Player Matchup

Hachiman
Hachiman
Ace_Sabo_Luffy13
Hachiman
Level 27
God Stats
2W - 0L
1,743 SR
Queue Stats
74W - 75L
1,564 Elo+
Solo
Osiris
Osiris
Circle09
Osiris
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
26W - 20L
1,547 Elo+
Solo
Mercury
Mercury
SolubleTie67846
Mercury
Level 25
God Stats
17W - 17L
1,580 SR
Queue Stats
930W - 948L
1,534 Elo+
Solo
Ra
Ra
Spicymeatballls
Ra
Level 28
God Stats
12W - 10L
1,483 SR
Queue Stats
138W - 146L
1,491 Elo+
Solo
Ganesha
Ganesha
smythman
Ganesha
Level 18
God Stats
16W - 9L
1,546 SR
Queue Stats
26W - 19L
1,527 Elo+
Solo
Team Averages
Level 22
1,570 SR
1,533 Elo+

VS

Team Averages
Level 17
1,526 SR
1,516 Elo+
Izanami
Izanami
Knautilus
Izanami
Level 29
God Stats
1W - 5L
1,358 SR
Queue Stats
4W - 11L
1,351 Elo+
Party 1
Ymir
Ymir
PickensUoff
Ymir
Level 16
God Stats
1W - 5L
1,376 SR
Queue Stats
1W - 5L
1,273 Elo+
Party 1
Loki
Loki
Tendo04
Loki
Level 8
God Stats
0W - 1L
1,678 SR
Queue Stats
2W - 1L
1,816 Elo+
Solo
Anubis
Anubis
loose-sheet3
Anubis
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
253W - 232L
1,679 Elo+
Solo
Yemoja
Yemoja
mateo3lduro
Yemoja
Level 6
God Stats
1W - 1L
1,718 SR
Queue Stats
5W - 9L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 2
9,984
587
10,119
11,316
2,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
Circle09
Osiris
16
6 / 1 / 5
10,504
618
8,363
12,580
8,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
4 / 3 / 3
9,231
543
7,490
10,167
3,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
7 / 3 / 2
10,017
589
11,052
8,670
3,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
smythman
Ganesha
14
0 / 3 / 13
9,614
566
3,811
14,836
11,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Knautilus
Izanami
10
1 / 5 / 3
6,666
392
3,069
7,623
1,600
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
2 / 6 / 2
7,773
457
6,045
15,123
9,400
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
Tendo04
Loki
9
1 / 6 / 1
6,696
394
4,425
12,229
3,030
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
16
7 / 3 / 0
10,251
603
14,068
14,475
8,559
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
12
0 / 4 / 0
6,913
407
591
8,756
3,437

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
23
Kills
11
12
Deaths
24
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
2
2
3.5
W
Osiris
Circle09
Osiris
6
1
5
8.5
L
Izanami
Knautilus
Izanami
1
5
3
0.5
L
2
6
2
0.5
W
4
3
3
1.83
W
7
3
2
2.67
L
Loki
Tendo04
Loki
1
6
1
0.25
L
Anubis
7
3
0
2.33
L
Yemoja
0
4
0
0
W
Ganesha
smythman
Ganesha
0
3
13
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,835
Damage
28,198
57,569
Taken
58,206
30,493
Mitigated
26,026
24,225
Healing
11,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,119
4,755
0
5,219
11,316
2,900
2,042
5,451
5,865
0
65,259
W
Osiris
Circle09
Osiris
8,363
3,827
0
6,215
12,580
8,479
342
2,736
9,844
0
62,294
L
Izanami
Knautilus
Izanami
3,069
1,826
0
367
7,623
1,600
1,267
1,399
6,086
0
24,182
L
6,045
1,427
0
0
15,123
9,400
487
6,792
8,128
30,621
0
W
7,490
3,088
735
3,617
10,167
3,929
460
2,364
7,803
0
52,838
W
11,052
1,707
2,864
3,984
8,670
3,211
249
4,554
4,116
65,489
0
L
Loki
Tendo04
Loki
4,425
1,676
0
2,338
12,229
3,030
0
1,312
10,899
0
26,333
L
Anubis
14,068
835
0
8,665
14,475
8,559
922
4,667
9,474
77,354
0
L
Yemoja
591
107
123
0
8,756
3,437
601
534
8,222
20,627
0
W
Ganesha
smythman
Ganesha
3,811
842
198
1,393
14,836
11,974
355
6,095
8,741
23,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,350
Gold Earned
38,299
438
Minions Killed
336
0
Camps Cleared
0
1,704,167
Distance Traveled
1,459,623
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,984
587
104
6
0
293,284
3
W
Osiris
10,504
618
109
6
0
366,239
6
L
Izanami
6,666
392
57
3
0
309,514
2
L
Ymir
7,773
457
40
2
0
268,558
1
W
Mercury
9,231
543
89
5
0
369,467
5
W
Ra
10,017
589
124
7
0
332,698
2
L
Loki
6,696
394
47
3
0
311,833
1
L
Anubis
10,251
603
157
9
0
291,103
6
L
Yemoja
6,913
407
35
2
0
278,615
2
W
Ganesha
9,614
566
12
1
0
342,479
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role