Player Matchup

Thor
Thor
DeflectedWaste
Thor
Level 22
God Stats
5W - 2L
1,469 SR
Queue Stats
20W - 25L
1,331 Elo+
Party 3
Ao Kuang
Ao Kuang
DemonicbeR2
Ao Kuang
Level 22
God Stats
1W - 0L
1,571 SR
Queue Stats
15W - 16L
1,346 Elo+
Party 3
Chaac
Chaac
Fearnuttin
Chaac
Level 18
God Stats
12W - 14L
1,319 SR
Queue Stats
166W - 209L
1,320 Elo+
Solo
Ares
Ares
GokK322
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Hachiman
Hachiman
tenritr
Hachiman
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Team Averages
Level 16
1,472 SR
1,399 Elo+

VS

Team Averages
Level 13
1,449 SR
1,451 Elo+
Tiamat
Tiamat
 
Tiamat
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Batouba
Izanami
Level 18
God Stats
7W - 9L
1,438 SR
Queue Stats
39W - 34L
1,416 Elo+
Solo
Thor
Thor
GOTHO1020
Thor
Level 14
God Stats
1W - 3L
1,309 SR
Queue Stats
7W - 7L
1,338 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
iamdarkspike
Morgan Le Fay
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ares
Ares
svyatobatko
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 2
5,157
573
2,208
4,716
1,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ao Kuang
DemonicbeR2
Ao Kuang
8
2 / 1 / 2
5,007
556
3,311
4,509
1,237
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
10
3 / 0 / 1
5,906
656
2,299
3,643
2,159
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ares
GokK322
Ares
6
0 / 3 / 1
4,450
494
1,143
6,051
2,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
tenritr
Hachiman
8
2 / 3 / 1
4,959
551
2,328
5,146
1,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
1 / 1 / 0
4,791
532
3,553
3,719
1,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Batouba
Izanami
9
6 / 2 / 0
5,316
591
6,297
5,052
1,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Thor
9
0 / 3 / 0
5,071
563
828
5,371
1,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
iamdarkspike
Morgan Le Fay
1
0 / 0 / 0
1,695
188
0
0
0
5
0 / 4 / 3
4,495
499
946
4,326
1,832
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
10
Kills
7
7
Deaths
10
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
1
0
1
L
Izanami
Batouba
Izanami
6
2
0
3
W
3
0
2
4
W
Ao Kuang
DemonicbeR2
Ao Kuang
2
1
2
3
W
Chaac
3
0
1
3.5
L
Thor
0
3
0
0
W
Ares
GokK322
Ares
0
3
1
0.17
L
Morgan Le Fay
iamdarkspike
Morgan Le Fay
0
0
0
0
L
0
4
3
0.38
W
Hachiman
tenritr
Hachiman
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,289
Damage
11,624
24,065
Taken
18,468
8,077
Mitigated
6,726
7,782
Healing
3,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,553
397
0
1,001
3,719
1,948
0
1,416
2,303
16,443
0
L
Izanami
Batouba
Izanami
6,297
4,403
0
550
5,052
1,474
0
1,008
4,044
0
24,263
W
2,208
70
0
2,456
4,716
1,240
58
1,193
3,337
0
17,036
W
Ao Kuang
DemonicbeR2
Ao Kuang
3,311
1,786
0
2,146
4,509
1,237
0
2,335
1,832
16,586
0
W
Chaac
2,299
336
0
1,292
3,643
2,159
844
0
3,643
0
28,038
L
Thor
828
370
0
1,553
5,371
1,472
0
0
5,371
0
27,955
W
Ares
GokK322
Ares
1,143
211
0
550
6,051
2,171
0
450
5,577
3,586
0
L
Morgan Le Fay
iamdarkspike
Morgan Le Fay
0
0
0
0
0
0
0
0
0
0
0
L
946
233
0
250
4,326
1,832
0
2,030
2,296
4,290
0
W
Hachiman
tenritr
Hachiman
2,328
1,568
0
1,338
5,146
1,270
228
189
4,957
0
17,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,479
Gold Earned
21,368
184
Minions Killed
141
0
Camps Cleared
0
841,580
Distance Traveled
560,864
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,791
532
34
4
0
157,522
3
L
Izanami
5,316
591
30
3
0
155,591
2
W
Thor
5,157
573
37
4
0
190,067
0
W
Ao Kuang
5,007
556
42
5
0
163,188
3
W
Chaac
5,906
656
63
7
0
190,134
3
L
Thor
5,071
563
67
7
0
141,786
1
W
Ares
4,450
494
7
1
0
158,019
1
L
Morgan Le Fay
1,695
188
0
0
0
0
0
L
Ares
4,495
499
10
1
0
105,965
1
W
Hachiman
4,959
551
35
4
0
140,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role