Player Matchup

Fenrir
Fenrir
CruzeyCuh
Fenrir
Level 18
God Stats
0W - 4L
1,157 SR
Queue Stats
104W - 105L
1,266 Elo+
Party 1
Ra
Ra
Drueela
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,198 Elo+
Solo
King Arthur
King Arthur
FluxOnyour4Head
King Arthur
Level 17
God Stats
11W - 15L
1,547 SR
Queue Stats
34W - 38L
1,387 Elo+
Party 1
Medusa
Medusa
Tenevod13
Medusa
Level 17
God Stats
7W - 4L
1,481 SR
Queue Stats
28W - 25L
1,373 Elo+
Solo
Thanatos
Thanatos
ne0n123
Thanatos
Level 16
God Stats
7W - 11L
1,423 SR
Queue Stats
34W - 59L
1,253 Elo+
Solo
Team Averages
Level 14
1,422 SR
1,295 Elo+

VS

Team Averages
Level 11
1,510 SR
1,491 Elo+
Olorun
Olorun
KarellrCZ
Olorun
Level 2
God Stats
1W - 0L
1,672 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Nemesis
Nemesis
Normandyck3
Nemesis
Level 19
God Stats
1W - 0L
1,248 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Geb
Geb
ZombieShaolin
Geb
Level 17
God Stats
1W - 1L
1,508 SR
Queue Stats
4W - 3L
1,438 Elo+
Party 2
Ra
Ra
bitkudobytku
Ra
Level 2
God Stats
1W - 1L
1,672 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Izanami
Izanami
rezaaa33
Izanami
Level 16
God Stats
2W - 0L
1,450 SR
Queue Stats
4W - 2L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CruzeyCuh
Fenrir
8
0 / 2 / 1
5,594
509
977
7,716
2,329
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 4 / 0
5,481
498
2,236
4,229
1,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
FluxOnyour4Head
King Arthur
11
3 / 2 / 0
6,365
579
5,437
10,255
4,616
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Tenevod13
Medusa
7
1 / 5 / 0
5,035
458
3,284
5,995
1,461
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
ne0n123
Thanatos
7
0 / 4 / 1
4,967
452
1,269
7,819
2,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
KarellrCZ
Olorun
9
1 / 3 / 1
5,696
518
4,685
8,563
2,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nemesis
Normandyck3
Nemesis
9
3 / 0 / 0
5,871
534
3,392
6,377
1,845
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

8
0 / 0 / 4
5,077
462
420
4,239
1,351
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
4 / 1 / 3
6,384
580
2,310
3,097
995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
rezaaa33
Izanami
11
8 / 1 / 1
7,381
671
8,662
5,282
1,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
5
Kills
16
17
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CruzeyCuh
Fenrir
0
2
1
0.25
L
1
4
0
0.25
L
King Arthur
FluxOnyour4Head
King Arthur
3
2
0
1.5
W
Olorun
KarellrCZ
Olorun
1
3
1
0.5
W
Nemesis
Normandyck3
Nemesis
3
0
0
3
L
Medusa
Tenevod13
Medusa
1
5
0
0.2
W
0
0
4
2
W
4
1
3
5.5
L
Thanatos
ne0n123
Thanatos
0
4
1
0.13
W
Izanami
rezaaa33
Izanami
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,203
Damage
19,469
36,014
Taken
27,558
11,950
Mitigated
8,441
10,666
Healing
8,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CruzeyCuh
Fenrir
977
176
0
2,210
7,716
2,329
0
198
7,518
0
17,556
L
2,236
312
69
290
4,229
1,365
244
1,075
3,072
22,035
0
L
King Arthur
FluxOnyour4Head
King Arthur
5,437
767
0
2,862
10,255
4,616
312
3,429
6,824
0
29,934
W
Olorun
KarellrCZ
Olorun
4,685
2,871
0
3,011
8,563
2,517
764
734
7,775
29,530
0
W
Nemesis
Normandyck3
Nemesis
3,392
1,997
0
1,535
6,377
1,845
316
544
5,797
0
24,803
L
Medusa
Tenevod13
Medusa
3,284
1,624
0
0
5,995
1,461
0
1,329
4,602
0
23,086
W
420
50
0
754
4,239
1,351
411
0
4,239
6,241
0
W
2,310
171
775
888
3,097
995
1,385
697
2,318
19,799
0
L
Thanatos
ne0n123
Thanatos
1,269
449
0
5,235
7,819
2,179
25
1,175
6,583
0
17,330
W
Izanami
rezaaa33
Izanami
8,662
6,025
0
1,510
5,282
1,733
1,454
49
5,193
0
46,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,442
Gold Earned
30,409
218
Minions Killed
255
0
Camps Cleared
0
1,004,655
Distance Traveled
1,065,257
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,594
509
28
3
0
213,706
5
L
Ra
5,481
498
45
4
0
165,264
0
L
King Arthur
6,365
579
65
6
0
206,988
3
W
Olorun
5,696
518
44
4
0
198,869
1
W
Nemesis
5,871
534
48
4
0
213,954
0
L
Medusa
5,035
458
38
3
0
202,056
1
W
Geb
5,077
462
9
1
0
245,784
2
W
Ra
6,384
580
62
6
0
202,154
0
L
Thanatos
4,967
452
42
4
0
216,641
0
W
Izanami
7,381
671
92
8
0
204,496
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role