Player Matchup

Hel
Hel
Blanca0904hola
Hel
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 14L
1,235 Elo+
Party 2
Bakasura
Bakasura
Leviparalitico
Bakasura
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 8L
1,415 Elo+
Party 2
Fenrir
Fenrir
Phamanax
Fenrir
Level 5
God Stats
0W - 5L
1,094 SR
Queue Stats
2W - 7L
1,381 Elo+
Party 1
Ymir
Ymir
TeemosWasTaken
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,408 Elo+
Party 1
Nike
Nike
mezzomurphy
Nike
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 30L
1,289 Elo+
Solo
Team Averages
Level 12
1,419 SR
1,346 Elo+

VS

Team Averages
Level 16
1,519 SR
1,405 Elo+
Kukulkan
Kukulkan
Gerolafk
Kukulkan
Level 20
God Stats
34W - 34L
1,475 SR
Queue Stats
41W - 48L
1,397 Elo+
Solo
Fenrir
Fenrir
Malerolaf
Fenrir
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 8L
1,364 Elo+
Party 3
Chiron
Chiron
TMIIIII
Chiron
Level 29
God Stats
20W - 14L
1,618 SR
Queue Stats
110W - 120L
1,462 Elo+
Solo
Sylvanus
Sylvanus
Td6825
Sylvanus
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 3L
1,591 Elo+
Solo
Hel
Hel
xYuqi
Hel
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,212 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 14 / 8
12,232
437
10,142
27,768
12,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
20
14 / 12 / 3
14,727
526
21,776
32,147
16,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fenrir
Phamanax
Fenrir
19
4 / 11 / 8
12,361
441
10,833
21,357
7,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
3 / 7 / 14
11,427
408
15,432
31,102
33,997
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
1 / 8 / 5
12,618
451
12,735
28,110
26,275
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Gerolafk
Kukulkan
20
12 / 2 / 9
16,437
587
31,989
15,580
8,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Malerolaf
Fenrir
17
12 / 10 / 11
14,303
511
13,261
24,957
17,189
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chiron
TMIIIII
Chiron
20
20 / 5 / 11
15,969
570
41,066
29,993
16,368
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Sylvanus
Td6825
Sylvanus
19
3 / 3 / 27
13,702
489
13,766
22,023
27,384
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hel
xYuqi
Hel
17
4 / 11 / 20
13,255
473
11,967
15,238
6,580
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
129
29
Kills
51
52
Deaths
31
38
Assists
78
Player
Kills
Deaths
Assists
KDA
L
7
14
8
0.79
W
Kukulkan
Gerolafk
Kukulkan
12
2
9
8.25
L
Bakasura
14
12
3
1.29
W
Fenrir
Malerolaf
Fenrir
12
10
11
1.75
L
Fenrir
Phamanax
Fenrir
4
11
8
0.73
W
Chiron
TMIIIII
Chiron
20
5
11
5.1
W
Sylvanus
Td6825
Sylvanus
3
3
27
5.5
L
3
7
14
1.43
L
1
8
5
0.44
W
Hel
xYuqi
Hel
4
11
20
1.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,918
Damage
112,049
140,484
Taken
107,791
96,744
Mitigated
76,341
21,540
Healing
36,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,142
2,164
3,450
5,528
27,768
12,155
1,219
12,972
14,796
53,361
0
W
Kukulkan
Gerolafk
Kukulkan
31,989
1,414
0
1,754
15,580
8,820
455
3,845
10,985
143,580
0
L
Bakasura
21,776
11,947
0
7,363
32,147
16,499
235
11,461
20,686
0
94,782
W
Fenrir
Malerolaf
Fenrir
13,261
4,039
0
3,054
24,957
17,189
529
7,256
16,062
0
46,339
L
Fenrir
Phamanax
Fenrir
10,833
2,793
607
3,162
21,357
7,818
2,509
5,110
16,247
0
59,275
W
Chiron
TMIIIII
Chiron
41,066
26,475
1,663
14,493
29,993
16,368
4,686
9,587
19,760
0
107,054
W
Sylvanus
Td6825
Sylvanus
13,766
4,743
7,503
7,482
22,023
27,384
1,506
8,404
13,040
41,643
0
L
15,432
2,454
0
1,430
31,102
33,997
891
13,524
17,578
40,400
0
L
12,735
959
0
0
28,110
26,275
1,345
14,906
13,204
16,069
74,866
W
Hel
xYuqi
Hel
11,967
2,763
0
300
15,238
6,580
849
2,753
11,169
61,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,365
Gold Earned
73,666
547
Minions Killed
457
0
Camps Cleared
0
2,232,370
Distance Traveled
2,359,730
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
12,232
437
83
3
0
379,426
0
W
Kukulkan
16,437
587
224
8
0
495,451
5
L
Bakasura
14,727
526
145
5
0
478,975
0
W
Fenrir
14,303
511
30
1
0
484,684
0
L
Fenrir
12,361
441
88
3
0
456,085
0
W
Chiron
15,969
570
98
4
0
482,432
3
W
Sylvanus
13,702
489
46
2
0
487,560
0
L
Ymir
11,427
408
61
2
0
440,084
0
L
Nike
12,618
451
170
6
0
477,800
2
W
Hel
13,255
473
59
2
0
409,603
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role