Player Matchup

Pele
Pele
Huumberto
Pele
Level 89
God Stats
4W - 4L
1,655 SR
Queue Stats
52W - 31L
1,629 Elo+
Solo
Gilgamesh
Gilgamesh
Tusturus
Gilgamesh
Level 148
God Stats
14W - 4L
1,614 SR
Queue Stats
55W - 52L
1,571 Elo+
Party 2
Hades
Hades
strayhat
Hades
Level 157
God Stats
7W - 0L
1,988 SR
Queue Stats
914W - 885L
1,530 Elo+
Party 2
Apollo
Apollo
vikito11111
Apollo
Level 149
God Stats
1W - 0L
1,558 SR
Queue Stats
23W - 19L
1,671 Elo+
Solo
Sol
Sol
zirrael25
Sol
Level 155
God Stats
36W - 32L
1,543 SR
Queue Stats
848W - 843L
1,530 Elo+
Party 2
Team Averages
Level 140
1,672 SR
1,586 Elo+

VS

Team Averages
Level 136
1,447 SR
1,613 Elo+
Discordia
Discordia
Aladdin17
Discordia
Level 121
God Stats
0W - 3L
1,246 SR
Queue Stats
21W - 14L
1,683 Elo+
Party 1
Apollo
Apollo
DansRubik
Apollo
Level 138
God Stats
3W - 4L
1,339 SR
Queue Stats
85W - 68L
1,615 Elo+
Party 1
Ymir
Ymir
Jamesbolivar
Ymir
Level 127
God Stats
34W - 35L
1,572 SR
Queue Stats
69W - 58L
1,580 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SuSdoX
Morgan Le Fay
Level 151
God Stats
7W - 3L
1,794 SR
Queue Stats
62W - 45L
1,612 Elo+
Party 1
Thanatos
Thanatos
andres8902
Thanatos
Level 142
God Stats
0W - 3L
1,283 SR
Queue Stats
154W - 135L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
8 / 1 / 4
10,460
615
8,856
13,052
5,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Tusturus
Gilgamesh
14
6 / 1 / 15
9,006
530
9,542
15,300
9,539
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hades
strayhat
Hades
16
2 / 4 / 6
9,132
537
3,882
12,079
6,049
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
17
9 / 3 / 10
10,433
614
11,496
11,035
3,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 2 / 9
8,823
519
8,578
8,602
2,787
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Aladdin17
Discordia
13
3 / 4 / 1
8,807
518
7,661
6,595
1,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
DansRubik
Apollo
13
0 / 9 / 4
8,143
479
7,146
12,990
3,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 4 / 1
7,710
454
2,877
12,593
8,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
SuSdoX
Morgan Le Fay
15
5 / 2 / 2
9,170
539
15,046
10,479
3,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
andres8902
Thanatos
13
1 / 7 / 3
7,958
468
5,635
12,517
3,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
22
26
Kills
11
11
Deaths
26
44
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Discordia
Aladdin17
Discordia
3
4
1
0.88
L
Apollo
DansRubik
Apollo
0
9
4
0.22
W
Pele
8
1
4
10
L
2
4
1
0.63
L
Morgan Le Fay
SuSdoX
Morgan Le Fay
5
2
2
3
W
Gilgamesh
Tusturus
Gilgamesh
6
1
15
13.5
L
Thanatos
andres8902
Thanatos
1
7
3
0.36
W
Hades
strayhat
Hades
2
4
6
1.25
W
Apollo
9
3
10
4.67
W
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,354
Damage
38,365
60,068
Taken
55,174
26,884
Mitigated
21,365
24,784
Healing
15,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Aladdin17
Discordia
7,661
118
0
768
6,595
1,793
0
1,629
4,855
48,128
0
L
Apollo
DansRubik
Apollo
7,146
3,707
0
1,864
12,990
3,541
851
1,295
11,543
0
45,626
W
Pele
8,856
1,411
0
6,957
13,052
5,064
0
4,393
8,591
0
69,771
L
2,877
323
0
3,249
12,593
8,345
74
3,169
9,191
20,142
0
L
Morgan Le Fay
SuSdoX
Morgan Le Fay
15,046
1,064
0
2,729
10,479
3,905
233
4,010
6,469
62,444
0
W
Gilgamesh
Tusturus
Gilgamesh
9,542
2,223
0
3,729
15,300
9,539
303
6,834
8,320
0
30,081
L
Thanatos
andres8902
Thanatos
5,635
1,082
0
6,754
12,517
3,781
0
2,357
10,111
0
53,397
W
Hades
strayhat
Hades
3,882
115
307
4,723
12,079
6,049
338
6,281
5,783
48,571
0
W
Apollo
11,496
7,666
0
4,361
11,035
3,445
2,385
3,609
7,373
0
72,938
W
8,578
1,119
0
4,707
8,602
2,787
1,736
4,000
4,234
57,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,854
Gold Earned
41,788
494
Minions Killed
434
0
Camps Cleared
0
1,618,190
Distance Traveled
1,576,050
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,807
518
113
7
0
317,251
10
L
Apollo
8,143
479
104
6
0
322,745
2
W
Pele
10,460
615
126
7
0
366,162
4
L
Ymir
7,710
454
30
2
0
277,377
6
L
Morgan Le Fay
9,170
539
100
6
0
329,307
5
W
Gilgamesh
9,006
530
28
2
0
329,309
3
L
Thanatos
7,958
468
87
5
0
329,370
2
W
Hades
9,132
537
115
7
0
301,824
2
W
Apollo
10,433
614
125
7
0
290,770
3
W
Sol
8,823
519
100
6
0
330,125
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role