Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Avenger245
Olorun
Level 83
God Stats
10W - 9L
1,495 SR
Queue Stats
79W - 106L
1,436 Elo+
Solo
Izanami
Izanami
GipsusSlim
Izanami
Level 68
God Stats
3W - 4L
1,314 SR
Queue Stats
297W - 337L
1,457 Elo+
Solo
Sun Wukong
Sun Wukong
GoldSnake8202
Sun Wukong
Level 64
God Stats
1W - 4L
1,356 SR
Queue Stats
9W - 22L
1,406 Elo+
Party 1
Fenrir
Fenrir
fantasmal
Fenrir
Level 60
God Stats
5W - 8L
1,469 SR
Queue Stats
9W - 20L
1,472 Elo+
Party 1
Team Averages
Level 77
1,427 SR
1,454 Elo+

VS

Team Averages
Level 79
1,518 SR
1,445 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Evodine
Serqet
Level 102
God Stats
6W - 8L
1,470 SR
Queue Stats
274W - 289L
1,448 Elo+
Solo
Anubis
Anubis
Raptorekbezek
Anubis
Level 68
God Stats
19W - 19L
1,620 SR
Queue Stats
87W - 112L
1,435 Elo+
Solo
Khepri
Khepri
xYouNGx
Khepri
Level 67
God Stats
4W - 1L
1,500 SR
Queue Stats
150W - 188L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
7
0 / 0 / 0
4,624
514
689
4,857
3,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
Avenger245
Olorun
7
1 / 2 / 0
4,630
514
2,549
3,899
992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
GipsusSlim
Izanami
7
0 / 5 / 0
4,320
480
2,060
5,930
1,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
GoldSnake8202
Sun Wukong
8
0 / 0 / 0
4,924
547
2,759
4,210
1,157
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
fantasmal
Fenrir
6
0 / 5 / 1
4,339
482
1,646
6,644
1,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
9
5 / 0 / 0
5,609
623
4,987
2,536
703
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
 
Achilles
9
0 / 0 / 0
4,696
522
2,370
5,750
3,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Serqet
Evodine
Serqet
9
3 / 0 / 0
5,220
580
2,636
4,700
1,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
4 / 1 / 1
5,593
621
4,581
5,136
2,740
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Khepri
xYouNGx
Khepri
8
0 / 0 / 5
5,133
570
1,716
3,452
1,105
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
12
12
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
0
0
0
W
Ah Muzen Cab
 
Ah Muzen Cab
5
0
0
5
W
Achilles
 
Achilles
0
0
0
0
L
Olorun
Avenger245
Olorun
1
2
0
0.5
W
Serqet
Evodine
Serqet
3
0
0
3
L
Izanami
GipsusSlim
Izanami
0
5
0
0
L
Sun Wukong
GoldSnake8202
Sun Wukong
0
0
0
0
W
4
1
1
4.5
L
Fenrir
fantasmal
Fenrir
0
5
1
0.1
W
Khepri
xYouNGx
Khepri
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,703
Damage
16,290
25,540
Taken
21,574
7,933
Mitigated
9,040
8,369
Healing
11,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
689
0
0
2,151
4,857
3,031
0
274
4,583
12,107
0
W
Ah Muzen Cab
 
Ah Muzen Cab
4,987
1,257
0
1,056
2,536
703
25
200
2,336
0
36,290
W
Achilles
 
Achilles
2,370
447
0
3,515
5,750
3,148
0
0
5,750
0
22,179
L
Olorun
Avenger245
Olorun
2,549
1,131
0
1,394
3,899
992
0
2,474
1,321
18,305
1,387
W
Serqet
Evodine
Serqet
2,636
813
0
3,214
4,700
1,344
46
415
4,285
0
26,158
L
Izanami
GipsusSlim
Izanami
2,060
1,715
38
1,349
5,930
1,165
0
1,843
4,087
0
21,201
L
Sun Wukong
GoldSnake8202
Sun Wukong
2,759
803
0
1,892
4,210
1,157
0
0
3,379
0
25,691
W
4,581
293
0
2,883
5,136
2,740
664
1,793
3,343
29,082
0
L
Fenrir
fantasmal
Fenrir
1,646
642
0
1,545
6,644
1,588
0
1,762
4,842
0
16,870
W
Khepri
xYouNGx
Khepri
1,716
0
0
750
3,452
1,105
0
489
2,963
10,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,837
Gold Earned
26,251
203
Minions Killed
243
0
Camps Cleared
0
772,418
Distance Traveled
846,547
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,624
514
27
3
0
163,202
0
W
Ah Muzen Cab
5,609
623
72
8
0
169,706
3
W
Achilles
4,696
522
41
5
0
167,806
0
L
Olorun
4,630
514
36
4
0
107,548
2
W
Serqet
5,220
580
60
7
0
198,612
0
L
Izanami
4,320
480
46
5
0
156,081
0
L
Sun Wukong
4,924
547
50
6
0
181,369
1
W
Anubis
5,593
621
53
6
0
146,907
3
L
Fenrir
4,339
482
44
5
0
164,218
2
W
Khepri
5,133
570
17
2
0
163,516
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role