Player Matchup

Jormungandr
Jormungandr
Danderbot5
Jormungandr
Level 7
God Stats
1W - 1L
1,713 SR
Queue Stats
1W - 1L
1,693 Elo+
Solo
Thor
Thor
Pecheurr 93
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,250 Elo+
Solo
Nox
Nox
jason0090
Nox
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 36L
1,316 Elo+
Solo
Ares
Ares
lastones04
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 34L
1,451 Elo+
Solo
Bakasura
Bakasura
mystical_ground9
Bakasura
Level 6
God Stats
1W - 7L
1,671 SR
Queue Stats
5W - 15L
1,349 Elo+
Solo
Team Averages
Level 6
1,577 SR
1,412 Elo+

VS

Team Averages
Level 11
1,548 SR
1,418 Elo+
Baron Samedi
Baron Samedi
Bushboinate
Baron Samedi
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,163 Elo+
Party 2
Da Ji
Da Ji
HouseOfEdenia
Da Ji
Level 19
God Stats
1W - 0L
1,660 SR
Queue Stats
6W - 5L
1,866 Elo+
Party 2
Thor
Thor
Leon26027
Thor
Level 7
God Stats
3W - 5L
1,187 SR
Queue Stats
14W - 23L
1,345 Elo+
Solo
Fenrir
Fenrir
NoT_Rubyghost
Fenrir
Level 7
God Stats
6W - 6L
1,895 SR
Queue Stats
10W - 11L
1,492 Elo+
Party 1
Agni
Agni
mattiagun94
Agni
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,225 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Danderbot5
Jormungandr
16
4 / 11 / 8
9,886
1,098
13,783
20,903
22,785
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 15 / 8
10,062
1,118
7,409
21,006
8,122
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 10 / 4
9,892
1,099
6,425
15,421
5,880
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 11 / 7
9,201
1,022
5,918
16,787
7,267
16
5 / 12 / 8
10,518
1,169
9,633
21,237
16,517
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

0

VS

Team 2 Tickets

260

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bushboinate
Baron Samedi
18
3 / 5 / 24
10,882
1,209
6,888
11,059
6,312
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
42 / 1 / 9
19,103
2,123
55,019
15,820
7,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thor
18
3 / 5 / 21
10,605
1,178
11,978
10,741
4,508
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
7 / 2 / 5
10,001
1,111
5,239
5,555
1,932
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
4 / 6 / 23
11,352
1,261
9,980
7,381
2,393
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
141
19
Kills
59
59
Deaths
19
35
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Bushboinate
Baron Samedi
3
5
24
3
L
Jormungandr
Danderbot5
Jormungandr
4
11
8
0.73
W
42
1
9
46.5
W
Thor
3
5
21
2.7
W
7
2
5
4.75
L
3
15
8
0.47
L
5
10
4
0.7
L
2
11
7
0.5
W
4
6
23
2.58
L
5
12
8
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,168
Damage
89,104
95,354
Taken
50,556
60,571
Mitigated
22,399
647
Healing
11,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Bushboinate
Baron Samedi
6,888
2,219
722
1,686
11,059
6,312
0
7,791
3,043
15,561
0
L
Jormungandr
Danderbot5
Jormungandr
13,783
3,316
0
0
20,903
22,785
0
1,498
19,405
27,910
0
W
55,019
32,497
67
8,838
15,820
7,254
0
8,344
6,911
0
85,401
W
Thor
11,978
6,062
0
0
10,741
4,508
0
3,787
6,899
0
20,319
W
5,239
2,834
0
322
5,555
1,932
0
2,612
2,702
0
7,906
L
7,409
3,892
0
0
21,006
8,122
0
3,474
17,532
0
21,374
L
6,425
2,212
0
351
15,421
5,880
0
4,200
11,221
13,488
0
L
5,918
845
0
0
16,787
7,267
0
5,540
11,247
16,725
0
W
9,980
2,876
0
189
7,381
2,393
0
3,592
3,702
23,149
0
L
9,633
6,516
0
296
21,237
16,517
0
2,156
19,081
0
20,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,559
Gold Earned
61,943
113
Minions Killed
133
1
Camps Cleared
3
762,777
Distance Traveled
721,424
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,882
1,209
17
2
0
150,850
2
L
Jormungandr
9,886
1,098
31
3
1
166,478
2
W
Da Ji
19,103
2,123
66
7
3
200,728
0
W
Thor
10,605
1,178
24
3
0
137,532
0
W
Fenrir
10,001
1,111
4
0
0
100,549
0
L
Thor
10,062
1,118
32
4
0
132,754
0
L
Nox
9,892
1,099
12
1
0
120,858
0
L
Ares
9,201
1,022
6
1
0
162,243
1
W
Agni
11,352
1,261
22
2
0
131,765
0
L
Bakasura
10,518
1,169
32
4
0
180,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role