Player Matchup

Baron Samedi
Baron Samedi
Legit-_-KamiGuru
Baron Samedi
Level 148
God Stats
6W - 0L
1,722 SR
Queue Stats
248W - 278L
1,441 Elo+
Party 2
Nemesis
Nemesis
Nightroadone
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Loki
Loki
TheLastOfSmurfs
Loki
Level 3
God Stats
4W - 0L
1,692 SR
Queue Stats
13W - 5L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
professorkenjr09
Jormungandr
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Izanami
Izanami
zeigend-Null
Izanami
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 32
1,583 SR
1,488 Elo+

VS

Team Averages
Level 14
1,445 SR
1,305 Elo+
Sobek
Sobek
Aitori77
Sobek
Level 27
God Stats
15W - 18L
1,417 SR
Queue Stats
115W - 162L
1,316 Elo+
Party 1
Medusa
Medusa
FrankFurer
Medusa
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 141L
1,277 Elo+
Party 1
Arachne
Arachne
KingRamses97
Arachne
Level 20
God Stats
2W - 10L
1,306 SR
Queue Stats
41W - 55L
1,279 Elo+
Solo
Olorun
Olorun
maiklauri22
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
pled-tap4
Bakasura
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,153 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Legit-_-KamiGuru
Baron Samedi
12
4 / 1 / 5
7,827
522
9,985
8,437
5,759
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Nightroadone
Nemesis
10
0 / 0 / 2
6,669
445
1,190
4,874
1,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
15 / 0 / 2
10,689
713
12,599
6,958
3,062
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
professorkenjr09
Jormungandr
10
3 / 2 / 6
8,314
554
2,878
9,374
7,014
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
zeigend-Null
Izanami
13
5 / 3 / 3
8,547
570
4,744
6,190
2,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Aitori77
Sobek
7
0 / 6 / 2
5,254
350
1,305
10,852
7,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Medusa
FrankFurer
Medusa
8
0 / 5 / 1
5,366
358
2,134
7,211
2,229
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
KingRamses97
Arachne
14
3 / 5 / 2
8,173
545
4,410
12,085
5,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
10
1 / 8 / 0
5,950
397
3,713
10,012
3,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
pled-tap4
Bakasura
6
0 / 7 / 2
5,238
349
767
6,557
2,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
27
Kills
4
6
Deaths
31
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sobek
Aitori77
Sobek
0
6
2
0.17
L
Medusa
FrankFurer
Medusa
0
5
1
0.1
L
Arachne
KingRamses97
Arachne
3
5
2
0.8
W
Baron Samedi
Legit-_-KamiGuru
Baron Samedi
4
1
5
6.5
W
Nemesis
Nightroadone
Nemesis
0
0
2
1
W
15
0
2
16
L
Olorun
1
8
0
0.13
L
Bakasura
pled-tap4
Bakasura
0
7
2
0.14
W
Jormungandr
professorkenjr09
Jormungandr
3
2
6
3
W
Izanami
zeigend-Null
Izanami
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,396
Damage
12,329
35,833
Taken
46,717
19,626
Mitigated
20,657
8,268
Healing
5,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Aitori77
Sobek
1,305
91
0
1,160
10,852
7,203
319
5,348
5,504
5,815
0
L
Medusa
FrankFurer
Medusa
2,134
751
0
664
7,211
2,229
933
2,129
5,082
0
17,207
L
Arachne
KingRamses97
Arachne
4,410
3,375
0
1,657
12,085
5,285
506
742
11,343
0
52,710
W
Baron Samedi
Legit-_-KamiGuru
Baron Samedi
9,985
1,782
394
2,694
8,437
5,759
2,232
1,977
6,460
41,046
0
W
Nemesis
Nightroadone
Nemesis
1,190
343
0
173
4,874
1,764
558
477
4,397
0
17,828
W
12,599
3,999
0
2,137
6,958
3,062
223
902
6,056
0
79,464
L
Olorun
3,713
1,617
57
1,321
10,012
3,826
1,546
3,079
6,933
22,765
2,729
L
Bakasura
pled-tap4
Bakasura
767
617
0
309
6,557
2,114
0
1,565
4,992
0
5,587
W
Jormungandr
professorkenjr09
Jormungandr
2,878
841
0
1,250
9,374
7,014
992
1,361
8,013
16,062
0
W
Izanami
zeigend-Null
Izanami
4,744
3,803
0
1,620
6,190
2,027
4,527
0
6,190
0
41,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,046
Gold Earned
29,981
346
Minions Killed
216
0
Camps Cleared
0
1,379,735
Distance Traveled
1,031,834
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,254
350
6
0
0
190,418
1
L
Medusa
5,366
358
31
2
0
224,648
1
L
Arachne
8,173
545
118
8
0
279,457
0
W
Baron Samedi
7,827
522
63
4
0
235,707
0
W
Nemesis
6,669
445
36
2
0
239,122
1
W
Loki
10,689
713
134
9
0
345,451
0
L
Olorun
5,950
397
45
3
0
193,151
0
L
Bakasura
5,238
349
16
1
0
144,160
0
W
Jormungandr
8,314
554
32
2
0
285,526
1
W
Izanami
8,547
570
81
5
0
273,929
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role