Player Matchup

Danzaburou
Danzaburou
DarckDragonGame
Danzaburou
Level 29
God Stats
11W - 9L
1,474 SR
Queue Stats
181W - 195L
1,408 Elo+
Party 3
Hades
Hades
WrittenRocket62
Hades
Level 16
God Stats
7W - 8L
1,620 SR
Queue Stats
9W - 14L
1,292 Elo+
Party 4
Odin
Odin
Xshadow scout
Odin
Level 86
God Stats
4W - 1L
1,766 SR
Queue Stats
272W - 253L
1,507 Elo+
Party 4
Olorun
Olorun
alexuz86276
Olorun
Level 26
God Stats
32W - 36L
1,465 SR
Queue Stats
105W - 131L
1,428 Elo+
Party 3
Nemesis
Nemesis
soydeoro04
Nemesis
Level 75
God Stats
7W - 7L
1,452 SR
Queue Stats
402W - 444L
1,394 Elo+
Party 3
Team Averages
Level 46
1,555 SR
1,406 Elo+

VS

Team Averages
Level 38
1,382 SR
1,374 Elo+
Nu Wa
Nu Wa
EzekieruGeikuin
Nu Wa
Level 20
God Stats
0W - 2L
1,304 SR
Queue Stats
48W - 53L
1,345 Elo+
Party 2
Medusa
Medusa
Gabrielpaesleme
Medusa
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
NEGAO_DO_ZAP929
Cthulhu
Level 16
God Stats
5W - 13L
1,276 SR
Queue Stats
13W - 28L
1,272 Elo+
Party 1
Arachne
Arachne
Nikolas22czf
Arachne
Level 27
God Stats
0W - 1L
1,325 SR
Queue Stats
43W - 77L
1,359 Elo+
Party 1
Ao Kuang
Ao Kuang
l_YUNG_BRATZ_l
Ao Kuang
Level 60
God Stats
18W - 16L
1,508 SR
Queue Stats
188W - 261L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DarckDragonGame
Danzaburou
7
1 / 2 / 3
4,837
484
5,394
6,287
1,606
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 0 / 0
5,951
595
2,335
4,363
2,100
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
1 / 1 / 4
5,120
512
2,729
6,641
3,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
12
7 / 0 / 2
7,059
706
3,898
4,756
1,896
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
soydeoro04
Nemesis
11
5 / 0 / 3
6,506
651
2,193
4,884
1,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 0
4,767
477
2,069
6,154
1,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 1 / 2
4,828
483
5,023
4,971
1,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
1 / 3 / 0
4,760
476
2,400
5,304
2,800
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Nikolas22czf
Arachne
7
0 / 3 / 0
4,372
437
1,027
4,923
1,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ao Kuang
10
0 / 1 / 0
4,977
498
2,703
4,970
2,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
15
Kills
2
3
Deaths
15
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DarckDragonGame
Danzaburou
1
2
3
1.25
L
0
7
0
0
L
1
1
2
2
L
1
3
0
0.33
L
Arachne
Nikolas22czf
Arachne
0
3
0
0
W
1
0
0
1
W
1
1
4
3
W
Olorun
7
0
2
8
L
Ao Kuang
0
1
0
0
W
Nemesis
soydeoro04
Nemesis
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,549
Damage
13,222
26,931
Taken
26,322
10,650
Mitigated
10,407
10,573
Healing
5,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DarckDragonGame
Danzaburou
5,394
2,716
0
2,773
6,287
1,606
396
1,098
5,189
0
25,037
L
2,069
726
0
250
6,154
1,896
0
3,285
2,869
20,032
0
L
5,023
1,714
0
1,250
4,971
1,010
96
0
4,971
0
19,329
L
2,400
395
0
0
5,304
2,800
0
167
5,137
8,656
0
L
Arachne
Nikolas22czf
Arachne
1,027
718
0
1,526
4,923
1,866
0
446
4,477
0
16,184
W
2,335
423
196
2,605
4,363
2,100
452
2,586
1,777
23,083
0
W
2,729
613
0
1,042
6,641
3,381
0
1,060
5,581
0
12,621
W
Olorun
3,898
1,610
55
2,875
4,756
1,896
792
1,640
2,970
41,085
0
L
Ao Kuang
2,703
832
0
2,761
4,970
2,835
0
2,335
2,635
17,309
0
W
Nemesis
soydeoro04
Nemesis
2,193
1,177
193
834
4,884
1,667
0
616
4,242
0
37,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,473
Gold Earned
23,704
285
Minions Killed
145
0
Camps Cleared
0
974,928
Distance Traveled
946,930
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,837
484
35
4
0
173,501
1
L
Nu Wa
4,767
477
44
4
0
165,673
1
L
Medusa
4,828
483
23
2
0
180,211
0
L
Cthulhu
4,760
476
13
1
0
202,552
0
L
Arachne
4,372
437
32
3
0
184,723
0
W
Hades
5,951
595
64
6
0
176,527
0
W
Odin
5,120
512
25
3
0
195,555
3
W
Olorun
7,059
706
79
8
0
193,334
1
L
Ao Kuang
4,977
498
33
3
0
213,771
0
W
Nemesis
6,506
651
82
8
0
236,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role