Player Matchup

Bakasura
Bakasura
Platinum V
ChxfRxd
Bakasura
Platinum V
Level 82
God Stats
2W - 4L
1,654 SR
Queue Stats
45W - 43L
1,740 MMR
Solo
Guan Yu
Guan Yu
Silver I
GlobGlobNomNomz
Guan Yu
Silver I
Level 59
God Stats
1W - 1L
1,800 SR
Queue Stats
13W - 10L
1,628 MMR
Solo
Nu Wa
Nu Wa
Gold II
MrNelson7
Nu Wa
Gold II
Level 136
God Stats
4W - 1L
1,789 SR
Queue Stats
76W - 68L
1,666 MMR
Solo
Ymir
Ymir
Gold II
OOhippo
Ymir
Gold II
Level 159
God Stats
6W - 8L
1,562 SR
Queue Stats
158W - 147L
1,603 MMR
Party 1
Neith
Neith
Gold II
oO PaNaMa 95Oo
Neith
Gold II
Level 127
God Stats
210W - 180L
1,612 SR
Queue Stats
222W - 204L
1,592 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 113
1,683 SR
1,646 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 150
1,541 SR
1,650 MMR
Bellona
Bellona
Gold II
Diligenc3
Bellona
Gold II
Level 160
God Stats
10W - 12L
1,321 SR
Queue Stats
1,138W - 1,145L
1,581 MMR
Solo
Odin
Odin
Platinum V
VeahGoBeast
Odin
Platinum V
Level 160
God Stats
9W - 8L
1,667 SR
Queue Stats
626W - 614L
1,661 MMR
Solo
Rama
Rama
Platinum II
dmonetized
Rama
Platinum II
Level 141
God Stats
26W - 29L
1,638 SR
Queue Stats
489W - 477L
1,780 MMR
Solo
Eset
Eset
Gold I
iNePhiliMR
Eset
Gold I
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 94L
1,661 MMR
Solo
Xing Tian
Xing Tian
Gold I
wicho1405
Xing Tian
Gold I
Level 142
God Stats
9W - 8L
1,579 SR
Queue Stats
148W - 157L
1,568 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ChxfRxd
Bakasura
18
6 / 5 / 3
11,721
510
14,154
19,693
8,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
0 / 3 / 2
11,669
507
10,554
17,680
21,235
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
MrNelson7
Nu Wa
17
2 / 7 / 6
11,320
492
14,865
17,140
5,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
OOhippo
Ymir
17
6 / 8 / 5
11,946
519
8,700
24,193
29,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
4 / 5 / 10
11,803
513
26,166
17,479
7,104
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bans
Morgan Le FayGilgameshAthenaSetTiamat

VS

Bans
PersephoneChironHadesKing ArthurTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Diligenc3
Bellona
20
2 / 1 / 7
12,645
550
13,157
22,848
26,683
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
6 / 4 / 11
11,673
508
11,021
18,798
11,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
2 / 6 / 10
10,672
464
13,985
17,897
7,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
12 / 3 / 8
14,049
611
22,603
18,740
7,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
wicho1405
Xing Tian
18
6 / 4 / 11
12,224
531
10,218
24,506
27,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
75
18
Kills
28
28
Deaths
18
26
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Bakasura
ChxfRxd
Bakasura
6
5
3
1.5
W
Bellona
Diligenc3
Bellona
2
1
7
5.5
L
0
3
2
0.33
L
Nu Wa
MrNelson7
Nu Wa
2
7
6
0.71
L
Ymir
OOhippo
Ymir
6
8
5
1.06
W
6
4
11
2.88
W
2
6
10
1.17
W
12
3
8
5.33
L
4
5
10
1.8
W
Xing Tian
wicho1405
Xing Tian
6
4
11
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,439
Damage
70,984
96,185
Taken
102,789
71,529
Mitigated
80,214
20,803
Healing
29,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
ChxfRxd
Bakasura
14,154
8,843
0
3,065
19,693
8,252
1,169
4,492
15,057
0
91,213
W
Bellona
Diligenc3
Bellona
13,157
4,989
0
7,580
22,848
26,683
1,180
1,520
20,817
0
100,347
L
10,554
1,612
408
4,211
17,680
21,235
0
3,798
13,745
2,060
82,012
L
Nu Wa
MrNelson7
Nu Wa
14,865
3,794
109
4,259
17,140
5,688
2,124
8,511
8,283
82,835
0
L
Ymir
OOhippo
Ymir
8,700
1,138
0
2,884
24,193
29,250
198
10,165
13,814
34,396
0
W
11,021
2,576
0
3,142
18,798
11,623
1,007
4,574
13,084
0
66,797
W
13,985
10,611
0
3,917
17,897
7,148
1,861
3,696
13,476
0
79,228
W
22,603
1,225
5,418
5,603
18,740
7,175
1,730
7,641
10,864
108,493
0
L
26,166
10,544
0
5,867
17,479
7,104
1,713
5,096
12,292
0
105,223
W
Xing Tian
wicho1405
Xing Tian
10,218
666
0
4,209
24,506
27,585
333
6,515
17,431
48,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,459
Gold Earned
61,263
650
Minions Killed
672
0
Camps Cleared
0
2,026,767
Distance Traveled
2,072,576
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,721
510
146
6
0
482,313
2
W
Bellona
12,645
550
189
8
0
384,510
2
L
Guan Yu
11,669
507
156
7
0
441,192
5
L
Nu Wa
11,320
492
138
6
0
376,262
2
L
Ymir
11,946
519
42
2
0
369,950
9
W
Odin
11,673
508
108
5
0
421,913
6
W
Rama
10,672
464
126
5
0
367,405
7
W
Eset
14,049
611
180
8
0
454,074
7
L
Neith
11,803
513
168
7
0
357,050
4
W
Xing Tian
12,224
531
69
3
0
444,674
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role