Player Matchup

King Arthur
King Arthur
LidlDanger247
King Arthur
Level 14
God Stats
6W - 12L
1,419 SR
Queue Stats
12W - 21L
1,277 Elo+
Party 1
Neith
Neith
LidlDrifter247
Neith
Level 18
God Stats
22W - 26L
1,475 SR
Queue Stats
23W - 29L
1,310 Elo+
Party 1
Nike
Nike
TheJelliefish
Nike
Level 8
God Stats
3W - 7L
1,312 SR
Queue Stats
6W - 10L
1,275 Elo+
Party 1
Tyr
Tyr
TheRealChippyT
Tyr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,714 Elo+
Party 1
Pele
Pele
worrier_phoenix
Pele
Level 18
God Stats
3W - 5L
1,522 SR
Queue Stats
19W - 22L
1,360 Elo+
Party 1
Team Averages
Level 12
1,445 SR
1,387 Elo+

VS

Team Averages
Level 13
1,449 SR
1,380 Elo+
Yemoja
Yemoja
ANE TROTRO 76
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,196 Elo+
Solo
Thanatos
Thanatos
Not_FelixSoooS
Thanatos
Level 29
God Stats
8W - 8L
1,445 SR
Queue Stats
189W - 212L
1,415 Elo+
Solo
Pele
Pele
NuttMilkk
Pele
Level 5
God Stats
1W - 1L
1,258 SR
Queue Stats
3W - 3L
1,311 Elo+
Solo
Sylvanus
Sylvanus
Timber395
Sylvanus
Level 25
God Stats
34W - 27L
1,541 SR
Queue Stats
319W - 298L
1,470 Elo+
Solo
Neith
Neith
Zackerino17
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LidlDanger247
King Arthur
11
5 / 3 / 1
6,577
548
5,782
9,259
4,754
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 3 / 0
4,981
415
3,260
6,761
1,970
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
2 / 5 / 0
5,326
444
2,090
9,805
3,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 7 / 0
4,496
375
2,039
8,995
3,103
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heavy Mace

Heavy Mace

+30
Physical Power

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
2 / 3 / 1
5,661
472
3,750
8,188
2,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 7
6,797
566
1,508
3,896
2,616
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thanatos
11
5 / 0 / 1
7,145
595
3,980
6,514
2,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
10
2 / 5 / 0
6,380
532
4,361
6,846
2,030
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sylvanus
Timber395
Sylvanus
12
2 / 1 / 3
7,339
612
5,438
7,336
3,939
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
11 / 3 / 1
8,684
724
12,505
8,191
2,858
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
9
Kills
21
21
Deaths
10
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
L
King Arthur
LidlDanger247
King Arthur
5
3
1
1.83
L
0
3
0
0
W
Thanatos
5
0
1
5.5
W
Pele
2
5
0
0.4
L
2
5
0
0.4
L
0
7
0
0
W
Sylvanus
Timber395
Sylvanus
2
1
3
3.5
W
11
3
1
3.83
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,921
Damage
27,792
43,008
Taken
32,783
15,457
Mitigated
14,422
8,679
Healing
14,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,508
387
1,442
68
3,896
2,616
412
0
3,896
11,063
0
L
King Arthur
LidlDanger247
King Arthur
5,782
502
0
2,477
9,259
4,754
469
129
9,130
99
30,016
L
3,260
583
0
2,160
6,761
1,970
81
3,590
3,171
0
20,138
W
Thanatos
3,980
1,296
0
6,367
6,514
2,979
0
0
6,514
0
38,441
W
Pele
4,361
1,212
0
339
6,846
2,030
1,169
99
6,747
0
25,903
L
2,090
224
0
1,896
9,805
3,425
0
188
9,617
0
12,057
L
2,039
1,252
0
726
8,995
3,103
0
477
8,518
0
11,262
W
Sylvanus
Timber395
Sylvanus
5,438
1,619
451
3,450
7,336
3,939
265
0
7,336
36,427
5,155
W
12,505
7,145
0
2,271
8,191
2,858
3,020
0
8,191
0
57,711
L
3,750
1,103
0
1,420
8,188
2,205
0
2,189
5,999
0
21,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,041
Gold Earned
36,345
185
Minions Killed
328
0
Camps Cleared
0
1,121,397
Distance Traveled
1,080,257
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,797
566
17
1
0
213,979
1
L
King Arthur
6,577
548
54
5
0
250,426
1
L
Neith
4,981
415
49
4
0
229,826
0
W
Thanatos
7,145
595
74
6
0
255,415
4
W
Pele
6,380
532
49
4
0
228,020
0
L
Nike
5,326
444
16
1
0
172,682
1
L
Tyr
4,496
375
17
1
0
200,398
0
W
Sylvanus
7,339
612
83
7
0
200,987
6
W
Neith
8,684
724
105
9
0
181,856
0
L
Pele
5,661
472
49
4
0
268,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role