Player Matchup

Sylvanus
Sylvanus
BarryLaPoutre
Sylvanus
Level 16
God Stats
1W - 3L
1,415 SR
Queue Stats
7W - 8L
1,510 Elo+
Party 1
Hercules
Hercules
DemiPortion92
Hercules
Level 26
God Stats
12W - 13L
1,456 SR
Queue Stats
20W - 27L
1,334 Elo+
Party 1
Sol
Sol
MISTERCRASH180
Sol
Level 60
God Stats
15W - 21L
1,431 SR
Queue Stats
24W - 33L
1,320 Elo+
Party 1
Neith
Neith
player-1999-123
Neith
Level 66
God Stats
1W - 2L
1,832 SR
Queue Stats
31W - 34L
1,357 Elo+
Party 1
Nemesis
Nemesis
thomasAladd2
Nemesis
Level 25
God Stats
8W - 9L
1,422 SR
Queue Stats
28W - 28L
1,368 Elo+
Party 1
Team Averages
Level 39
1,511 SR
1,378 Elo+

VS

Team Averages
Level 82
1,488 SR
1,462 Elo+
Janus
Janus
 
Janus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
 
Ares
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Chheche
Morgan Le Fay
Level 43
God Stats
26W - 37L
1,425 SR
Queue Stats
46W - 66L
1,294 Elo+
Solo
Jing Wei
Jing Wei
PARROTEelgrande
Jing Wei
Level 107
God Stats
5W - 5L
1,513 SR
Queue Stats
175W - 171L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BarryLaPoutre
Sylvanus
8
1 / 4 / 4
5,623
402
4,126
10,117
5,700
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
DemiPortion92
Hercules
12
0 / 2 / 0
6,380
456
4,148
10,202
10,073
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 2 / 0
6,292
449
3,240
7,483
2,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 2 / 3
6,510
465
6,138
8,415
2,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
thomasAladd2
Nemesis
10
2 / 1 / 1
6,412
458
4,322
8,480
2,544
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
4 / 0 / 3
8,840
631
9,030
5,686
2,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
 
Achilles
15
2 / 0 / 0
8,522
609
5,201
7,675
6,662
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ares
 
Ares
11
2 / 2 / 5
7,221
516
7,305
12,156
9,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Chheche
Morgan Le Fay
11
0 / 0 / 1
6,691
478
5,399
7,793
2,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
11
3 / 3 / 2
6,763
483
3,791
8,818
3,080
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
5
Kills
11
11
Deaths
5
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
3
5.5
W
Achilles
 
Achilles
2
0
0
2
W
Ares
 
Ares
2
2
5
2.25
L
Sylvanus
BarryLaPoutre
Sylvanus
1
4
4
0.75
W
Morgan Le Fay
Chheche
Morgan Le Fay
0
0
1
0.5
L
Hercules
DemiPortion92
Hercules
0
2
0
0
L
1
2
0
0.5
W
Jing Wei
3
3
2
1.33
L
1
2
3
1.25
L
Nemesis
thomasAladd2
Nemesis
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,974
Damage
30,726
44,697
Taken
42,128
23,866
Mitigated
24,079
12,802
Healing
17,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,030
869
0
3,259
5,686
2,082
58
1,784
3,902
68,677
0
W
Achilles
 
Achilles
5,201
570
0
3,314
7,675
6,662
0
1,074
6,601
0
53,766
W
Ares
 
Ares
7,305
333
0
3,914
12,156
9,750
88
2,852
9,304
17,833
0
L
Sylvanus
BarryLaPoutre
Sylvanus
4,126
1,644
1,089
1,646
10,117
5,700
319
6,257
3,860
14,913
0
W
Morgan Le Fay
Chheche
Morgan Le Fay
5,399
644
48
2,571
7,793
2,505
0
553
7,240
41,672
0
L
Hercules
DemiPortion92
Hercules
4,148
505
0
2,765
10,202
10,073
93
747
9,455
4,812
25,650
L
3,240
183
0
3,240
7,483
2,571
0
5,365
2,118
28,324
0
W
Jing Wei
3,791
2,792
0
4,048
8,818
3,080
0
2,575
6,243
0
38,143
L
6,138
2,724
185
2,917
8,415
2,978
637
6,059
2,356
0
32,664
L
Nemesis
thomasAladd2
Nemesis
4,322
1,742
0
960
8,480
2,544
512
3,306
5,174
0
41,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,217
Gold Earned
38,037
281
Minions Killed
416
0
Camps Cleared
0
1,283,846
Distance Traveled
1,350,904
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,840
631
130
9
0
279,145
3
W
Achilles
8,522
609
107
8
0
261,819
1
W
Ares
7,221
516
9
1
0
268,265
3
L
Sylvanus
5,623
402
26
2
0
201,030
1
W
Morgan Le Fay
6,691
478
81
6
0
298,433
0
L
Hercules
6,380
456
68
5
0
276,035
0
L
Sol
6,292
449
53
4
0
278,297
1
W
Jing Wei
6,763
483
89
6
0
243,242
2
L
Neith
6,510
465
71
5
0
250,049
1
L
Nemesis
6,412
458
63
5
0
278,435
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role