,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 1 / 14
10,104
532
7,201
18,117
16,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hades
yktv et
Hades
17
10 / 2 / 7
11,406
600
16,365
16,517
15,861
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
73
8
Kills
34
34
Deaths
8
12
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
8
3
0.44
L
Danzaburou
Djtechniqe
Danzaburou
1
9
1
0.17
L
4
3
0
1.33
W
Cernunnos
Mr_Iglooo
Cernunnos
11
2
6
7
W
Arachne
Pumble-_-
Arachne
8
2
4
5
L
Ganesha
SeahorseKid
Ganesha
0
6
5
0.42
W
Janus
4
1
8
8
W
1
1
14
8
L
Thor
spNetoO
Thor
1
8
3
0.31
W
Hades
yktv et
Hades
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,469
Damage
59,616
77,421
Taken
71,322
49,156
Mitigated
47,414
13,467
Healing
32,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
9,712
3,415
0
4,694
19,556
15,564
95
9,171
10,385
230
41,392
L
Danzaburou
Djtechniqe
Danzaburou
6,409
3,059
0
1,457
14,662
4,805
0
1,778
12,884
0
51,709
L
7,498
505
0
2,248
9,468
6,226
236
3,186
6,282
58,597
0
W
Cernunnos
Mr_Iglooo
Cernunnos
17,842
10,072
0
6,028
13,952
5,884
7,823
2,553
11,290
0
98,574
W
Arachne
Pumble-_-
Arachne
11,911
9,182
0
1,929
13,346
5,934
612
1,614
11,652
0
85,417
L
Ganesha
SeahorseKid
Ganesha
5,535
1,046
0
1,883
18,588
16,709
61
3,826
14,762
24,750
0
W
Janus
6,297
216
1,353
2,566
9,390
3,138
1,552
2,818
6,422
62,951
0
W
7,201
3,092
2,525
8,721
18,117
16,597
342
3,011
14,990
0
30,283
L
Thor
spNetoO
Thor
7,315
1,921
0
3,185
15,147
5,852
156
4,701
10,446
102
50,266
W
Hades
yktv et
Hades
16,365
1,649
516
8,695
16,517
15,861
2,376
3,079
13,364
64,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,331
Gold Earned
55,251
426
Minions Killed
637
0
Camps Cleared
0
1,606,492
Distance Traveled
1,855,078
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,937
470
76
4
0
334,098
8
L
Danzaburou
8,559
450
97
5
0
289,970
1
L
Tiamat
10,336
544
136
7
0
344,525
4
W
Cernunnos
11,945
629
178
9
0
330,189
5
W
Arachne
11,430
602
139
7
0
406,895
1
L
Ganesha
8,230
433
19
1
0
312,055
7
W
Janus
10,366
546
141
7
0
400,634
3
W
Horus
10,104
532
50
3
0
380,107
4
L
Thor
8,269
435
98
5
0
325,844
0
W
Hades
11,406
600
129
7
0
337,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role