Player Matchup

Gilgamesh
Gilgamesh
Artic Ryder
Gilgamesh
Level 25
God Stats
78W - 76L
1,436 SR
Queue Stats
92W - 115L
1,212 Elo+
Solo
Chang'e
Chang'e
FANTASIA420
Chang'e
Level 18
God Stats
23W - 36L
1,294 SR
Queue Stats
56W - 77L
1,195 Elo+
Solo
Sol
Sol
edler699tourist
Sol
Level 27
God Stats
6W - 3L
1,504 SR
Queue Stats
60W - 65L
1,280 Elo+
Solo
Kali
Kali
wedheking
Kali
Level 24
God Stats
2W - 2L
1,262 SR
Queue Stats
47W - 78L
1,186 Elo+
Solo
Neith
Neith
zl-KXRMA-lz
Neith
Level 18
God Stats
51W - 59L
1,408 SR
Queue Stats
153W - 204L
1,242 Elo+
Solo
Team Averages
Level 22
1,381 SR
1,223 Elo+

VS

Team Averages
Level 12
1,452 SR
1,193 Elo+
Zeus
Zeus
Astral Nova4699
Zeus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Duckmalon
Jormungandr
Level 11
God Stats
0W - 1L
1,709 SR
Queue Stats
7W - 19L
1,104 Elo+
Party 1
Tiamat
Tiamat
KillrBleck
Tiamat
Level 14
God Stats
0W - 3L
1,236 SR
Queue Stats
1W - 7L
1,015 Elo+
Solo
Anubis
Anubis
SeverusWar
Anubis
Level 20
God Stats
29W - 32L
1,578 SR
Queue Stats
345W - 395L
1,239 Elo+
Solo
Bakasura
Bakasura
Yakke-v2
Bakasura
Level 11
God Stats
2W - 3L
1,237 SR
Queue Stats
12W - 21L
1,104 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Artic Ryder
Gilgamesh
15
13 / 3 / 4
10,298
572
8,671
13,196
6,980
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
FANTASIA420
Chang'e
3
0 / 1 / 0
5,807
323
25
1,331
306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
11 / 6 / 6
10,669
593
15,313
13,891
4,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kali
11
2 / 8 / 7
8,235
458
2,986
13,945
4,219
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
7 / 3 / 8
10,403
578
10,033
11,941
3,326
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 8 / 2
9,276
515
11,879
10,120
3,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Duckmalon
Jormungandr
11
0 / 9 / 3
6,583
366
2,079
14,060
6,972
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
KillrBleck
Tiamat
2
0 / 0 / 0
5,216
290
0
0
0
Anubis
SeverusWar
Anubis
13
4 / 9 / 4
8,609
478
11,161
14,286
5,914
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
Yakke-v2
Bakasura
13
5 / 8 / 4
8,756
486
5,534
14,332
6,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
31
33
Kills
18
21
Deaths
34
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Artic Ryder
Gilgamesh
13
3
4
5
L
9
8
2
1.25
L
Jormungandr
Duckmalon
Jormungandr
0
9
3
0.17
W
Chang'e
FANTASIA420
Chang'e
0
1
0
0
L
Tiamat
KillrBleck
Tiamat
0
0
0
0
L
Anubis
SeverusWar
Anubis
4
9
4
0.67
L
Bakasura
Yakke-v2
Bakasura
5
8
4
0.88
W
11
6
6
2.33
W
Kali
2
8
7
0.69
W
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,028
Damage
30,653
54,304
Taken
52,798
19,206
Mitigated
22,515
12,684
Healing
7,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Artic Ryder
Gilgamesh
8,671
2,833
0
496
13,196
6,980
1,198
6,401
6,521
0
30,421
L
11,879
2,326
0
534
10,120
3,291
352
3,157
6,963
31,900
0
L
Jormungandr
Duckmalon
Jormungandr
2,079
1,415
0
600
14,060
6,972
806
4,687
9,373
15,762
0
W
Chang'e
FANTASIA420
Chang'e
25
25
0
405
1,331
306
0
456
791
1,553
84
L
Tiamat
KillrBleck
Tiamat
0
0
0
0
0
0
0
0
0
0
0
L
Anubis
SeverusWar
Anubis
11,161
913
0
3,991
14,286
5,914
1,395
2,344
11,942
50,171
0
L
Bakasura
Yakke-v2
Bakasura
5,534
3,286
0
2,599
14,332
6,338
1,806
5,150
9,182
0
30,244
W
15,313
8,055
0
4,953
13,891
4,375
5,531
4,746
8,390
64,714
0
W
Kali
2,986
1,411
0
3,016
13,945
4,219
1,806
7,377
5,800
0
16,421
W
10,033
3,587
0
3,814
11,941
3,326
1,676
5,009
6,574
0
58,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,412
Gold Earned
38,440
295
Minions Killed
205
0
Camps Cleared
0
1,197,602
Distance Traveled
1,031,852
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,298
572
33
2
0
304,293
0
L
Zeus
9,276
515
49
3
0
255,840
1
L
Jormungandr
6,583
366
22
1
0
228,820
2
W
Chang'e
5,807
323
1
0
0
56,351
0
L
Tiamat
5,216
290
0
0
0
0
0
L
Anubis
8,609
478
88
5
0
218,886
0
L
Bakasura
8,756
486
46
3
0
328,306
0
W
Sol
10,669
593
119
7
0
223,420
0
W
Kali
8,235
458
37
2
0
304,523
0
W
Neith
10,403
578
105
6
0
309,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role