Player Matchup

Loki
Loki
BoyGamerz_YT
Loki
Level 68
God Stats
11W - 10L
1,508 SR
Queue Stats
248W - 245L
1,491 Elo+
Solo
Athena
Athena
BritishSnowflake
Athena
Level 117
God Stats
3W - 1L
1,742 SR
Queue Stats
189W - 205L
1,470 Elo+
Party 1
Scylla
Scylla
OSK Tempest
Scylla
Level 83
God Stats
3W - 5L
1,463 SR
Queue Stats
75W - 69L
1,478 Elo+
Party 1
Ymir
Ymir
dha095
Ymir
Level 69
God Stats
1W - 3L
1,297 SR
Queue Stats
6W - 13L
1,323 Elo+
Party 3
Cupid
Cupid
killerking9530
Cupid
Level 154
God Stats
18W - 20L
1,532 SR
Queue Stats
106W - 107L
1,512 Elo+
Party 3
Team Averages
Level 98
1,508 SR
1,455 Elo+

VS

Team Averages
Level 133
1,397 SR
1,386 Elo+
Cabrakan
Cabrakan
Kirosaana
Cabrakan
Level 154
God Stats
1W - 0L
1,189 SR
Queue Stats
24W - 29L
1,378 Elo+
Party 2
Xbalanque
Xbalanque
LiquidLights974
Xbalanque
Level 107
God Stats
13W - 14L
1,488 SR
Queue Stats
402W - 391L
1,511 Elo+
Solo
Chaac
Chaac
Painconfess
Chaac
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 26L
1,345 Elo+
Party 2
Kukulkan
Kukulkan
SirKarppi
Kukulkan
Level 123
God Stats
1W - 1L
1,231 SR
Queue Stats
10W - 13L
1,349 Elo+
Party 2
Hun Batz
Hun Batz
Veklo
Hun Batz
Level 157
God Stats
1W - 0L
1,577 SR
Queue Stats
18W - 19L
1,346 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 2
9,777
543
7,113
9,708
6,951
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 3 / 3
7,359
409
5,881
15,046
7,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
13
1 / 3 / 0
7,819
434
4,536
9,857
3,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
dha095
Ymir
11
0 / 1 / 7
7,591
422
1,230
7,394
6,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
5 / 3 / 1
8,441
469
7,342
8,955
2,842
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Kirosaana
Cabrakan
11
2 / 4 / 4
8,016
445
4,423
9,905
9,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
LiquidLights974
Xbalanque
16
4 / 1 / 2
9,522
529
9,956
9,541
4,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 2 / 2
9,071
504
8,608
11,455
11,196
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
SirKarppi
Kukulkan
13
2 / 2 / 3
8,572
476
4,307
6,492
2,330
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
Veklo
Hun Batz
14
1 / 1 / 2
8,787
488
5,792
11,188
3,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
24
10
Kills
11
11
Deaths
10
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
1
2
4
L
1
3
3
0.83
W
Cabrakan
Kirosaana
Cabrakan
2
4
4
1
W
Xbalanque
LiquidLights974
Xbalanque
4
1
2
5
L
Scylla
1
3
0
0.33
W
2
2
2
1.5
W
Kukulkan
SirKarppi
Kukulkan
2
2
3
1.75
W
Hun Batz
Veklo
Hun Batz
1
1
2
2
L
Ymir
dha095
Ymir
0
1
7
3.5
L
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,102
Damage
33,086
50,960
Taken
48,581
27,108
Mitigated
31,212
9,738
Healing
15,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,113
1,888
97
1,742
9,708
6,951
0
420
9,288
0
72,441
L
5,881
2,007
0
2,288
15,046
7,382
0
2,327
12,719
42,380
0
W
Cabrakan
Kirosaana
Cabrakan
4,423
611
0
1,887
9,905
9,443
58
2,526
7,260
21,772
0
W
Xbalanque
LiquidLights974
Xbalanque
9,956
4,616
331
4,978
9,541
4,475
558
335
9,206
0
72,961
L
Scylla
4,536
249
0
1,300
9,857
3,095
0
2,799
7,058
42,558
0
W
8,608
836
0
3,683
11,455
11,196
530
1,667
9,694
0
60,389
W
Kukulkan
SirKarppi
Kukulkan
4,307
383
0
193
6,492
2,330
0
3,644
2,650
46,721
0
W
Hun Batz
Veklo
Hun Batz
5,792
1,258
0
4,596
11,188
3,768
210
2,978
8,124
0
58,980
L
Ymir
dha095
Ymir
1,230
106
306
1,104
7,394
6,838
0
1,482
5,912
15,446
0
L
7,342
4,112
90
2,811
8,955
2,842
0
1,905
7,050
0
38,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,987
Gold Earned
43,968
384
Minions Killed
487
0
Camps Cleared
0
1,671,974
Distance Traveled
1,726,337
6
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,777
543
146
8
0
354,451
5
L
Athena
7,359
409
66
4
0
340,170
0
W
Cabrakan
8,016
445
31
2
0
325,979
9
W
Xbalanque
9,522
529
128
7
0
333,433
7
L
Scylla
7,819
434
85
5
0
336,656
0
W
Chaac
9,071
504
111
6
0
343,208
3
W
Kukulkan
8,572
476
110
6
0
345,493
5
W
Hun Batz
8,787
488
107
6
0
378,224
3
L
Ymir
7,591
422
20
1
0
344,025
0
L
Cupid
8,441
469
67
4
0
296,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role