Player Matchup

Merlin
Merlin
AbrahamAlcv
Merlin
Level 14
God Stats
5W - 2L
1,809 SR
Queue Stats
5W - 2L
1,691 Elo+
Solo
Thanatos
Thanatos
Golat59
Thanatos
Level 6
God Stats
0W - 2L
1,197 SR
Queue Stats
0W - 2L
1,322 Elo+
Solo
Hel
Hel
NoSpaces33
Hel
Level 14
God Stats
1W - 3L
1,721 SR
Queue Stats
17W - 19L
1,450 Elo+
Solo
Yemoja
Yemoja
Roqstarr85
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 26L
1,430 Elo+
Solo
Neith
Neith
SpookyAyylmaoo
Neith
Level 7
God Stats
111W - 153L
1,413 SR
Queue Stats
292W - 352L
1,352 Elo+
Solo
Team Averages
Level 10
1,528 SR
1,449 Elo+

VS

Team Averages
Level 10
1,564 SR
1,439 Elo+
Arachne
Arachne
Clubdetroit
Arachne
Level 16
God Stats
27W - 14L
1,711 SR
Queue Stats
27W - 19L
1,567 Elo+
Solo
Apollo
Apollo
Great BobSta
Apollo
Level 8
God Stats
13W - 9L
1,645 SR
Queue Stats
32W - 26L
1,441 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
HausofAlambi
Morgan Le Fay
Level 16
God Stats
33W - 32L
1,467 SR
Queue Stats
103W - 112L
1,464 Elo+
Solo
Cthulhu
Cthulhu
Jm_25s
Cthulhu
Level 6
God Stats
2W - 2L
1,496 SR
Queue Stats
3W - 6L
1,225 Elo+
Solo
Sol
Sol
Nikolaj Xbox
Sol
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
3 / 9 / 9
14,148
884
21,337
23,794
11,459
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Thanatos
Golat59
Thanatos
20
9 / 8 / 10
16,338
1,021
27,036
31,899
20,113
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
5 / 7 / 14
15,658
979
22,027
24,428
19,984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
Roqstarr85
Yemoja
20
3 / 5 / 10
14,197
887
8,232
15,438
13,936
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
2 / 5 / 10
13,983
874
11,895
16,727
7,657
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

83

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Clubdetroit
Arachne
20
27 / 7 / 4
20,450
1,278
43,980
27,873
9,609
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Apollo
20
2 / 4 / 19
16,042
1,003
21,550
29,604
9,973
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
HausofAlambi
Morgan Le Fay
20
5 / 4 / 20
16,655
1,041
33,242
21,596
7,495
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
Jm_25s
Cthulhu
20
0 / 2 / 17
14,120
883
6,725
16,804
15,081
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
0 / 5 / 0
11,846
740
692
5,367
1,626

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
94
22
Kills
34
34
Deaths
22
53
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
9
9
0.83
W
Arachne
Clubdetroit
Arachne
27
7
4
4.14
L
Thanatos
Golat59
Thanatos
9
8
10
1.75
W
Apollo
2
4
19
2.88
W
Morgan Le Fay
HausofAlambi
Morgan Le Fay
5
4
20
3.75
W
Cthulhu
Jm_25s
Cthulhu
0
2
17
4.25
W
0
5
0
0
L
5
7
14
1.71
L
Yemoja
Roqstarr85
Yemoja
3
5
10
1.6
L
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,527
Damage
106,189
112,286
Taken
101,244
73,149
Mitigated
43,784
45,251
Healing
22,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
21,337
3,005
366
2,008
23,794
11,459
0
10,689
13,105
64,376
0
W
Arachne
Clubdetroit
Arachne
43,980
37,235
0
8,291
27,873
9,609
0
16,151
11,722
0
59,092
L
Thanatos
Golat59
Thanatos
27,036
6,424
0
13,935
31,899
20,113
0
10,690
21,209
0
46,574
W
Apollo
21,550
14,290
0
11,301
29,604
9,973
0
14,731
14,873
0
76,008
W
Morgan Le Fay
HausofAlambi
Morgan Le Fay
33,242
1,910
0
2,467
21,596
7,495
0
9,058
12,538
68,937
0
W
Cthulhu
Jm_25s
Cthulhu
6,725
0
0
0
16,804
15,081
0
8,955
7,849
24,024
0
W
692
329
0
49
5,367
1,626
0
2,701
2,666
6,230
0
L
22,027
3,642
11,864
5,713
24,428
19,984
0
9,916
14,512
38,910
0
L
Yemoja
Roqstarr85
Yemoja
8,232
1,905
8,402
1,722
15,438
13,936
0
3,845
11,593
32,794
0
L
11,895
4,868
0
1,241
16,727
7,657
0
5,519
11,208
0
44,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,324
Gold Earned
79,113
304
Minions Killed
292
5
Camps Cleared
9
1,360,992
Distance Traveled
1,220,605
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
14,148
884
62
4
0
258,975
0
W
Arachne
20,450
1,278
25
2
4
254,631
2
L
Thanatos
16,338
1,021
50
3
0
306,575
0
W
Apollo
16,042
1,003
133
8
3
297,082
0
W
Morgan Le Fay
16,655
1,041
70
4
1
290,539
0
W
Cthulhu
14,120
883
57
4
0
283,126
1
W
Sol
11,846
740
7
0
1
95,227
0
L
Hel
15,658
979
61
4
1
309,613
0
L
Yemoja
14,197
887
52
3
2
242,679
0
L
Neith
13,983
874
79
5
2
243,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role