Player Matchup

Ra
Ra
Alda74
Ra
Level 22
God Stats
2W - 2L
1,744 SR
Queue Stats
50W - 22L
1,694 Elo+
Party 1
Thor
Thor
HECTORISGOD
Thor
Level 11
God Stats
8W - 7L
1,618 SR
Queue Stats
33W - 49L
1,478 Elo+
Solo
Chronos
Chronos
JudgэOfThэDamnэd
Chronos
Level 15
God Stats
16W - 7L
1,346 SR
Queue Stats
52W - 37L
1,528 Elo+
Solo
Ymir
Ymir
dani15pg
Ymir
Level 18
God Stats
24W - 13L
1,645 SR
Queue Stats
38W - 26L
1,617 Elo+
Party 1
Achilles
Achilles
makdie
Achilles
Level 26
God Stats
5W - 4L
1,799 SR
Queue Stats
37W - 24L
1,627 Elo+
Party 1
Team Averages
Level 18
1,630 SR
1,589 Elo+

VS

Team Averages
Level 21
1,598 SR
1,623 Elo+
Anubis
Anubis
 
Anubis
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Crisdan101
Ares
Level 54
God Stats
19W - 6L
1,811 SR
Queue Stats
82W - 46L
1,730 Elo+
Party 2
Amaterasu
Amaterasu
ExtasiaRex
Amaterasu
Level 12
God Stats
2W - 0L
1,261 SR
Queue Stats
16W - 9L
1,789 Elo+
Solo
Kali
Kali
maxmilky
Kali
Level 23
God Stats
44W - 22L
1,769 SR
Queue Stats
147W - 121L
1,562 Elo+
Solo
Izanami
Izanami
Бахрудяй
Izanami
Level 7
God Stats
2W - 0L
1,651 SR
Queue Stats
8W - 11L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
8
0 / 7 / 0
5,352
412
2,541
6,152
1,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
0 / 4 / 2
5,938
457
2,614
7,296
2,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
2 / 3 / 2
7,031
541
5,281
8,766
2,503
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
10
2 / 3 / 1
6,846
527
3,010
8,651
5,248
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
makdie
Achilles
10
3 / 2 / 0
6,187
476
5,700
8,795
7,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
10 / 0 / 5
9,085
699
11,121
5,258
2,464
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 1 / 8
7,254
558
2,945
7,534
5,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
ExtasiaRex
Amaterasu
11
1 / 2 / 4
6,425
494
3,693
9,872
4,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kali
11
3 / 1 / 4
7,168
551
5,678
9,088
3,949
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 3 / 2
7,626
587
4,049
6,044
1,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
7
Kills
19
19
Deaths
7
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
10
0
5
12.5
L
Ra
0
7
0
0
W
2
1
8
6
W
Amaterasu
ExtasiaRex
Amaterasu
1
2
4
1.5
L
0
4
2
0.25
L
2
3
2
1
L
Ymir
2
3
1
0.83
L
Achilles
makdie
Achilles
3
2
0
1.5
W
Kali
3
1
4
5
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,146
Damage
27,486
39,660
Taken
37,796
18,290
Mitigated
17,894
7,341
Healing
16,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
11,121
843
0
4,202
5,258
2,464
0
2,032
3,070
55,516
0
L
Ra
2,541
61
87
477
6,152
1,265
0
4,251
1,901
20,135
0
W
2,945
162
0
1,160
7,534
5,350
0
2,935
4,581
17,096
0
W
Amaterasu
ExtasiaRex
Amaterasu
3,693
1,259
0
4,260
9,872
4,411
603
763
8,503
0
23,705
L
2,614
580
0
2,346
7,296
2,052
0
930
6,366
0
27,361
L
5,281
2,939
0
1,606
8,766
2,503
388
2,527
6,239
47,161
0
L
Ymir
3,010
334
0
170
8,651
5,248
0
5,603
3,048
20,933
0
L
Achilles
makdie
Achilles
5,700
1,570
0
2,655
8,795
7,222
170
912
7,883
0
18,879
W
Kali
5,678
2,260
0
5,054
9,088
3,949
560
1,325
7,568
0
42,181
W
4,049
2,941
0
1,334
6,044
1,720
1,033
3,568
2,476
0
48,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,354
Gold Earned
37,558
272
Minions Killed
336
0
Camps Cleared
0
1,114,127
Distance Traveled
1,155,403
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,085
699
108
8
0
220,552
1
L
Ra
5,352
412
50
4
0
213,587
1
W
Ares
7,254
558
24
2
0
237,996
3
W
Amaterasu
6,425
494
41
3
0
229,844
3
L
Thor
5,938
457
64
5
0
246,998
1
L
Chronos
7,031
541
86
7
0
195,954
1
L
Ymir
6,846
527
44
3
0
234,612
5
L
Achilles
6,187
476
28
2
0
222,976
3
W
Kali
7,168
551
71
5
0
241,764
2
W
Izanami
7,626
587
92
7
0
225,247
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role