Player Matchup

Scylla
Scylla
F-EamZ
Scylla
Level 5
God Stats
1W - 6L
1,559 SR
Queue Stats
12W - 17L
1,312 Elo+
Party 2
Da Ji
Da Ji
xXStillSadXx
Da Ji
Level 155
God Stats
0W - 1L
1,361 SR
Queue Stats
13W - 6L
1,500 Elo+
Party 2
Medusa
Medusa
zINeedEnemies-
Medusa
Level 137
God Stats
6W - 4L
1,631 SR
Queue Stats
45W - 19L
1,840 Elo+
Party 2
Team Averages
Level 99
1,517 SR
1,550 Elo+

VS

Team Averages
Level 94
1,586 SR
1,535 Elo+
Cthulhu
Cthulhu
JezRicardo
Cthulhu
Level 89
God Stats
16W - 17L
1,541 SR
Queue Stats
259W - 236L
1,596 Elo+
Party 1
Kali
Kali
Toast9347
Kali
Level 124
God Stats
14W - 8L
1,718 SR
Queue Stats
330W - 310L
1,565 Elo+
Party 1
Nu Wa
Nu Wa
YakiToriChan
Nu Wa
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
251W - 298L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
F-EamZ
Scylla
10
0 / 10 / 5
8,083
577
2,096
9,648
2,931
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
8 / 6 / 0
9,810
701
10,448
13,866
4,916
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 4 / 7
9,107
651
15,531
10,978
3,387
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JezRicardo
Cthulhu
14
5 / 3 / 10
10,276
734
12,117
22,908
21,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kali
17
14 / 2 / 5
13,268
948
11,392
17,879
10,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 6 / 15
10,082
720
6,142
7,291
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
10
Kills
20
20
Deaths
11
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Scylla
F-EamZ
Scylla
0
10
5
0.25
W
Cthulhu
JezRicardo
Cthulhu
5
3
10
3.33
W
Kali
14
2
5
8.25
W
1
6
15
1.42
L
8
6
0
1.33
L
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,075
Damage
29,651
34,492
Taken
48,078
11,234
Mitigated
34,213
2,575
Healing
16,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
F-EamZ
Scylla
2,096
736
0
227
9,648
2,931
132
5,085
3,694
9,882
0
W
Cthulhu
JezRicardo
Cthulhu
12,117
722
502
5,422
22,908
21,696
0
1,997
20,911
29,039
0
W
Kali
11,392
6,095
0
10,204
17,879
10,554
1,616
66
17,813
0
49,128
W
6,142
2,120
0
296
7,291
1,963
693
33
7,258
27,706
0
L
10,448
3,064
0
80
13,866
4,916
259
6,236
6,867
0
24,314
L
15,531
6,336
0
2,268
10,978
3,387
320
4,848
5,672
0
56,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,000
Gold Earned
33,626
135
Minions Killed
154
0
Camps Cleared
0
719,141
Distance Traveled
841,365
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,083
577
17
1
0
197,772
0
W
Cthulhu
10,276
734
33
2
0
281,107
0
W
Kali
13,268
948
70
5
0
315,312
4
W
Nu Wa
10,082
720
51
4
0
244,946
4
L
Da Ji
9,810
701
33
2
0
245,111
0
L
Medusa
9,107
651
85
6
0
276,258
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role