Player Matchup

Scylla
Scylla
Gillykev420
Scylla
Level 4
God Stats
2W - 0L
1,586 SR
Queue Stats
2W - 0L
1,720 Elo+
Solo
Ymir
Ymir
HotNizm
Ymir
Level 18
God Stats
2W - 1L
1,465 SR
Queue Stats
161W - 165L
1,514 Elo+
Solo
Set
Set
Iso Unit
Set
Level 8
God Stats
4W - 1L
1,933 SR
Queue Stats
10W - 9L
1,831 Elo+
Party 1
Bellona
Bellona
NINELIVES2516
Bellona
Level 42
God Stats
19W - 9L
1,558 SR
Queue Stats
220W - 235L
1,414 Elo+
Party 1
Arachne
Arachne
Ultimowhale8485
Arachne
Level 24
God Stats
2W - 2L
1,450 SR
Queue Stats
53W - 35L
1,625 Elo+
Party 1
Team Averages
Level 19
1,598 SR
1,621 Elo+

VS

Team Averages
Level 15
1,613 SR
1,560 Elo+
Thanatos
Thanatos
ESP3C7R0_S0MBR10
Thanatos
Level 5
God Stats
2W - 1L
1,799 SR
Queue Stats
2W - 1L
1,737 Elo+
Solo
Janus
Janus
EduardoEden_X7
Janus
Level 29
God Stats
2W - 1L
1,690 SR
Queue Stats
56W - 53L
1,538 Elo+
Solo
Medusa
Medusa
Siilent_Voiid
Medusa
Level 26
God Stats
2W - 2L
1,574 SR
Queue Stats
101W - 132L
1,539 Elo+
Solo
Ymir
Ymir
boldemor_320
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,340 Elo+
Solo
Yemoja
Yemoja
malowry0711
Yemoja
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
7
1 / 6 / 1
4,718
472
2,499
6,173
1,527
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
HotNizm
Ymir
7
3 / 1 / 5
5,853
585
3,582
5,443
3,276
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

8
1 / 1 / 4
5,328
533
3,461
5,418
1,694
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bellona
11
2 / 1 / 0
6,321
632
2,732
5,204
3,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
5 / 3 / 2
6,128
613
4,929
7,826
2,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,395
540
2,006
6,221
1,972
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
7 / 0 / 1
7,182
718
5,139
3,973
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 3 / 3
5,417
542
3,407
6,924
1,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

4
0 / 7 / 0
3,856
386
401
6,005
1,615
Yemoja
9
3 / 1 / 2
5,832
583
1,642
6,123
3,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
12
Kills
12
12
Deaths
13
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
7
0
1
7.5
W
Scylla
1
6
1
0.25
W
Ymir
HotNizm
Ymir
3
1
5
5.5
W
1
1
4
3
W
Bellona
2
1
0
2
L
2
3
3
1.17
W
5
3
2
2
L
0
7
0
0
L
Yemoja
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,203
Damage
12,595
30,064
Taken
29,246
12,739
Mitigated
9,523
8,922
Healing
10,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,006
141
0
4,283
6,221
1,972
876
116
6,105
0
23,676
L
5,139
1,199
0
500
3,973
1,245
0
1,967
2,006
41,528
0
W
Scylla
2,499
527
0
647
6,173
1,527
0
3,875
2,146
11,677
0
W
Ymir
HotNizm
Ymir
3,582
737
0
909
5,443
3,276
0
1,717
3,585
12,679
0
W
3,461
2,115
0
887
5,418
1,694
0
296
5,122
0
29,597
W
Bellona
2,732
737
0
2,463
5,204
3,422
767
268
4,936
1,410
31,430
L
3,407
1,848
558
2,628
6,924
1,481
0
1,331
5,593
0
23,602
W
4,929
2,781
0
4,016
7,826
2,820
0
733
7,093
0
30,994
L
401
401
0
505
6,005
1,615
0
1,213
4,792
5,206
0
L
Yemoja
1,642
551
552
1,119
6,123
3,210
0
1,570
4,553
15,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,348
Gold Earned
27,682
226
Minions Killed
259
0
Camps Cleared
0
940,531
Distance Traveled
930,458
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,395
540
59
6
0
202,318
1
L
Janus
7,182
718
100
10
0
219,799
0
W
Scylla
4,718
472
22
2
0
163,664
0
W
Ymir
5,853
585
19
2
0
192,054
1
W
Set
5,328
533
55
6
0
189,964
2
W
Bellona
6,321
632
80
8
0
173,657
0
L
Medusa
5,417
542
60
6
0
157,223
0
W
Arachne
6,128
613
50
5
0
221,192
3
L
Ymir
3,856
386
4
0
0
187,499
0
L
Yemoja
5,832
583
36
4
0
163,619
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role