Player Matchup

Ymir
Ymir
Natsu386
Ymir
Level 58
God Stats
3W - 2L
1,500 SR
Queue Stats
80W - 77L
1,355 Elo+
Solo
Hades
Hades
Nemesis6667
Hades
Level 67
God Stats
35W - 36L
1,434 SR
Queue Stats
205W - 292L
1,302 Elo+
Party 2
Izanami
Izanami
OierZu_
Izanami
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 56L
1,359 Elo+
Party 1
Vulcan
Vulcan
SAFRENFULL041
Vulcan
Level 57
God Stats
17W - 12L
1,638 SR
Queue Stats
220W - 230L
1,365 Elo+
Party 1
Fenrir
Fenrir
Zeltyx
Fenrir
Level 48
God Stats
25W - 29L
1,411 SR
Queue Stats
104W - 170L
1,229 Elo+
Party 2
Team Averages
Level 57
1,497 SR
1,322 Elo+

VS

Team Averages
Level 56
1,371 SR
1,270 Elo+
Ah Puch
Ah Puch
HOPPOH386
Ah Puch
Level 47
God Stats
5W - 11L
1,342 SR
Queue Stats
78W - 120L
1,239 Elo+
Party 3
Chiron
Chiron
TheMoonFairy
Chiron
Level 87
God Stats
3W - 1L
1,491 SR
Queue Stats
472W - 597L
1,353 Elo+
Solo
Sun Wukong
Sun Wukong
Xsoolla
Sun Wukong
Level 48
God Stats
2W - 6L
1,350 SR
Queue Stats
127W - 216L
1,268 Elo+
Party 3
Fenrir
Fenrir
Zexjon
Fenrir
Level 40
God Stats
3W - 7L
1,348 SR
Queue Stats
3W - 8L
1,272 Elo+
Party 4
Bacchus
Bacchus
alebomber0005
Bacchus
Level 57
God Stats
2W - 3L
1,324 SR
Queue Stats
14W - 17L
1,216 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
2 / 4 / 5
10,154
462
3,636
15,818
16,182
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
3 / 2 / 2
12,143
552
12,237
16,587
16,053
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
OierZu_
Izanami
18
6 / 7 / 3
11,985
545
11,726
15,381
5,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
5 / 4 / 5
12,179
554
13,289
13,727
5,884
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Zeltyx
Fenrir
15
2 / 5 / 7
10,407
473
9,289
15,394
6,116
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
HOPPOH386
Ah Puch
16
3 / 5 / 4
9,919
451
9,121
10,810
4,156
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chiron
16
4 / 2 / 1
9,865
448
10,952
10,691
3,694
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Xsoolla
Sun Wukong
17
3 / 3 / 2
10,372
471
5,067
17,479
12,863
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
Zexjon
Fenrir
14
4 / 5 / 5
9,388
427
13,706
15,054
5,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
13
6 / 3 / 6
9,666
439
9,692
15,373
18,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
38
18
Kills
20
22
Deaths
18
22
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
HOPPOH386
Ah Puch
3
5
4
1
W
Ymir
2
4
5
1.13
W
3
2
2
2
W
Izanami
OierZu_
Izanami
6
7
3
1.07
W
5
4
5
1.88
L
Chiron
4
2
1
2.25
L
Sun Wukong
Xsoolla
Sun Wukong
3
3
2
1.33
W
Fenrir
Zeltyx
Fenrir
2
5
7
1.1
L
Fenrir
Zexjon
Fenrir
4
5
5
1.3
L
Bacchus
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,177
Damage
48,538
76,907
Taken
69,407
50,001
Mitigated
45,393
23,842
Healing
15,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
HOPPOH386
Ah Puch
9,121
1,007
0
1,951
10,810
4,156
0
6,143
4,667
49,112
0
W
Ymir
3,636
375
0
1,874
15,818
16,182
256
5,333
10,485
34,564
0
W
12,237
1,831
51
10,376
16,587
16,053
2,169
856
15,731
82,294
0
W
Izanami
OierZu_
Izanami
11,726
7,882
0
2,863
15,381
5,766
3,562
4,647
10,734
0
73,187
W
13,289
5,202
427
4,762
13,727
5,884
1,678
4,077
9,650
94,665
0
L
Chiron
10,952
3,962
1,475
5,413
10,691
3,694
636
1,717
8,974
0
70,550
L
Sun Wukong
Xsoolla
Sun Wukong
5,067
397
0
2,634
17,479
12,863
0
11,218
6,261
0
59,810
W
Fenrir
Zeltyx
Fenrir
9,289
2,209
528
2,961
15,394
6,116
845
3,969
11,425
0
40,025
L
Fenrir
Zexjon
Fenrir
13,706
1,980
0
1,450
15,054
5,737
0
5,192
9,862
0
61,024
L
Bacchus
9,692
1,537
555
2,521
15,373
18,943
671
4,892
10,481
32,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,868
Gold Earned
49,210
561
Minions Killed
435
0
Camps Cleared
0
1,898,063
Distance Traveled
2,062,085
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,919
451
89
4
0
354,500
0
W
Ymir
10,154
462
56
3
0
334,479
4
W
Hades
12,143
552
147
7
0
380,235
2
W
Izanami
11,985
545
133
6
0
361,142
0
W
Vulcan
12,179
554
165
8
0
379,337
3
L
Chiron
9,865
448
124
6
0
390,004
8
L
Sun Wukong
10,372
471
102
5
0
427,570
0
W
Fenrir
10,407
473
60
3
0
442,870
0
L
Fenrir
9,388
427
78
4
0
438,252
0
L
Bacchus
9,666
439
42
2
0
451,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role