Player Matchup

Morgan Le Fay
Morgan Le Fay
Blitzace89
Morgan Le Fay
Level 30
God Stats
29W - 39L
1,424 SR
Queue Stats
186W - 295L
1,386 Elo+
Solo
Sol
Sol
Kojiro_Hyuga7
Sol
Level 28
God Stats
4W - 7L
1,374 SR
Queue Stats
96W - 81L
1,470 Elo+
Solo
Khepri
Khepri
Teil1n
Khepri
Level 5
God Stats
2W - 1L
1,707 SR
Queue Stats
3W - 7L
1,316 Elo+
Solo
Nemesis
Nemesis
WhiteSkrin
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,159 Elo+
Solo
Nike
Nike
steboo69
Nike
Level 27
God Stats
7W - 12L
1,500 SR
Queue Stats
196W - 207L
1,492 Elo+
Solo
Team Averages
Level 18
1,501 SR
1,365 Elo+

VS

Team Averages
Level 24
1,569 SR
1,437 Elo+
Sol
Sol
Bollo-19931
Sol
Level 28
God Stats
10W - 8L
1,417 SR
Queue Stats
31W - 29L
1,399 Elo+
Solo
Apollo
Apollo
LostMyMouse
Apollo
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,650 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MIRAGES77
Morgan Le Fay
Level 28
God Stats
29W - 23L
1,559 SR
Queue Stats
56W - 58L
1,445 Elo+
Solo
Fenrir
Fenrir
Player-1360
Fenrir
Level 29
God Stats
6W - 6L
1,793 SR
Queue Stats
186W - 244L
1,303 Elo+
Solo
Sylvanus
Sylvanus
dklt0226
Sylvanus
Level 28
God Stats
43W - 41L
1,576 SR
Queue Stats
208W - 222L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Blitzace89
Morgan Le Fay
9
0 / 4 / 1
7,139
325
4,867
5,453
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

18
9 / 4 / 3
11,532
524
18,306
15,146
5,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
Teil1n
Khepri
15
1 / 1 / 6
9,730
442
3,838
11,781
10,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
WhiteSkrin
Nemesis
4
0 / 3 / 0
6,249
284
0
2,502
523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nike
19
5 / 4 / 5
11,942
543
15,291
20,123
16,809
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 3
11,670
530
3,584
9,665
5,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
17
3 / 3 / 1
12,049
548
5,222
12,064
4,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
MIRAGES77
Morgan Le Fay
18
6 / 2 / 2
12,650
575
15,363
15,218
6,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
19
6 / 2 / 0
12,917
587
10,407
18,825
12,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
dklt0226
Sylvanus
15
0 / 4 / 5
11,921
542
5,488
18,372
17,019
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
27
15
Kills
16
16
Deaths
15
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Blitzace89
Morgan Le Fay
0
4
1
0.13
W
1
4
3
0.63
L
9
4
3
2.63
W
Apollo
3
3
1
1.17
W
Morgan Le Fay
MIRAGES77
Morgan Le Fay
6
2
2
3.5
W
Fenrir
6
2
0
3
L
Khepri
Teil1n
Khepri
1
1
6
4
L
Nemesis
WhiteSkrin
Nemesis
0
3
0
0
W
Sylvanus
dklt0226
Sylvanus
0
4
5
0.63
L
Nike
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,302
Damage
40,064
55,005
Taken
74,144
34,953
Mitigated
46,530
8,094
Healing
27,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Blitzace89
Morgan Le Fay
4,867
317
0
556
5,453
1,815
0
4,000
1,453
25,624
0
W
3,584
744
0
3,106
9,665
5,486
4,109
5,426
4,239
60,119
0
L
18,306
8,373
0
4,634
15,146
5,531
7,275
7,907
7,239
70,770
0
W
Apollo
5,222
3,367
0
4,471
12,064
4,506
8,560
659
11,405
0
69,045
W
Morgan Le Fay
MIRAGES77
Morgan Le Fay
15,363
2,054
0
5,848
15,218
6,666
1,895
5,823
9,395
89,449
0
W
Fenrir
10,407
1,846
0
6,508
18,825
12,853
170
4,791
14,034
0
103,797
L
Khepri
Teil1n
Khepri
3,838
350
0
1,126
11,781
10,275
381
8,168
3,613
24,240
0
L
Nemesis
WhiteSkrin
Nemesis
0
0
0
273
2,502
523
0
539
1,963
0
3,165
W
Sylvanus
dklt0226
Sylvanus
5,488
1,958
2,338
5,344
18,372
17,019
1,174
10,884
7,488
28,967
0
L
Nike
15,291
2,448
0
1,505
20,123
16,809
567
3,821
16,302
0
88,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,592
Gold Earned
61,207
367
Minions Killed
532
0
Camps Cleared
0
1,510,807
Distance Traveled
1,753,390
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,139
325
52
2
0
199,846
2
W
Sol
11,670
530
103
5
0
319,553
0
L
Sol
11,532
524
108
5
0
367,227
0
W
Apollo
12,049
548
119
5
0
353,501
2
W
Morgan Le Fay
12,650
575
138
6
0
360,619
3
W
Fenrir
12,917
587
125
6
0
409,105
0
L
Khepri
9,730
442
37
2
0
418,963
0
L
Nemesis
6,249
284
8
0
0
81,642
0
W
Sylvanus
11,921
542
47
2
0
310,612
7
L
Nike
11,942
543
162
7
0
443,129
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role