Player Matchup

Sol
Sol
Gold IV
 
Sol
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold V
 
Cu Chulainn
Gold V
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Platinum IV
HechiiinoKami
Serqet
Platinum IV
Level 133
God Stats
16W - 10L
1,562 SR
Queue Stats
150W - 118L
1,665 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,521 SR
1,555 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 54
1,567 SR
1,311 MMR
Izanami
Izanami
Silver I
C9Rouven
Izanami
Silver I
Level 57
God Stats
3W - 2L
1,684 SR
Queue Stats
9W - 13L
1,518 MMR
Party 1
Discordia
Discordia
Silver I
haide_98
Discordia
Silver I
Level 64
God Stats
3W - 6L
1,476 SR
Queue Stats
20W - 30L
1,237 MMR
Party 1
Ganesha
Ganesha
Bronze III
omcheck
Ganesha
Bronze III
Level 40
God Stats
1W - 6L
1,543 SR
Queue Stats
1W - 8L
1,179 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
2 / 6 / 11
11,567
723
18,530
16,550
6,219
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
 
Cu Chulainn
15
4 / 5 / 12
11,515
720
13,447
22,795
17,179
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
12 / 2 / 5
13,593
850
13,144
14,683
6,365
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
PoseidonZeusKumbhakarnaCthulhuMorgan Le Fay

VS

Bans
AphroditeSobekChaacGilgameshYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
C9Rouven
Izanami
17
6 / 7 / 4
12,219
764
15,606
17,234
8,109
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
haide_98
Discordia
14
3 / 8 / 7
10,844
678
11,525
12,372
5,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ganesha
omcheck
Ganesha
15
2 / 3 / 9
11,395
712
6,513
22,086
27,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
31
18
Kills
11
13
Deaths
18
28
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
6
11
1.25
W
Cu Chulainn
 
Cu Chulainn
4
5
12
2
L
Izanami
C9Rouven
Izanami
6
7
4
1.14
W
12
2
5
7.25
L
Discordia
haide_98
Discordia
3
8
7
0.81
L
Ganesha
omcheck
Ganesha
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,121
Damage
33,644
54,028
Taken
51,692
29,763
Mitigated
41,739
10,267
Healing
8,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
18,530
6,624
0
5,668
16,550
6,219
2,860
6,889
9,393
63,965
0
W
Cu Chulainn
 
Cu Chulainn
13,447
1,314
0
3,539
22,795
17,179
89
6,580
15,719
9,267
37,554
L
Izanami
C9Rouven
Izanami
15,606
13,701
669
4,193
17,234
8,109
1,479
5,845
11,092
0
73,588
W
13,144
2,096
0
1,060
14,683
6,365
315
3,420
10,878
0
33,656
L
Discordia
haide_98
Discordia
11,525
524
160
933
12,372
5,635
49
4,574
7,450
31,124
0
L
Ganesha
omcheck
Ganesha
6,513
610
131
2,812
22,086
27,995
193
10,660
10,091
19,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,675
Gold Earned
34,458
188
Minions Killed
163
0
Camps Cleared
0
903,336
Distance Traveled
832,225
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,567
723
79
5
0
266,008
0
W
Cu Chulainn
11,515
720
67
4
0
300,962
1
L
Izanami
12,219
764
122
8
0
278,827
2
W
Serqet
13,593
850
42
3
0
336,366
3
L
Discordia
10,844
678
40
3
0
251,744
3
L
Ganesha
11,395
712
1
0
0
301,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role