Player Matchup

Rama
Rama
HellaRare
Rama
Level 98
God Stats
8W - 8L
1,124 SR
Queue Stats
283W - 166L
1,613 Elo+
Party 2
Bellona
Bellona
HostPlant
Bellona
Level 29
God Stats
6W - 5L
1,561 SR
Queue Stats
22W - 26L
1,384 Elo+
Party 3
Chaac
Chaac
NoBuuli
Chaac
Level 13
God Stats
8W - 7L
1,516 SR
Queue Stats
48W - 38L
1,440 Elo+
Party 2
Susano
Susano
Woooosa
Susano
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
207W - 126L
1,532 Elo+
Party 2
Cabrakan
Cabrakan
theleaderofwolfs
Cabrakan
Level 95
God Stats
4W - 4L
1,635 SR
Queue Stats
123W - 106L
1,507 Elo+
Party 3
Team Averages
Level 65
1,467 SR
1,495 Elo+

VS

Team Averages
Level 68
1,587 SR
1,538 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Sir Nomads
Danzaburou
Level 28
God Stats
21W - 23L
1,690 SR
Queue Stats
243W - 254L
1,534 Elo+
Party 1
Loki
Loki
TheRealLowKey
Loki
Level 34
God Stats
93W - 70L
1,662 SR
Queue Stats
93W - 70L
1,659 Elo+
Solo
Cthulhu
Cthulhu
dherco
Cthulhu
Level 62
God Stats
229W - 172L
1,582 SR
Queue Stats
452W - 437L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
1 / 0 / 0
6,204
564
2,268
5,161
1,325
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
HostPlant
Bellona
8
0 / 6 / 0
4,765
433
3,050
8,647
5,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chaac
NoBuuli
Chaac
8
0 / 1 / 1
4,829
439
1,271
4,124
1,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
Woooosa
Susano
9
0 / 1 / 1
5,562
506
1,762
6,509
1,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
2 / 5 / 0
5,423
493
5,121
9,570
5,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
3 / 0 / 0
7,504
682
3,034
5,478
3,401
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
 
Cerberus
10
0 / 0 / 1
6,024
548
3,368
5,448
2,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Sir Nomads
Danzaburou
10
1 / 0 / 0
6,029
548
836
2,464
570
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
5 / 1 / 4
7,127
648
6,024
7,482
2,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
dherco
Cthulhu
11
4 / 2 / 3
6,786
617
6,618
6,786
3,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
13
13
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
3
0
0
3
W
Cerberus
 
Cerberus
0
0
1
0.5
L
Rama
1
0
0
1
L
Bellona
HostPlant
Bellona
0
6
0
0
L
Chaac
NoBuuli
Chaac
0
1
1
0.5
W
Danzaburou
Sir Nomads
Danzaburou
1
0
0
1
W
5
1
4
7
L
Susano
Woooosa
Susano
0
1
1
0.5
W
Cthulhu
dherco
Cthulhu
4
2
3
2.75
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,472
Damage
19,880
34,011
Taken
27,658
15,425
Mitigated
12,316
8,582
Healing
10,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
3,034
858
0
2,308
5,478
3,401
25
0
5,478
5,786
45,264
W
Cerberus
 
Cerberus
3,368
0
0
1,532
5,448
2,747
0
81
5,210
20,652
0
L
Rama
2,268
2,000
0
3,787
5,161
1,325
0
1,376
3,785
0
43,965
L
Bellona
HostPlant
Bellona
3,050
1,770
0
1,152
8,647
5,340
0
2,056
6,416
0
16,455
L
Chaac
NoBuuli
Chaac
1,271
32
0
879
4,124
1,596
0
1,639
2,485
0
10,610
W
Danzaburou
Sir Nomads
Danzaburou
836
117
0
1,129
2,464
570
0
156
2,235
0
31,201
W
6,024
2,252
0
3,774
7,482
2,288
0
1,398
6,043
0
39,056
L
Susano
Woooosa
Susano
1,762
319
0
2,764
6,509
1,893
0
999
5,389
0
24,889
W
Cthulhu
dherco
Cthulhu
6,618
613
128
2,042
6,786
3,310
0
3,347
3,439
35,172
0
L
5,121
1,149
0
0
9,570
5,271
0
3,435
5,598
23,548
819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,783
Gold Earned
33,470
265
Minions Killed
364
0
Camps Cleared
0
1,023,098
Distance Traveled
1,108,062
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,504
682
117
11
0
218,723
0
W
Cerberus
6,024
548
33
3
0
224,738
4
L
Rama
6,204
564
110
10
0
192,643
3
L
Bellona
4,765
433
30
3
0
183,656
0
L
Chaac
4,829
439
11
1
0
203,260
1
W
Danzaburou
6,029
548
72
7
0
208,675
2
W
Loki
7,127
648
76
7
0
237,157
2
L
Susano
5,562
506
63
6
0
239,728
1
W
Cthulhu
6,786
617
66
6
0
218,769
3
L
Cabrakan
5,423
493
51
5
0
203,811
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role