Player Matchup

Morgan Le Fay
Morgan Le Fay
MrParadis3
Morgan Le Fay
Level 8
God Stats
1W - 1L
1,704 SR
Queue Stats
2W - 5L
1,540 Elo+
Solo
Sol
Sol
PeteTheMan
Sol
Level 5
God Stats
17W - 13L
1,492 SR
Queue Stats
91W - 74L
1,596 Elo+
Solo
Awilix
Awilix
Yamaagucci
Awilix
Level 21
God Stats
2W - 0L
1,271 SR
Queue Stats
93W - 23L
1,764 Elo+
Solo
Cthulhu
Cthulhu
papagas_gordo
Cthulhu
Level 28
God Stats
18W - 4L
1,821 SR
Queue Stats
173W - 130L
1,621 Elo+
Solo
Ymir
Ymir
sweatyforx-_-
Ymir
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,532 Elo+
Solo
Team Averages
Level 15
1,558 SR
1,610 Elo+

VS

Team Averages
Level 25
1,472 SR
1,611 Elo+
Da Ji
Da Ji
BrunoMestre50_
Da Ji
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,695 Elo+
Party 1
Merlin
Merlin
Jessica00500
Merlin
Level 29
God Stats
4W - 7L
1,621 SR
Queue Stats
21W - 20L
1,622 Elo+
Party 1
Izanami
Izanami
dafatgoblin
Izanami
Level 15
God Stats
0W - 1L
1,306 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Khepri
Khepri
hectomodevil
Khepri
Level 31
God Stats
11W - 14L
1,496 SR
Queue Stats
141W - 135L
1,567 Elo+
Solo
Scylla
Scylla
iHoHoHoezie-Love
Scylla
Level 17
God Stats
2W - 3L
1,437 SR
Queue Stats
34W - 19L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
MrParadis3
Morgan Le Fay
11
2 / 0 / 5
6,298
484
6,279
4,309
1,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
7 / 1 / 4
8,276
637
7,873
9,315
2,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
Yamaagucci
Awilix
14
17 / 1 / 4
9,003
693
12,584
9,092
3,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
12
4 / 0 / 5
7,330
564
6,043
6,973
6,649
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

10
0 / 2 / 6
5,833
449
2,299
6,912
4,276
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
5,319
409
2,305
10,223
2,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Merlin
11
1 / 6 / 1
6,593
507
3,397
7,886
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Izanami
dafatgoblin
Izanami
6
0 / 7 / 1
4,918
378
2,260
7,952
1,904
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
10
0 / 3 / 2
6,286
484
2,157
9,545
5,606
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 8 / 1
6,560
505
4,242
9,645
3,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
30
Kills
3
4
Deaths
30
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Merlin
1
6
1
0.25
W
Morgan Le Fay
MrParadis3
Morgan Le Fay
2
0
5
4.5
W
7
1
4
9
W
Awilix
Yamaagucci
Awilix
17
1
4
19
L
Izanami
dafatgoblin
Izanami
0
7
1
0.07
L
Khepri
0
3
2
0.33
L
2
8
1
0.31
W
Cthulhu
4
0
5
6.5
W
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,078
Damage
14,361
36,601
Taken
45,251
18,515
Mitigated
16,290
9,532
Healing
6,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,305
325
0
1,424
10,223
2,903
0
3,714
6,509
0
22,889
L
Merlin
3,397
256
0
1,194
7,886
2,346
0
3,651
4,235
32,333
0
W
Morgan Le Fay
MrParadis3
Morgan Le Fay
6,279
1,052
0
225
4,309
1,420
544
1,600
2,689
36,435
0
W
7,873
3,746
0
5,693
9,315
2,720
1,715
2,879
6,154
50,924
0
W
Awilix
Yamaagucci
Awilix
12,584
6,235
0
190
9,092
3,450
40
2,350
6,738
0
52,449
L
Izanami
dafatgoblin
Izanami
2,260
1,461
0
0
7,952
1,904
0
3,574
4,378
0
12,888
L
Khepri
2,157
120
0
1,886
9,545
5,606
0
7,174
2,371
17,815
0
L
4,242
513
0
1,610
9,645
3,531
0
4,381
5,264
24,706
0
W
Cthulhu
6,043
600
58
2,408
6,973
6,649
47
1,328
5,623
35,192
0
W
2,299
439
322
636
6,912
4,276
0
1,283
5,601
18,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,740
Gold Earned
29,676
339
Minions Killed
206
0
Camps Cleared
0
1,220,977
Distance Traveled
1,123,980
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,319
409
38
3
0
239,247
4
L
Merlin
6,593
507
71
5
0
212,742
4
W
Morgan Le Fay
6,298
484
60
5
0
228,818
1
W
Sol
8,276
637
97
7
0
227,465
0
W
Awilix
9,003
693
86
7
0
290,471
0
L
Izanami
4,918
378
29
2
0
219,147
1
L
Khepri
6,286
484
22
2
0
231,258
7
L
Scylla
6,560
505
46
4
0
221,586
2
W
Cthulhu
7,330
564
62
5
0
236,702
1
W
Ymir
5,833
449
34
3
0
237,521
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role