Player Matchup

Thor
Thor
Checle
Thor
Level 69
God Stats
2W - 2L
1,441 SR
Queue Stats
20W - 33L
1,357 Elo+
Party 1
Chernobog
Chernobog
FBrindle
Chernobog
Level 76
God Stats
3W - 4L
1,500 SR
Queue Stats
418W - 391L
1,559 Elo+
Party 2
Sobek
Sobek
LecterPro
Sobek
Level 41
God Stats
1W - 2L
1,235 SR
Queue Stats
15W - 27L
1,340 Elo+
Party 1
Sylvanus
Sylvanus
Sackjellars
Sylvanus
Level 114
God Stats
9W - 13L
1,381 SR
Queue Stats
342W - 325L
1,514 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Wallaceinho
Morgan Le Fay
Level 113
God Stats
25W - 10L
1,651 SR
Queue Stats
417W - 384L
1,511 Elo+
Party 2
Team Averages
Level 83
1,442 SR
1,456 Elo+

VS

Team Averages
Level 96
1,463 SR
1,453 Elo+
Merlin
Merlin
 
Merlin
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
AllahNahuy
Jing Wei
Level 88
God Stats
9W - 11L
1,459 SR
Queue Stats
197W - 191L
1,474 Elo+
Solo
Bellona
Bellona
DarkMageYami
Bellona
Level 60
God Stats
5W - 3L
1,660 SR
Queue Stats
50W - 85L
1,371 Elo+
Solo
Bakasura
Bakasura
MonkillESP
Bakasura
Level 105
God Stats
0W - 4L
1,194 SR
Queue Stats
26W - 28L
1,417 Elo+
Solo
Sobek
Sobek
ZloyMogilshchik
Sobek
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 89L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Checle
Thor
13
2 / 1 / 7
9,207
512
2,675
14,938
7,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chernobog
FBrindle
Chernobog
16
9 / 1 / 10
10,714
595
17,777
16,257
6,766
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Sobek
LecterPro
Sobek
14
5 / 0 / 13
10,017
557
6,190
15,840
22,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sylvanus
Sackjellars
Sylvanus
16
2 / 3 / 5
10,445
580
15,586
17,346
10,037
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
Wallaceinho
Morgan Le Fay
16
7 / 1 / 6
11,129
618
22,626
10,252
5,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
0 / 4 / 4
8,224
457
8,153
11,336
3,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
AllahNahuy
Jing Wei
13
0 / 5 / 2
8,153
453
10,126
14,743
3,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
DarkMageYami
Bellona
14
1 / 3 / 2
7,670
426
8,909
17,945
9,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
MonkillESP
Bakasura
14
4 / 5 / 0
8,816
490
7,173
18,832
7,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 8 / 1
7,689
427
4,086
21,544
12,562
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
15
25
Kills
6
6
Deaths
25
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
4
0.5
L
Jing Wei
AllahNahuy
Jing Wei
0
5
2
0.2
W
Thor
Checle
Thor
2
1
7
5.5
L
Bellona
DarkMageYami
Bellona
1
3
2
0.67
W
Chernobog
FBrindle
Chernobog
9
1
10
14
W
Sobek
LecterPro
Sobek
5
0
13
11.5
L
Bakasura
MonkillESP
Bakasura
4
5
0
0.8
W
Sylvanus
Sackjellars
Sylvanus
2
3
5
1.5
W
Morgan Le Fay
Wallaceinho
Morgan Le Fay
7
1
6
10
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,854
Damage
38,447
74,633
Taken
84,400
51,403
Mitigated
36,760
35,077
Healing
15,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,153
279
0
2,838
11,336
3,351
0
4,916
6,420
60,765
0
L
Jing Wei
AllahNahuy
Jing Wei
10,126
7,553
0
1,978
14,743
3,841
0
6,237
8,506
0
53,092
W
Thor
Checle
Thor
2,675
805
0
3,450
14,938
7,537
962
1,265
13,069
0
52,686
L
Bellona
DarkMageYami
Bellona
8,909
3,573
0
2,912
17,945
9,518
0
12,579
5,366
0
36,088
W
Chernobog
FBrindle
Chernobog
17,777
13,626
0
10,816
16,257
6,766
2,124
3,703
12,554
0
83,860
W
Sobek
LecterPro
Sobek
6,190
818
0
5,858
15,840
22,018
415
3,711
11,819
18,431
0
L
Bakasura
MonkillESP
Bakasura
7,173
4,158
0
4,984
18,832
7,488
0
9,117
9,715
0
42,955
W
Sylvanus
Sackjellars
Sylvanus
15,586
4,691
3,043
9,179
17,346
10,037
2,676
2,844
13,717
64,875
9,193
W
Morgan Le Fay
Wallaceinho
Morgan Le Fay
22,626
1,516
0
2,731
10,252
5,045
1,535
783
9,222
85,169
0
L
4,086
445
0
2,930
21,544
12,562
0
10,453
11,091
15,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,512
Gold Earned
40,552
490
Minions Killed
395
0
Camps Cleared
0
1,724,573
Distance Traveled
1,706,644
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,224
457
102
6
0
312,800
3
L
Jing Wei
8,153
453
108
6
0
326,664
2
W
Thor
9,207
512
81
5
0
362,800
0
L
Bellona
7,670
426
71
4
0
358,647
1
W
Chernobog
10,714
595
124
7
0
347,019
5
W
Sobek
10,017
557
29
2
0
373,055
7
L
Bakasura
8,816
490
105
6
0
397,803
1
W
Sylvanus
10,445
580
137
8
0
278,129
5
W
Morgan Le Fay
11,129
618
119
7
0
363,570
4
L
Sobek
7,689
427
9
1
0
310,730
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role