Player Matchup

Nox
Nox
GiirthQuakee
Nox
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 79L
1,606 Elo+
Solo
Merlin
Merlin
MeanwhileInSol0
Merlin
Level 18
God Stats
6W - 7L
1,688 SR
Queue Stats
53W - 59L
1,620 Elo+
Solo
Sun Wukong
Sun Wukong
SkullKidLoki
Sun Wukong
Level 4
God Stats
3W - 3L
1,799 SR
Queue Stats
12W - 3L
1,896 Elo+
Solo
Apollo
Apollo
SteveJobsxLigma
Apollo
Level 30
God Stats
9W - 5L
1,804 SR
Queue Stats
420W - 376L
1,666 Elo+
Solo
Arachne
Arachne
bdubskiii
Arachne
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 113L
1,639 Elo+
Solo
Team Averages
Level 15
1,658 SR
1,685 Elo+

VS

Team Averages
Level 22
1,674 SR
1,813 Elo+
Anhur
Anhur
CrowJuniur
Anhur
Level 23
God Stats
8W - 3L
1,662 SR
Queue Stats
180W - 121L
1,698 Elo+
Solo
Thoth
Thoth
FrankOcean2032
Thoth
Level 25
God Stats
1W - 0L
1,900 SR
Queue Stats
17W - 8L
2,057 Elo+
Party 1
Serqet
Serqet
Póggers
Serqet
Level 31
God Stats
1W - 0L
1,808 SR
Queue Stats
21W - 3L
1,933 Elo+
Party 1
Ares
Ares
Redskippy
Ares
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,590 Elo+
Solo
Merlin
Merlin
ViolentlyHrny
Merlin
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,789 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
5,168
517
3,350
5,653
1,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 1 / 0
4,495
450
1,619
2,078
453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
SkullKidLoki
Sun Wukong
10
3 / 3 / 0
6,031
603
3,351
8,711
3,990
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
3 / 4 / 1
5,737
574
2,314
5,174
933
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
bdubskiii
Arachne
10
1 / 4 / 3
5,995
600
3,071
8,043
2,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
12
7 / 2 / 1
7,133
713
6,067
5,531
1,728
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
4 / 2 / 1
6,980
698
7,376
5,492
2,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Serqet
Póggers
Serqet
11
1 / 2 / 4
6,287
629
1,834
6,369
1,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
8
1 / 2 / 5
5,913
591
1,601
6,005
4,407
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
4 / 0 / 1
7,223
722
3,647
3,495
921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
8
Kills
17
17
Deaths
8
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anhur
7
2
1
3.75
W
4
2
1
2.25
L
1
5
0
0.2
L
0
1
0
0
W
Serqet
Póggers
Serqet
1
2
4
1.5
W
Ares
1
2
5
1.75
L
Sun Wukong
SkullKidLoki
Sun Wukong
3
3
0
1
L
3
4
1
0.88
W
4
0
1
4.5
L
Arachne
bdubskiii
Arachne
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,705
Damage
20,525
29,659
Taken
26,892
8,613
Mitigated
11,353
5,503
Healing
6,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
6,067
3,283
0
1,832
5,531
1,728
1,481
573
4,802
0
43,319
W
7,376
493
0
2,112
5,492
2,373
166
0
5,492
44,678
0
L
3,350
209
0
240
5,653
1,223
0
3,274
2,379
22,130
0
L
1,619
40
0
733
2,078
453
0
745
1,333
16,751
0
W
Serqet
Póggers
Serqet
1,834
499
0
393
6,369
1,924
0
1,236
4,889
0
33,714
W
Ares
1,601
112
0
568
6,005
4,407
0
1,398
4,266
8,401
0
L
Sun Wukong
SkullKidLoki
Sun Wukong
3,351
543
0
2,179
8,711
3,990
0
5,817
2,832
0
30,258
L
2,314
1,531
0
772
5,174
933
0
571
4,603
0
24,483
W
3,647
122
0
1,333
3,495
921
0
754
2,424
52,403
0
L
Arachne
bdubskiii
Arachne
3,071
2,013
0
1,579
8,043
2,014
0
2,217
5,664
0
30,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,426
Gold Earned
33,536
294
Minions Killed
376
0
Camps Cleared
0
881,631
Distance Traveled
1,005,997
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,133
713
84
8
0
181,296
1
W
Thoth
6,980
698
96
10
0
183,782
2
L
Nox
5,168
517
48
5
0
195,472
3
L
Merlin
4,495
450
42
4
0
94,802
1
W
Serqet
6,287
629
81
8
0
216,642
2
W
Ares
5,913
591
10
1
0
215,605
1
L
Sun Wukong
6,031
603
72
7
0
199,385
0
L
Apollo
5,737
574
61
6
0
180,353
3
W
Merlin
7,223
722
105
11
0
208,672
4
L
Arachne
5,995
600
71
7
0
211,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role