Player Matchup

Izanami
Izanami
BaylorLum
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Chang'e
Chang'e
Deeehts
Chang'e
Level 28
God Stats
1W - 2L
1,817 SR
Queue Stats
147W - 79L
1,676 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
J0SEELUVzR0SES
Morgan Le Fay
Level 24
God Stats
8W - 3L
1,691 SR
Queue Stats
44W - 26L
1,673 Elo+
Solo
Bakasura
Bakasura
dj_spike_vampire
Bakasura
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,800 Elo+
Solo
Yemoja
Yemoja
notaprivate
Yemoja
Level 24
God Stats
5W - 13L
1,752 SR
Queue Stats
40W - 63L
1,417 Elo+
Solo
Team Averages
Level 21
1,652 SR
1,613 Elo+

VS

Team Averages
Level 22
1,623 SR
1,553 Elo+
Fenrir
Fenrir
Bitonimus
Fenrir
Level 28
God Stats
9W - 8L
1,508 SR
Queue Stats
116W - 109L
1,560 Elo+
Solo
Persephone
Persephone
Blue17jay
Persephone
Level 18
God Stats
4W - 1L
1,736 SR
Queue Stats
33W - 30L
1,528 Elo+
Solo
Mercury
Mercury
Jirumaru
Mercury
Level 28
God Stats
13W - 10L
1,691 SR
Queue Stats
348W - 363L
1,553 Elo+
Solo
Ullr
Ullr
Legit_Mark-
Ullr
Level 23
God Stats
22W - 19L
1,678 SR
Queue Stats
235W - 207L
1,625 Elo+
Solo
Cthulhu
Cthulhu
brokenfallen
Cthulhu
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 36L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BaylorLum
Izanami
11
0 / 12 / 4
7,454
355
2,161
13,484
3,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chang'e
Deeehts
Chang'e
17
4 / 3 / 4
10,850
517
16,297
14,107
5,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
J0SEELUVzR0SES
Morgan Le Fay
17
8 / 8 / 2
11,329
539
15,823
16,757
6,342
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 6 / 1
8,152
388
2,805
14,618
6,759
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Yemoja
14
0 / 3 / 3
10,227
487
3,749
15,353
11,538
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bitonimus
Fenrir
17
7 / 2 / 16
13,114
624
10,988
19,717
18,684
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Persephone
Blue17jay
Persephone
16
4 / 8 / 8
11,408
543
12,540
13,788
4,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
Jirumaru
Mercury
20
12 / 1 / 5
13,593
647
14,576
18,298
6,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
4 / 0 / 4
14,385
685
7,198
12,333
5,623
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
brokenfallen
Cthulhu
17
5 / 1 / 6
11,241
535
7,619
14,041
10,638
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
71
12
Kills
32
32
Deaths
12
14
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Izanami
BaylorLum
Izanami
0
12
4
0.17
W
Fenrir
Bitonimus
Fenrir
7
2
16
7.5
W
Persephone
Blue17jay
Persephone
4
8
8
1
L
Chang'e
Deeehts
Chang'e
4
3
4
2
L
Morgan Le Fay
J0SEELUVzR0SES
Morgan Le Fay
8
8
2
1.13
W
Mercury
Jirumaru
Mercury
12
1
5
14.5
W
4
0
4
6
W
Cthulhu
brokenfallen
Cthulhu
5
1
6
8
L
0
6
1
0.08
L
Yemoja
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,835
Damage
52,921
74,319
Taken
78,177
33,510
Mitigated
45,633
17,425
Healing
20,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BaylorLum
Izanami
2,161
991
0
83
13,484
3,667
158
5,303
8,181
0
12,034
W
Fenrir
Bitonimus
Fenrir
10,988
1,465
0
1,485
19,717
18,684
0
8,956
10,660
0
32,503
W
Persephone
Blue17jay
Persephone
12,540
1,343
150
3,529
13,788
4,191
1,282
10,045
3,735
68,421
0
L
Chang'e
Deeehts
Chang'e
16,297
1,485
2,333
5,893
14,107
5,204
262
4,009
9,855
69,361
0
L
Morgan Le Fay
J0SEELUVzR0SES
Morgan Le Fay
15,823
1,227
0
2,123
16,757
6,342
520
5,452
11,287
64,826
0
W
Mercury
Jirumaru
Mercury
14,576
9,104
0
10,062
18,298
6,497
2,211
7,972
10,326
0
112,896
W
7,198
2,947
0
2,126
12,333
5,623
4,503
2,625
9,708
0
141,392
W
Cthulhu
brokenfallen
Cthulhu
7,619
214
0
2,719
14,041
10,638
1,000
6,398
7,643
60,637
0
L
2,805
2,432
0
4,031
14,618
6,759
0
2,932
11,605
0
36,598
L
Yemoja
3,749
612
587
2,375
15,353
11,538
638
2,463
12,724
38,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,012
Gold Earned
63,741
396
Minions Killed
649
0
Camps Cleared
0
1,810,793
Distance Traveled
2,087,792
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,454
355
21
1
0
321,313
3
W
Fenrir
13,114
624
26
1
0
416,309
0
W
Persephone
11,408
543
110
5
0
378,832
0
L
Chang'e
10,850
517
127
6
0
383,102
9
L
Morgan Le Fay
11,329
539
98
5
0
374,279
7
W
Mercury
13,593
647
186
9
0
488,582
10
W
Ullr
14,385
685
224
11
0
396,183
4
W
Cthulhu
11,241
535
103
5
0
407,886
3
L
Bakasura
8,152
388
88
4
0
409,233
2
L
Yemoja
10,227
487
62
3
0
322,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role