Player Matchup

Merlin
Merlin
 
Merlin
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
JoeWatson88
Cthulhu
Level 25
God Stats
24W - 7L
1,806 SR
Queue Stats
77W - 36L
1,686 Elo+
Solo
Neith
Neith
marteaufout
Neith
Level 155
God Stats
174W - 198L
1,503 SR
Queue Stats
588W - 621L
1,494 Elo+
Solo
Team Averages
Level 101
1,603 SR
1,560 Elo+

VS

Team Averages
Level 68
1,375 SR
1,472 Elo+
Morgan Le Fay
Morgan Le Fay
Mercy
Morgan Le Fay
Level 160
God Stats
1W - 4L
1,125 SR
Queue Stats
75W - 63L
1,674 Elo+
Solo
Neith
Neith
akyla213213
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,444 Elo+
Solo
Ra
Ra
lexa8
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
9 / 0 / 3
8,262
826
11,795
6,009
2,606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
JoeWatson88
Cthulhu
10
1 / 1 / 10
7,900
790
2,846
9,154
7,609
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 0 / 7
7,815
782
5,190
6,300
2,475
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Mercy
Morgan Le Fay
10
0 / 2 / 1
6,183
618
8,007
6,461
2,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 4 / 0
5,953
595
4,268
8,965
3,510
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
8
0 / 8 / 1
5,610
561
2,108
7,766
2,635
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
14
Kills
1
1
Deaths
14
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
9
0
3
10.5
W
Cthulhu
JoeWatson88
Cthulhu
1
1
10
6
L
Morgan Le Fay
Mercy
Morgan Le Fay
0
2
1
0.25
L
1
4
0
0.25
L
Ra
0
8
1
0.06
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,831
Damage
14,383
21,463
Taken
23,192
12,690
Mitigated
8,357
7,805
Healing
3,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,795
21
0
1,524
6,009
2,606
459
1,897
4,020
32,794
0
W
Cthulhu
JoeWatson88
Cthulhu
2,846
129
539
2,651
9,154
7,609
233
4,524
4,320
12,277
0
L
Morgan Le Fay
Mercy
Morgan Le Fay
8,007
531
0
1,894
6,461
2,212
0
3,274
2,811
28,406
0
L
4,268
1,200
0
756
8,965
3,510
69
5,323
3,166
0
13,108
L
Ra
2,108
184
124
927
7,766
2,635
0
4,920
2,574
10,792
0
W
5,190
777
0
3,091
6,300
2,475
2,206
3,022
3,008
0
25,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,977
Gold Earned
17,746
121
Minions Killed
94
0
Camps Cleared
0
563,343
Distance Traveled
486,196
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,262
826
60
6
0
191,616
1
W
Cthulhu
7,900
790
12
1
0
190,713
2
L
Morgan Le Fay
6,183
618
57
6
0
194,085
2
L
Neith
5,953
595
26
3
0
152,054
2
L
Ra
5,610
561
11
1
0
140,057
0
W
Neith
7,815
782
49
5
0
181,014
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role