Player Matchup

Yemoja
Yemoja
LittleNessie
Yemoja
Level 15
God Stats
0W - 2L
1,415 SR
Queue Stats
6W - 4L
1,841 Elo+
Party 1
Olorun
Olorun
OnePacShakur
Olorun
Level 32
God Stats
10W - 7L
1,595 SR
Queue Stats
69W - 69L
1,657 Elo+
Party 1
Janus
Janus
SSS4MYYY
Janus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,841 Elo+
Party 1
King Arthur
King Arthur
SleeperafkS
King Arthur
Level 69
God Stats
2W - 4L
1,781 SR
Queue Stats
113W - 100L
1,653 Elo+
Party 1
Thanatos
Thanatos
fernanduki3001
Thanatos
Level 18
God Stats
3W - 3L
1,386 SR
Queue Stats
68W - 50L
1,546 Elo+
Solo
Team Averages
Level 30
1,536 SR
1,708 Elo+

VS

Team Averages
Level 26
1,578 SR
1,559 Elo+
Nox
Nox
 
Nox
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Gyorke
Olorun
Level 18
God Stats
2W - 0L
1,916 SR
Queue Stats
19W - 16L
1,551 Elo+
Solo
Eset
Eset
KENSHI999
Eset
Level 27
God Stats
4W - 5L
1,476 SR
Queue Stats
73W - 70L
1,525 Elo+
Solo
Thor
Thor
QUACK3N
Thor
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 126L
1,542 Elo+
Solo
Medusa
Medusa
qweasdf
Medusa
Level 26
God Stats
4W - 0L
1,500 SR
Queue Stats
50W - 68L
1,680 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
2 / 4 / 11
11,067
527
4,843
12,334
13,963
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
17
5 / 4 / 9
11,182
532
8,032
11,273
5,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Janus
SSS4MYYY
Janus
14
3 / 9 / 4
9,606
457
3,595
10,187
2,753
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
SleeperafkS
King Arthur
18
4 / 7 / 3
11,784
561
8,006
25,621
17,079
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
17
8 / 7 / 6
11,250
536
12,907
19,772
8,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
17
7 / 5 / 15
11,192
533
10,925
11,538
4,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
Gyorke
Olorun
19
8 / 4 / 7
12,885
614
13,291
12,770
6,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Eset
3
0 / 0 / 0
6,174
294
0
0
0
Thor
QUACK3N
Thor
19
10 / 5 / 8
12,123
577
19,027
15,640
8,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Medusa
qweasdf
Medusa
18
6 / 8 / 7
11,650
555
14,920
16,640
6,146
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
68
22
Kills
31
31
Deaths
22
33
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
7
5
15
2.9
W
Olorun
Gyorke
Olorun
8
4
7
2.88
W
Eset
0
0
0
0
L
Yemoja
2
4
11
1.88
L
Olorun
5
4
9
2.38
W
Thor
QUACK3N
Thor
10
5
8
2.8
L
Janus
SSS4MYYY
Janus
3
9
4
0.56
L
King Arthur
SleeperafkS
King Arthur
4
7
3
0.79
L
Thanatos
8
7
6
1.57
W
Medusa
qweasdf
Medusa
6
8
7
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,383
Damage
58,163
79,187
Taken
56,588
47,420
Mitigated
25,340
23,075
Healing
14,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
10,925
1,126
592
2,291
11,538
4,326
2,076
3,021
8,517
42,457
0
W
Olorun
Gyorke
Olorun
13,291
6,907
935
3,793
12,770
6,853
7,785
2,276
10,494
78,492
6,948
W
Eset
0
0
0
0
0
0
0
0
0
0
0
L
Yemoja
4,843
910
1,276
149
12,334
13,963
677
2,977
9,357
18,585
0
L
Olorun
8,032
4,437
736
2,012
11,273
5,006
2,610
858
10,415
58,030
5,325
W
Thor
QUACK3N
Thor
19,027
3,202
0
4,034
15,640
8,015
633
4,240
11,400
0
72,344
L
Janus
SSS4MYYY
Janus
3,595
845
0
0
10,187
2,753
0
3,890
6,297
29,745
0
L
King Arthur
SleeperafkS
King Arthur
8,006
207
0
6,597
25,621
17,079
165
10,790
14,831
298
64,870
L
Thanatos
12,907
3,697
0
12,305
19,772
8,619
1,628
4,019
15,753
0
68,068
W
Medusa
qweasdf
Medusa
14,920
7,630
0
2,822
16,640
6,146
1,728
6,469
10,171
0
90,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,889
Gold Earned
54,024
417
Minions Killed
459
0
Camps Cleared
0
1,818,202
Distance Traveled
1,402,411
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,192
533
69
3
0
346,892
1
W
Olorun
12,885
614
163
8
0
324,733
1
W
Eset
6,174
294
0
0
0
0
0
L
Yemoja
11,067
527
31
1
0
345,697
4
L
Olorun
11,182
532
104
5
0
397,809
2
W
Thor
12,123
577
100
5
0
387,349
0
L
Janus
9,606
457
55
3
0
311,576
0
L
King Arthur
11,784
561
124
6
0
412,520
1
L
Thanatos
11,250
536
103
5
0
350,600
0
W
Medusa
11,650
555
127
6
0
343,437
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role