Player Matchup

Sol
Sol
Damixn05
Sol
Level 17
God Stats
1W - 2L
1,540 SR
Queue Stats
20W - 12L
1,697 Elo+
Solo
Sobek
Sobek
GameBoi16
Sobek
Level 13
God Stats
8W - 14L
1,454 SR
Queue Stats
16W - 25L
1,395 Elo+
Solo
Anubis
Anubis
Luanbonito6807
Anubis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,160 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MrParadis3
Morgan Le Fay
Level 8
God Stats
1W - 3L
1,583 SR
Queue Stats
7W - 10L
1,580 Elo+
Solo
Chaac
Chaac
buitre_astuto515
Chaac
Level 11
God Stats
1W - 1L
1,791 SR
Queue Stats
18W - 29L
1,484 Elo+
Solo
Team Averages
Level 11
1,573 SR
1,463 Elo+

VS

Team Averages
Level 25
1,585 SR
1,537 Elo+
Ymir
Ymir
Cageleamer29
Ymir
Level 13
God Stats
5W - 3L
1,594 SR
Queue Stats
15W - 9L
1,587 Elo+
Party 1
Bakasura
Bakasura
M1Diego
Bakasura
Level 25
God Stats
17W - 11L
1,555 SR
Queue Stats
52W - 34L
1,574 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ThatBoiSteph
Morgan Le Fay
Level 22
God Stats
11W - 5L
1,692 SR
Queue Stats
51W - 29L
1,609 Elo+
Party 1
Ganesha
Ganesha
cixny
Ganesha
Level 35
God Stats
7W - 3L
1,528 SR
Queue Stats
82W - 43L
1,665 Elo+
Party 1
Gilgamesh
Gilgamesh
shyguy221
Gilgamesh
Level 29
God Stats
1W - 0L
1,557 SR
Queue Stats
1W - 1L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 4
11,324
944
14,988
13,007
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
GameBoi16
Sobek
16
1 / 4 / 2
9,836
820
4,521
9,717
4,000
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
0 / 16 / 5
10,179
848
9,382
22,629
6,983
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
MrParadis3
Morgan Le Fay
17
3 / 2 / 2
11,254
938
20,870
12,784
2,931
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
0 / 11 / 3
10,169
847
4,092
21,155
16,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Team 1 Tickets

5

VS

Team 2 Tickets

266

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 19
13,260
1,105
7,501
15,696
15,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bakasura
M1Diego
Bakasura
20
21 / 0 / 8
15,183
1,265
24,028
15,269
5,948
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
ThatBoiSteph
Morgan Le Fay
19
11 / 2 / 16
12,315
1,026
25,371
13,009
3,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ganesha
cixny
Ganesha
20
0 / 2 / 27
11,958
997
16,249
16,133
5,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Gilgamesh
shyguy221
Gilgamesh
16
0 / 0 / 1
9,099
758
780
881
307
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
110
6
Kills
39
39
Deaths
6
16
Assists
71
Player
Kills
Deaths
Assists
KDA
W
7
2
19
8.25
L
2
6
4
0.67
L
Sobek
GameBoi16
Sobek
1
4
2
0.5
L
0
16
5
0.16
W
Bakasura
M1Diego
Bakasura
21
0
8
25
L
Morgan Le Fay
MrParadis3
Morgan Le Fay
3
2
2
2
W
Morgan Le Fay
ThatBoiSteph
Morgan Le Fay
11
2
16
9.5
L
0
11
3
0.14
W
Ganesha
cixny
Ganesha
0
2
27
6.75
W
Gilgamesh
shyguy221
Gilgamesh
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,853
Damage
73,929
79,292
Taken
60,988
33,689
Mitigated
31,380
8,276
Healing
6,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,501
1,595
0
979
15,696
15,514
0
12,232
3,229
9,220
0
L
14,988
3,514
0
1,784
13,007
3,013
0
7,524
4,729
51,518
0
L
Sobek
GameBoi16
Sobek
4,521
73
0
684
9,717
4,000
0
4,684
4,409
8,428
0
L
9,382
2,332
0
3,316
22,629
6,983
0
16,704
5,081
13,719
0
W
Bakasura
M1Diego
Bakasura
24,028
17,543
0
3,319
15,269
5,948
0
10,139
4,912
0
50,439
L
Morgan Le Fay
MrParadis3
Morgan Le Fay
20,870
1,799
0
928
12,784
2,931
0
7,449
4,711
52,373
0
W
Morgan Le Fay
ThatBoiSteph
Morgan Le Fay
25,371
3,550
0
1,242
13,009
3,976
0
12,255
676
48,290
0
L
4,092
379
0
1,564
21,155
16,762
0
11,549
8,270
0
12,030
W
Ganesha
cixny
Ganesha
16,249
855
0
281
16,133
5,635
0
14,721
1,314
38,618
0
W
Gilgamesh
shyguy221
Gilgamesh
780
59
0
182
881
307
0
414
425
0
871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,762
Gold Earned
61,815
185
Minions Killed
201
5
Camps Cleared
10
1,004,718
Distance Traveled
1,031,617
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,260
1,105
24
2
0
235,457
2
L
Sol
11,324
944
88
7
0
217,976
0
L
Sobek
9,836
820
7
1
1
161,786
0
L
Anubis
10,179
848
8
1
2
171,222
0
W
Bakasura
15,183
1,265
87
7
9
312,257
2
L
Morgan Le Fay
11,254
938
62
5
2
236,065
0
W
Morgan Le Fay
12,315
1,026
89
7
1
229,802
0
L
Chaac
10,169
847
20
2
0
217,669
0
W
Ganesha
11,958
997
1
0
0
225,817
0
W
Gilgamesh
9,099
758
0
0
0
28,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role