Player Matchup

Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Kingo-Chillz
Arachne
Level 121
God Stats
57W - 40L
1,750 SR
Queue Stats
899W - 892L
1,543 Elo+
Solo
Baron Samedi
Baron Samedi
SirManMcGuy
Baron Samedi
Level 120
God Stats
14W - 12L
1,478 SR
Queue Stats
844W - 819L
1,569 Elo+
Solo
Chaac
Chaac
ZHONG_KUI1
Chaac
Level 127
God Stats
0W - 2L
1,193 SR
Queue Stats
118W - 100L
1,633 Elo+
Solo
Team Averages
Level 131
1,484 SR
1,549 Elo+

VS

Team Averages
Level 125
1,640 SR
1,592 Elo+
Ymir
Ymir
 
Ymir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
McClymont17
Cthulhu
Level 68
God Stats
12W - 2L
2,021 SR
Queue Stats
40W - 29L
1,625 Elo+
Party 1
Zhong Kui
Zhong Kui
Papa_Bubba172
Zhong Kui
Level 151
God Stats
3W - 0L
1,782 SR
Queue Stats
104W - 91L
1,626 Elo+
Party 1
Medusa
Medusa
SillyStealthySpy
Medusa
Level 143
God Stats
1W - 1L
1,201 SR
Queue Stats
74W - 64L
1,595 Elo+
Party 2
Thanatos
Thanatos
Taylorc99
Thanatos
Level 121
God Stats
12W - 6L
1,697 SR
Queue Stats
99W - 84L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
0 / 2 / 1
5,269
527
3,205
6,386
1,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
 
Sylvanus
7
0 / 3 / 1
4,511
451
3,829
8,524
2,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Arachne
Kingo-Chillz
Arachne
3
0 / 0 / 0
3,882
388
823
1,906
402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
SirManMcGuy
Baron Samedi
10
2 / 3 / 0
6,011
601
4,252
6,419
2,483
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
10
0 / 2 / 0
5,449
545
4,678
6,067
2,992
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 0 / 1
5,758
576
3,278
5,679
2,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
McClymont17
Cthulhu
9
0 / 1 / 4
5,875
588
2,601
5,864
2,857
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
Papa_Bubba172
Zhong Kui
11
1 / 0 / 2
6,034
603
3,513
7,548
6,222
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 0 / 2
5,806
581
6,589
4,939
1,284
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Taylorc99
Thanatos
11
6 / 1 / 2
6,788
679
6,278
7,837
2,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
10
10
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
2
1
0.25
L
Sylvanus
 
Sylvanus
0
3
1
0.17
W
Ymir
 
Ymir
1
0
1
1.5
L
Arachne
Kingo-Chillz
Arachne
0
0
0
0
W
Cthulhu
McClymont17
Cthulhu
0
1
4
2
W
Zhong Kui
Papa_Bubba172
Zhong Kui
1
0
2
2
W
2
0
2
3
L
Baron Samedi
SirManMcGuy
Baron Samedi
2
3
0
0.67
W
Thanatos
Taylorc99
Thanatos
6
1
2
7
L
Chaac
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,787
Damage
22,259
29,302
Taken
31,867
10,380
Mitigated
15,673
10,851
Healing
16,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,205
2,537
0
2,565
6,386
1,510
25
2,166
4,220
0
27,888
L
Sylvanus
 
Sylvanus
3,829
1,550
566
2,082
8,524
2,993
0
2,643
5,881
12,987
4,953
W
Ymir
 
Ymir
3,278
720
0
1,500
5,679
2,892
269
1,187
4,492
22,590
0
L
Arachne
Kingo-Chillz
Arachne
823
664
0
696
1,906
402
0
512
1,394
0
5,156
W
Cthulhu
McClymont17
Cthulhu
2,601
149
186
2,268
5,864
2,857
0
2,346
3,518
23,008
0
W
Zhong Kui
Papa_Bubba172
Zhong Kui
3,513
767
0
3,266
7,548
6,222
541
488
7,060
34,086
0
W
6,589
3,132
0
1,765
4,939
1,284
903
1,012
3,927
0
34,307
L
Baron Samedi
SirManMcGuy
Baron Samedi
4,252
414
131
1,675
6,419
2,483
0
1,373
5,046
29,752
0
W
Thanatos
Taylorc99
Thanatos
6,278
2,289
0
7,141
7,837
2,418
73
2,439
5,398
0
39,309
L
Chaac
4,678
1,609
0
3,136
6,067
2,992
0
2,927
3,140
0
33,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,122
Gold Earned
30,261
246
Minions Killed
295
0
Camps Cleared
0
793,618
Distance Traveled
953,627
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,269
527
55
6
0
166,231
4
L
Sylvanus
4,511
451
31
3
0
181,977
6
W
Ymir
5,758
576
36
4
0
184,876
2
L
Arachne
3,882
388
15
2
0
129,466
1
W
Cthulhu
5,875
588
38
4
0
204,872
2
W
Zhong Kui
6,034
603
72
7
0
181,788
1
W
Medusa
5,806
581
71
7
0
180,765
1
L
Baron Samedi
6,011
601
69
7
0
149,567
3
W
Thanatos
6,788
679
78
8
0
201,326
3
L
Chaac
5,449
545
76
8
0
166,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role