Player Matchup

Anhur
Anhur
Bronze IV
Darkfire220
Anhur
Bronze IV
Level 36
God Stats
0W - 4L
1,457 SR
Queue Stats
0W - 8L
1,142 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 36
1,457 SR
1,142 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 160
1,500 SR
1,500 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold V
 
Ah Muzen Cab
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 0
7,548
686
4,548
10,973
3,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
FreyaIzanamiCthulhuChronosPoseidon

VS

Bans
AnubisBellonaHe BoRaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
2 / 1 / 0
9,192
836
8,154
10,009
3,534
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
2
2
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
2
1
0
2
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,548
Damage
8,154
10,973
Taken
10,009
3,343
Mitigated
3,534
1,213
Healing
5,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
8,154
2,710
0
5,129
10,009
3,534
1,682
0
10,009
0
59,763
L
4,548
741
0
1,213
10,973
3,343
312
0
10,973
0
38,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,548
Gold Earned
9,192
72
Minions Killed
103
0
Camps Cleared
0
199,646
Distance Traveled
211,132
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,192
836
103
9
0
211,132
1
L
Anhur
7,548
686
72
7
0
199,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role