Player Matchup

Bellona
Bellona
Neobruh
Bellona
Level 85
God Stats
15W - 17L
1,577 SR
Queue Stats
152W - 145L
1,497 Elo+
Solo
Thanatos
Thanatos
Oretania
Thanatos
Level 120
God Stats
2W - 5L
1,534 SR
Queue Stats
184W - 172L
1,494 Elo+
Solo
Neith
Neith
R3N3S1S
Neith
Level 69
God Stats
15W - 9L
1,590 SR
Queue Stats
350W - 431L
1,482 Elo+
Party 1
Yemoja
Yemoja
UllrsAxe
Yemoja
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
328W - 287L
1,501 Elo+
Party 1
Apollo
Apollo
Xxandre123xX
Apollo
Level 68
God Stats
24W - 16L
1,626 SR
Queue Stats
186W - 149L
1,589 Elo+
Solo
Team Averages
Level 98
1,565 SR
1,513 Elo+

VS

Team Averages
Level 59
1,619 SR
1,531 Elo+
Sol
Sol
KJDragonslayer
Sol
Level 125
God Stats
3W - 0L
1,794 SR
Queue Stats
67W - 47L
1,596 Elo+
Party 2
Cu Chulainn
Cu Chulainn
MaddogJ175
Cu Chulainn
Level 67
God Stats
13W - 10L
1,577 SR
Queue Stats
20W - 17L
1,560 Elo+
Party 2
Fenrir
Fenrir
Preddy1
Fenrir
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 44L
1,381 Elo+
Solo
Baba Yaga
Baba Yaga
Spizroe
Baba Yaga
Level 46
God Stats
14W - 1L
1,887 SR
Queue Stats
318W - 355L
1,440 Elo+
Solo
Hercules
Hercules
Wdrow
Hercules
Level 12
God Stats
1W - 0L
1,340 SR
Queue Stats
13W - 6L
1,679 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Neobruh
Bellona
18
0 / 7 / 3
11,052
442
14,480
23,664
19,099
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Thanatos
Oretania
Thanatos
18
5 / 4 / 4
11,936
477
8,643
22,592
8,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
R3N3S1S
Neith
18
3 / 7 / 7
11,365
455
12,255
16,137
5,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
UllrsAxe
Yemoja
17
0 / 6 / 9
11,851
474
6,956
23,330
23,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Apollo
20
12 / 5 / 4
14,916
597
21,046
21,408
8,282
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 5 / 5
14,822
593
23,922
19,036
8,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
MaddogJ175
Cu Chulainn
20
6 / 2 / 7
14,362
574
17,901
22,585
29,234
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Preddy1
Fenrir
19
5 / 6 / 12
12,842
514
11,853
20,334
14,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baba Yaga
Spizroe
Baba Yaga
20
7 / 2 / 7
13,004
520
20,123
13,550
5,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Wdrow
Hercules
15
1 / 5 / 9
10,989
440
10,543
22,486
26,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
69
20
Kills
29
29
Deaths
20
27
Assists
40
Player
Kills
Deaths
Assists
KDA
W
10
5
5
2.5
W
Cu Chulainn
MaddogJ175
Cu Chulainn
6
2
7
4.75
L
Bellona
Neobruh
Bellona
0
7
3
0.21
L
Thanatos
Oretania
Thanatos
5
4
4
1.75
W
Fenrir
Preddy1
Fenrir
5
6
12
1.83
L
Neith
R3N3S1S
Neith
3
7
7
0.93
W
Baba Yaga
Spizroe
Baba Yaga
7
2
7
5.25
L
Yemoja
UllrsAxe
Yemoja
0
6
9
0.75
W
Hercules
Wdrow
Hercules
1
5
9
1.1
L
Apollo
12
5
4
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,380
Damage
84,342
107,131
Taken
97,991
65,578
Mitigated
84,739
43,991
Healing
29,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,922
9,661
0
8,081
19,036
8,610
5,628
1,831
17,205
127,103
14,139
W
Cu Chulainn
MaddogJ175
Cu Chulainn
17,901
2,655
0
4,015
22,585
29,234
464
1,636
20,949
18,755
77,646
L
Bellona
Neobruh
Bellona
14,480
4,198
404
4,123
23,664
19,099
6
10,431
13,233
8,264
64,581
L
Thanatos
Oretania
Thanatos
8,643
3,932
0
18,311
22,592
8,427
0
6,756
15,836
0
78,693
W
Fenrir
Preddy1
Fenrir
11,853
2,487
0
6,805
20,334
14,871
625
2,312
18,022
0
79,967
L
Neith
R3N3S1S
Neith
12,255
3,489
0
4,060
16,137
5,994
261
9,258
6,879
0
77,509
W
Baba Yaga
Spizroe
Baba Yaga
20,123
411
418
4,202
13,550
5,971
2,201
1,691
11,859
96,922
0
L
Yemoja
UllrsAxe
Yemoja
6,956
1,234
5,501
1,564
23,330
23,776
0
12,264
11,066
28,602
0
W
Hercules
Wdrow
Hercules
10,543
2,857
0
5,608
22,486
26,053
247
2,212
20,274
0
38,455
L
Apollo
21,046
13,445
0
10,028
21,408
8,282
2,655
8,063
13,345
0
114,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,120
Gold Earned
66,019
618
Minions Killed
653
0
Camps Cleared
0
2,169,189
Distance Traveled
2,281,421
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,822
593
187
7
0
427,495
3
W
Cu Chulainn
14,362
574
178
7
0
427,877
4
L
Bellona
11,052
442
151
6
0
416,135
5
L
Thanatos
11,936
477
112
4
0
411,547
5
W
Fenrir
12,842
514
106
4
0
496,373
0
L
Neith
11,365
455
116
5
0
395,869
2
W
Baba Yaga
13,004
520
141
6
0
480,883
6
L
Yemoja
11,851
474
40
2
0
425,475
1
W
Hercules
10,989
440
41
2
0
448,793
6
L
Apollo
14,916
597
199
8
0
520,163
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role