Player Matchup

Bakasura
Bakasura
EleventhCube326
Bakasura
Level 9
God Stats
0W - 2L
1,728 SR
Queue Stats
0W - 6L
1,180 Elo+
Solo
Medusa
Medusa
Iron Clockworks
Medusa
Level 29
God Stats
6W - 12L
1,361 SR
Queue Stats
16W - 23L
1,372 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LZYGPABELICK
Morgan Le Fay
Level 27
God Stats
28W - 21L
1,505 SR
Queue Stats
248W - 286L
1,330 Elo+
Solo
Zeus
Zeus
POOKIE_LOC111
Zeus
Level 15
God Stats
0W - 2L
1,227 SR
Queue Stats
7W - 14L
1,215 Elo+
Solo
Hercules
Hercules
thouchdown1o1
Hercules
Level 25
God Stats
1W - 3L
1,550 SR
Queue Stats
26W - 37L
1,206 Elo+
Solo
Team Averages
Level 21
1,474 SR
1,261 Elo+

VS

Team Averages
Level 26
1,342 SR
1,257 Elo+
Loki
Loki
BrotinhoVegan
Loki
Level 29
God Stats
3W - 3L
1,151 SR
Queue Stats
4W - 10L
1,089 Elo+
Solo
Hera
Hera
Cher1998
Hera
Level 28
God Stats
1W - 1L
1,081 SR
Queue Stats
6W - 14L
1,188 Elo+
Solo
Danzaburou
Danzaburou
HerKing0408
Danzaburou
Level 29
God Stats
7W - 8L
1,446 SR
Queue Stats
80W - 93L
1,424 Elo+
Solo
Osiris
Osiris
LuLu_Monki12
Osiris
Level 17
God Stats
3W - 3L
1,544 SR
Queue Stats
22W - 33L
1,454 Elo+
Solo
Nu Wa
Nu Wa
sodemen4554
Nu Wa
Level 27
God Stats
3W - 1L
1,487 SR
Queue Stats
3W - 7L
1,132 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
8
0 / 5 / 1
6,921
315
1,362
8,024
2,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 10 / 1
8,194
372
2,901
15,362
7,143
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morgan Le Fay
LZYGPABELICK
Morgan Le Fay
15
6 / 10 / 0
10,376
472
15,552
20,387
7,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 13 / 0
7,377
335
1,020
14,004
2,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
thouchdown1o1
Hercules
14
4 / 4 / 2
9,414
428
9,011
21,020
19,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 1 / 7
12,186
554
14,047
14,165
5,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
18
11 / 2 / 4
12,127
551
12,083
8,631
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
HerKing0408
Danzaburou
15
10 / 2 / 7
11,585
527
15,512
15,208
5,036
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
17
8 / 3 / 4
12,024
547
6,356
12,914
8,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
2 / 4 / 9
10,783
490
12,091
7,402
2,250
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
71
10
Kills
40
42
Deaths
12
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
9
1
7
12.5
W
Hera
11
2
4
6.5
L
Bakasura
0
5
1
0.1
W
Danzaburou
HerKing0408
Danzaburou
10
2
7
6.75
L
0
10
1
0.05
L
Morgan Le Fay
LZYGPABELICK
Morgan Le Fay
6
10
0
0.6
W
Osiris
8
3
4
3.33
L
0
13
0
0
W
2
4
9
1.63
L
Hercules
thouchdown1o1
Hercules
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,846
Damage
60,089
78,797
Taken
58,320
40,128
Mitigated
23,983
8,323
Healing
15,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,047
3,215
0
2,560
14,165
5,340
2,692
2,879
10,974
0
72,984
W
Hera
12,083
4,618
0
1,488
8,631
2,943
1,448
3,102
5,224
81,995
0
L
Bakasura
1,362
923
0
219
8,024
2,559
26
1,926
6,098
0
8,302
W
Danzaburou
HerKing0408
Danzaburou
15,512
8,900
0
6,443
15,208
5,036
1,660
4,303
10,338
0
39,993
L
2,901
1,298
0
500
15,362
7,143
638
3,494
11,868
0
35,948
L
Morgan Le Fay
LZYGPABELICK
Morgan Le Fay
15,552
2,958
0
2,561
20,387
7,485
697
7,734
12,653
65,290
0
W
Osiris
6,356
3,890
0
5,074
12,914
8,414
3,101
1,957
10,518
0
62,903
L
1,020
382
0
7
14,004
2,945
330
5,113
8,891
27,428
0
W
12,091
3,785
0
290
7,402
2,250
5,124
3,465
3,478
52,419
0
L
Hercules
thouchdown1o1
Hercules
9,011
1,984
0
5,036
21,020
19,996
0
5,907
15,113
0
27,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,282
Gold Earned
58,705
274
Minions Killed
484
0
Camps Cleared
0
1,641,442
Distance Traveled
1,966,223
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,186
554
131
6
0
436,097
0
W
Hera
12,127
551
124
6
0
404,067
0
L
Bakasura
6,921
315
24
1
0
310,842
1
W
Danzaburou
11,585
527
45
2
0
329,653
0
L
Medusa
8,194
372
62
3
0
263,349
0
L
Morgan Le Fay
10,376
472
94
4
0
345,052
3
W
Osiris
12,024
547
100
5
0
429,824
2
L
Zeus
7,377
335
57
3
0
279,578
0
W
Nu Wa
10,783
490
84
4
0
366,582
0
L
Hercules
9,414
428
37
2
0
442,621
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role