Player Matchup

Fenrir
Fenrir
Baeliing
Fenrir
Level 40
God Stats
21W - 19L
1,568 SR
Queue Stats
185W - 136L
1,497 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Gearsmatics
Morgan Le Fay
Level 58
God Stats
40W - 24L
1,582 SR
Queue Stats
371W - 298L
1,537 Elo+
Party 2
Medusa
Medusa
Shiriarukira_1
Medusa
Level 155
God Stats
7W - 10L
1,419 SR
Queue Stats
956W - 1,087L
1,461 Elo+
Solo
Team Averages
Level 84
1,523 SR
1,498 Elo+

VS

Team Averages
Level 89
1,598 SR
1,668 Elo+
Artio
Artio
 
Artio
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Chubby_Kratos911
Bacchus
Level 128
God Stats
1W - 1L
1,793 SR
Queue Stats
103W - 67L
1,708 Elo+
Party 1
Chaac
Chaac
Tubbybuddy
Chaac
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,796 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Baeliing
Fenrir
11
0 / 0 / 10
8,057
732
1,706
8,226
5,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
Gearsmatics
Morgan Le Fay
13
5 / 0 / 5
8,601
782
12,958
3,683
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 3 / 4
8,139
740
9,179
8,851
2,411
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
0 / 3 / 3
6,650
605
3,592
12,367
11,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
3 / 1 / 0
7,105
646
6,265
8,906
6,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
9
0 / 6 / 1
6,391
581
4,973
10,438
4,809
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
10
Kills
3
3
Deaths
10
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
3
3
0.5
W
Fenrir
Baeliing
Fenrir
0
0
10
5
L
3
1
0
3
W
Morgan Le Fay
Gearsmatics
Morgan Le Fay
5
0
5
7.5
W
5
3
4
2.33
L
Chaac
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,843
Damage
14,830
20,760
Taken
31,711
9,441
Mitigated
22,898
4,731
Healing
8,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
3,592
149
898
2,683
12,367
11,801
0
4,307
8,060
12,865
0
W
Fenrir
Baeliing
Fenrir
1,706
133
0
2,815
8,226
5,723
0
3,223
4,292
0
6,424
L
6,265
453
0
2,550
8,906
6,288
0
4,065
4,841
15,163
0
W
Morgan Le Fay
Gearsmatics
Morgan Le Fay
12,958
1,316
0
1,214
3,683
1,307
108
711
2,893
48,855
0
W
9,179
4,616
0
702
8,851
2,411
105
4,529
3,718
0
32,366
L
Chaac
4,973
453
0
2,401
10,438
4,809
0
4,586
5,852
0
20,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,797
Gold Earned
20,146
141
Minions Killed
83
0
Camps Cleared
0
647,944
Distance Traveled
566,785
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,650
605
13
1
0
199,680
0
W
Fenrir
8,057
732
9
1
0
234,645
2
L
Bacchus
7,105
646
16
1
0
202,446
1
W
Morgan Le Fay
8,601
782
93
8
0
217,023
3
W
Medusa
8,139
740
39
4
0
196,276
4
L
Chaac
6,391
581
54
5
0
164,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role