Player Matchup

Sun Wukong
Sun Wukong
Ezenel
Sun Wukong
Level 4
God Stats
1W - 1L
1,507 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Nox
Nox
I30I
Nox
Level 2
God Stats
4W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Nemesis
Nemesis
JuliusHemphill
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ares
Ares
shadowicezzz
Ares
Level 3
God Stats
1W - 1L
1,304 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
striker1965
Izanami
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,246 Elo+
Solo
Team Averages
Level 4
1,462 SR
1,449 Elo+

VS

Team Averages
Level 12
1,539 SR
1,462 Elo+
Yemoja
Yemoja
EbiNebby
Yemoja
Level 6
God Stats
9W - 3L
1,567 SR
Queue Stats
11W - 8L
1,351 Elo+
Party 2
Ares
Ares
ITSBEEN15MINUTES
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
King Arthur
King Arthur
IzuruKamakura
King Arthur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 39L
1,472 Elo+
Solo
Freya
Freya
Sussybaka17745
Freya
Level 18
God Stats
21W - 19L
1,620 SR
Queue Stats
200W - 168L
1,490 Elo+
Party 2
Danzaburou
Danzaburou
seamenprotecter
Danzaburou
Level 18
God Stats
0W - 2L
1,510 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ezenel
Sun Wukong
10
1 / 2 / 1
5,929
539
4,453
5,974
4,053
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nox
I30I
Nox
12
4 / 0 / 1
6,830
621
5,401
2,743
1,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 0 / 2
5,731
521
2,512
6,829
2,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

9
1 / 2 / 3
6,024
548
1,312
4,748
2,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
striker1965
Izanami
11
4 / 1 / 0
6,963
633
7,033
6,146
2,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
EbiNebby
Yemoja
6
0 / 2 / 0
4,489
408
339
3,407
1,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 2 / 0
4,430
403
1,079
8,315
6,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
IzuruKamakura
King Arthur
9
1 / 2 / 0
5,684
517
3,011
10,925
3,846
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
2 / 2 / 0
5,828
530
2,809
6,956
2,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
seamenprotecter
Danzaburou
7
1 / 3 / 0
4,792
436
3,541
7,287
1,936
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
11
Kills
4
5
Deaths
11
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Yemoja
EbiNebby
Yemoja
0
2
0
0
W
Sun Wukong
Ezenel
Sun Wukong
1
2
1
0.75
W
Nox
I30I
Nox
4
0
1
4.5
L
0
2
0
0
L
King Arthur
IzuruKamakura
King Arthur
1
2
0
0.5
W
1
0
2
2
L
2
2
0
1
L
Danzaburou
seamenprotecter
Danzaburou
1
3
0
0.33
W
1
2
3
1.25
W
Izanami
striker1965
Izanami
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,711
Damage
10,779
26,440
Taken
36,890
12,156
Mitigated
15,736
5,641
Healing
11,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
EbiNebby
Yemoja
339
195
987
329
3,407
1,729
305
496
2,911
3,780
0
W
Sun Wukong
Ezenel
Sun Wukong
4,453
842
0
433
5,974
4,053
953
255
5,719
0
27,257
W
Nox
I30I
Nox
5,401
432
0
1,164
2,743
1,040
568
578
2,165
33,021
0
L
1,079
243
0
1,386
8,315
6,083
0
912
7,403
13,714
0
L
King Arthur
IzuruKamakura
King Arthur
3,011
635
0
3,952
10,925
3,846
286
1,055
9,870
0
24,684
W
2,512
822
0
1,884
6,829
2,276
0
1,079
5,750
0
29,362
L
2,809
847
0
3,051
6,956
2,142
0
3,004
3,952
30,817
0
L
Danzaburou
seamenprotecter
Danzaburou
3,541
1,606
0
1,386
7,287
1,936
0
1,246
6,041
0
16,221
W
1,312
178
0
0
4,748
2,756
559
1,214
3,534
9,691
0
W
Izanami
striker1965
Izanami
7,033
5,631
0
2,160
6,146
2,031
3,813
1,164
4,982
0
45,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,477
Gold Earned
25,223
256
Minions Killed
175
0
Camps Cleared
0
1,034,428
Distance Traveled
827,650
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,489
408
6
1
0
138,607
0
W
Sun Wukong
5,929
539
44
4
0
213,969
0
W
Nox
6,830
621
55
5
0
190,337
0
L
Ares
4,430
403
25
2
0
146,727
0
L
King Arthur
5,684
517
49
4
0
203,513
0
W
Nemesis
5,731
521
45
4
0
256,190
1
L
Freya
5,828
530
66
6
0
164,246
0
L
Danzaburou
4,792
436
29
3
0
174,557
1
W
Ares
6,024
548
16
1
0
207,031
0
W
Izanami
6,963
633
96
9
0
166,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role