Player Matchup

Izanami
Izanami
DreamsOfBritain
Izanami
Level 24
God Stats
7W - 4L
1,480 SR
Queue Stats
49W - 66L
1,143 Elo+
Solo
Khepri
Khepri
Kc_Murda_Man
Khepri
Level 25
God Stats
8W - 7L
1,583 SR
Queue Stats
67W - 61L
1,368 Elo+
Solo
King Arthur
King Arthur
RUMBLE DEATH
King Arthur
Level 16
God Stats
8W - 5L
1,730 SR
Queue Stats
41W - 58L
1,179 Elo+
Solo
Jormungandr
Jormungandr
kgs_taka
Jormungandr
Level 27
God Stats
1W - 2L
1,145 SR
Queue Stats
68W - 61L
1,271 Elo+
Solo
Nemesis
Nemesis
xVxVinniexVx
Nemesis
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,044 Elo+
Solo
Team Averages
Level 19
1,488 SR
1,201 Elo+

VS

Team Averages
Level 9
1,559 SR
1,377 Elo+
Vamana
Vamana
FLASHPOINTT3726
Vamana
Level 19
God Stats
4W - 5L
1,595 SR
Queue Stats
6W - 16L
1,438 Elo+
Solo
Jormungandr
Jormungandr
Helium Noble
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Mario-eliut1
Cthulhu
Level 15
God Stats
55W - 51L
1,469 SR
Queue Stats
227W - 256L
1,219 Elo+
Solo
Thanatos
Thanatos
Ninjaxx3656
Thanatos
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
Sghormley90
Tiamat
Level 7
God Stats
1W - 1L
1,730 SR
Queue Stats
17W - 17L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 1 / 8
11,122
556
15,616
8,940
3,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
12
6 / 1 / 14
9,816
491
4,989
15,690
12,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
RUMBLE DEATH
King Arthur
15
3 / 5 / 5
10,074
504
6,401
16,878
10,106
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
kgs_taka
Jormungandr
14
8 / 1 / 9
9,540
477
8,784
14,574
16,044
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
xVxVinniexVx
Nemesis
11
3 / 4 / 6
8,542
427
5,591
12,246
4,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 2
8,408
420
5,839
20,983
10,120
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Helium Noble
Jormungandr
6
0 / 10 / 1
5,952
298
1,764
11,959
9,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
Mario-eliut1
Cthulhu
9
3 / 3 / 3
7,299
365
5,998
8,014
4,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
Ninjaxx3656
Thanatos
3
0 / 5 / 1
5,551
278
452
3,633
854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
11
2 / 9 / 1
7,470
374
10,924
16,090
9,099
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
14
31
Kills
6
12
Deaths
35
42
Assists
8
Player
Kills
Deaths
Assists
KDA
W
11
1
8
15
L
1
8
2
0.25
L
Jormungandr
Helium Noble
Jormungandr
0
10
1
0.05
W
Khepri
6
1
14
13
L
Cthulhu
Mario-eliut1
Cthulhu
3
3
3
1.5
L
Thanatos
Ninjaxx3656
Thanatos
0
5
1
0.1
W
King Arthur
RUMBLE DEATH
King Arthur
3
5
5
1.1
L
Tiamat
2
9
1
0.28
W
Jormungandr
kgs_taka
Jormungandr
8
1
9
12.5
W
Nemesis
xVxVinniexVx
Nemesis
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,381
Damage
24,977
68,328
Taken
60,679
46,703
Mitigated
34,504
19,340
Healing
10,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,616
13,188
0
2,710
8,940
3,457
6,673
3,841
4,992
0
75,700
L
5,839
927
0
4,837
20,983
10,120
0
4,094
16,889
0
22,809
L
Jormungandr
Helium Noble
Jormungandr
1,764
657
0
271
11,959
9,934
4
3,260
8,699
17,717
0
W
Khepri
4,989
716
1,040
6,598
15,690
12,417
140
3,462
11,829
14,428
0
L
Cthulhu
Mario-eliut1
Cthulhu
5,998
552
0
1,727
8,014
4,497
0
1,216
6,798
17,879
0
L
Thanatos
Ninjaxx3656
Thanatos
452
359
0
416
3,633
854
0
345
3,288
0
4,294
W
King Arthur
RUMBLE DEATH
King Arthur
6,401
525
0
6,136
16,878
10,106
1,819
2,893
13,464
0
58,699
L
Tiamat
10,924
879
0
2,788
16,090
9,099
0
4,858
11,232
32,799
0
W
Jormungandr
kgs_taka
Jormungandr
8,784
3,834
0
750
14,574
16,044
799
4,858
9,392
28,271
0
W
Nemesis
xVxVinniexVx
Nemesis
5,591
2,995
0
2,106
12,246
4,679
914
2,239
9,638
0
29,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,094
Gold Earned
34,680
346
Minions Killed
123
0
Camps Cleared
0
1,676,929
Distance Traveled
1,170,514
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,122
556
120
6
0
327,808
0
L
Vamana
8,408
420
25
1
0
326,845
1
L
Jormungandr
5,952
298
18
1
0
187,672
0
W
Khepri
9,816
491
17
1
0
299,666
0
L
Cthulhu
7,299
365
35
2
0
183,510
1
L
Thanatos
5,551
278
8
0
0
163,068
0
W
King Arthur
10,074
504
117
6
0
387,940
4
L
Tiamat
7,470
374
37
2
0
309,419
0
W
Jormungandr
9,540
477
45
2
0
337,718
2
W
Nemesis
8,542
427
47
2
0
323,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role