Player Matchup

Cerberus
Cerberus
AveXMightyXThor
Cerberus
Level 113
God Stats
14W - 15L
1,581 SR
Queue Stats
282W - 262L
1,489 Elo+
Party 1
Jing Wei
Jing Wei
Ballousaurus
Jing Wei
Level 75
God Stats
8W - 6L
1,938 SR
Queue Stats
471W - 407L
1,540 Elo+
Solo
Scylla
Scylla
twistedminion
Scylla
Level 157
God Stats
15W - 15L
1,516 SR
Queue Stats
439W - 401L
1,516 Elo+
Party 1
Team Averages
Level 115
1,678 SR
1,515 Elo+

VS

Team Averages
Level 125
1,587 SR
1,601 Elo+
Nu Wa
Nu Wa
Anadonis
Nu Wa
Level 127
God Stats
9W - 6L
1,545 SR
Queue Stats
14W - 13L
1,685 Elo+
Solo
Hades
Hades
DiosBleyzer
Hades
Level 160
God Stats
4W - 2L
1,717 SR
Queue Stats
36W - 46L
1,597 Elo+
Solo
Ullr
Ullr
EuphoricKeyboard
Ullr
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 36L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
1 / 3 / 1
9,242
616
6,036
17,409
18,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jing Wei
Ballousaurus
Jing Wei
13
1 / 1 / 1
8,881
592
6,145
10,525
3,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 5 / 1
9,113
608
5,017
9,717
2,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Anadonis
Nu Wa
15
2 / 1 / 6
9,923
662
10,219
4,867
1,285
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 0 / 3
11,039
736
11,711
9,647
5,708
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 2 / 5
9,434
629
9,610
8,713
2,961
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
9
9
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Anadonis
Nu Wa
2
1
6
5
L
Cerberus
1
3
1
0.5
L
Jing Wei
Ballousaurus
Jing Wei
1
1
1
1.5
W
5
0
3
6.5
W
2
2
5
2.25
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,198
Damage
31,540
37,651
Taken
23,227
24,419
Mitigated
9,954
8,307
Healing
8,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Anadonis
Nu Wa
10,219
5,540
173
1,562
4,867
1,285
118
3,871
928
40,747
0
L
Cerberus
6,036
119
633
7,060
17,409
18,599
82
9,954
7,455
26,444
0
L
Jing Wei
Ballousaurus
Jing Wei
6,145
3,974
0
464
10,525
3,135
580
7,050
3,475
0
60,549
W
11,711
757
177
6,921
9,647
5,708
1,116
3,366
6,135
60,663
0
W
9,610
3,415
0
0
8,713
2,961
1,718
3,476
5,111
0
30,582
L
5,017
300
0
150
9,717
2,685
258
4,926
4,791
40,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,236
Gold Earned
30,396
253
Minions Killed
192
0
Camps Cleared
0
809,795
Distance Traveled
868,886
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,923
662
50
3
0
283,113
1
L
Cerberus
9,242
616
54
4
0
281,657
2
L
Jing Wei
8,881
592
126
8
0
290,455
4
W
Hades
11,039
736
110
7
0
317,119
4
W
Ullr
9,434
629
32
2
0
268,654
5
L
Scylla
9,113
608
73
5
0
237,683
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role