Player Matchup

Ares
Ares
Oxytones
Ares
Level 17
God Stats
7W - 6L
1,343 SR
Queue Stats
23W - 39L
1,411 Elo+
Solo
Loki
Loki
Simms126
Loki
Level 27
God Stats
24W - 37L
1,284 SR
Queue Stats
80W - 102L
1,278 Elo+
Solo
Guan Yu
Guan Yu
Tcrumb218516
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Nemesis
Nemesis
minutemaid_good
Nemesis
Level 6
God Stats
3W - 2L
1,709 SR
Queue Stats
3W - 4L
1,496 Elo+
Party 1
Ra
Ra
nestman255
Ra
Level 16
God Stats
4W - 3L
1,795 SR
Queue Stats
139W - 153L
1,417 Elo+
Party 1
Team Averages
Level 14
1,526 SR
1,420 Elo+

VS

Team Averages
Level 14
1,470 SR
1,483 Elo+
Geb
Geb
GizmoArmy
Geb
Level 26
God Stats
12W - 4L
1,617 SR
Queue Stats
44W - 34L
1,425 Elo+
Solo
Tiamat
Tiamat
MellerFeller
Tiamat
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
MickeSkystalker
Bakasura
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 9L
1,642 Elo+
Solo
Nu Wa
Nu Wa
SmiteAltAccount
Nu Wa
Level 5
God Stats
16W - 13L
1,218 SR
Queue Stats
31W - 25L
1,408 Elo+
Solo
Gilgamesh
Gilgamesh
Space-Walker9000
Gilgamesh
Level 29
God Stats
11W - 11L
1,514 SR
Queue Stats
145W - 180L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
1 / 4 / 1
7,307
487
4,371
12,544
8,099
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Loki
14
9 / 5 / 3
8,620
575
7,726
10,614
2,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Tcrumb218516
Guan Yu
6
0 / 6 / 2
5,123
342
664
7,316
2,463
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
2 / 3 / 0
6,472
431
2,272
8,303
2,542
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 5 / 4
6,692
446
6,056
9,744
2,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 7
8,799
587
3,651
6,581
5,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
13
5 / 3 / 4
8,278
552
6,899
8,441
4,742
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bakasura
12
3 / 9 / 6
7,969
531
5,887
10,965
4,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
6 / 1 / 6
8,491
566
10,193
4,864
1,229
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
15
5 / 1 / 0
9,108
607
5,176
9,195
3,525
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
44
13
Kills
21
23
Deaths
14
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
2
0
7
5.5
W
Tiamat
5
3
4
2.33
W
Bakasura
3
9
6
0.67
L
Ares
1
4
1
0.38
L
Loki
9
5
3
2.1
W
6
1
6
9
W
Gilgamesh
5
1
0
5
L
Guan Yu
Tcrumb218516
Guan Yu
0
6
2
0.17
L
2
3
0
0.67
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,089
Damage
31,806
48,521
Taken
40,046
18,756
Mitigated
18,774
5,635
Healing
8,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,651
543
0
1,857
6,581
5,201
777
1,328
5,165
26,674
0
W
Tiamat
6,899
885
0
588
8,441
4,742
215
2,273
5,917
39,103
0
W
Bakasura
5,887
3,495
0
1,133
10,965
4,077
751
2,829
8,054
0
35,437
L
Ares
4,371
771
0
0
12,544
8,099
0
2,439
9,679
20,804
0
L
Loki
7,726
2,252
0
749
10,614
2,935
785
3,736
6,704
0
45,828
W
10,193
1,550
133
1,638
4,864
1,229
2,506
488
4,368
42,369
0
W
Gilgamesh
5,176
2,079
0
3,011
9,195
3,525
1,566
3,080
6,115
0
45,585
L
Guan Yu
Tcrumb218516
Guan Yu
664
568
130
895
7,316
2,463
66
3,122
3,949
0
4,179
L
2,272
1,102
0
197
8,303
2,542
348
4,120
3,925
0
19,994
L
6,056
799
571
3,093
9,744
2,717
1,105
6,503
2,985
37,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,214
Gold Earned
42,645
220
Minions Killed
339
0
Camps Cleared
0
1,181,774
Distance Traveled
1,272,599
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,799
587
38
3
0
301,558
5
W
Tiamat
8,278
552
67
4
0
260,203
0
W
Bakasura
7,969
531
63
4
0
270,646
1
L
Ares
7,307
487
24
2
0
292,506
0
L
Loki
8,620
575
74
5
0
274,484
2
W
Nu Wa
8,491
566
73
5
0
198,088
2
W
Gilgamesh
9,108
607
98
7
0
242,104
0
L
Guan Yu
5,123
342
15
1
0
148,369
3
L
Nemesis
6,472
431
45
3
0
234,050
4
L
Ra
6,692
446
62
4
0
232,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role