Player Matchup

Geb
Geb
Silver I
Klose64
Geb
Silver I
Level 95
God Stats
6W - 2L
1,406 SR
Queue Stats
388W - 406L
1,140 MMR
Solo
Cthulhu
Cthulhu
Silver I
UriGamePlay_ARG
Cthulhu
Silver I
Level 121
God Stats
37W - 20L
1,573 SR
Queue Stats
288W - 291L
1,085 MMR
Solo
Zeus
Zeus
Silver III
WD3_Loyito
Zeus
Silver III
Level 69
God Stats
4W - 2L
1,576 SR
Queue Stats
23W - 33L
975 MMR
Solo
Danzaburou
Danzaburou
Gold V
dakota_h65
Danzaburou
Gold V
Level 157
God Stats
14W - 8L
1,553 SR
Queue Stats
206W - 197L
1,224 MMR
Solo
Serqet
Serqet
Silver I
xxTox1cAngelxx
Serqet
Silver I
Level 125
God Stats
7W - 8L
1,526 SR
Queue Stats
286W - 288L
1,151 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,527 SR
1,115 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 83
1,488 SR
1,115 MMR
King Arthur
King Arthur
Silver I
Fisherguy19
King Arthur
Silver I
Level 84
God Stats
1W - 2L
1,464 SR
Queue Stats
57W - 59L
1,219 MMR
Solo
Nu Wa
Nu Wa
Silver I
Jujuthememer
Nu Wa
Silver I
Level 105
God Stats
8W - 8L
1,436 SR
Queue Stats
276W - 266L
1,204 MMR
Solo
Fenrir
Fenrir
Gold IV
OnlyMagikz
Fenrir
Gold IV
Level 99
God Stats
28W - 37L
1,557 SR
Queue Stats
372W - 381L
1,210 MMR
Solo
Cerberus
Cerberus
Bronze IV
Quicc Shots
Cerberus
Bronze IV
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 61L
1,183 MMR
Party 1
Izanami
Izanami
Bronze IV
ll Hawky ll
Izanami
Bronze IV
Level 69
God Stats
4W - 6L
1,485 SR
Queue Stats
80W - 109L
758 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
17
8 / 2 / 22
13,477
586
19,748
23,868
27,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
4 / 1 / 18
13,072
568
20,807
18,157
19,080
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

19
9 / 5 / 7
12,660
550
17,996
11,704
4,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
dakota_h65
Danzaburou
20
9 / 2 / 5
14,761
642
21,524
21,581
8,172
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
7 / 4 / 8
12,064
525
12,124
19,253
8,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
Morgan Le FayHeraGilgameshCu Chulainn

VS

Bans
SetKumbhakarnaAthenaTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Fisherguy19
King Arthur
15
1 / 6 / 1
8,934
388
9,579
21,183
15,875
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 6 / 3
10,308
448
16,423
15,854
5,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
OnlyMagikz
Fenrir
17
6 / 10 / 6
11,233
488
18,529
22,593
9,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
Quicc Shots
Cerberus
12
1 / 8 / 4
8,635
375
7,218
35,790
24,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Izanami
ll Hawky ll
Izanami
15
3 / 7 / 2
9,428
410
11,507
20,287
7,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
30
37
Kills
14
14
Deaths
37
60
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Fisherguy19
King Arthur
1
6
1
0.25
L
3
6
3
0.75
W
Geb
8
2
22
9.5
L
Fenrir
OnlyMagikz
Fenrir
6
10
6
0.9
L
Cerberus
Quicc Shots
Cerberus
1
8
4
0.38
W
4
1
18
13
W
9
5
7
2.5
W
Danzaburou
dakota_h65
Danzaburou
9
2
5
5.75
L
Izanami
ll Hawky ll
Izanami
3
7
2
0.57
W
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,199
Damage
63,256
94,563
Taken
115,707
67,471
Mitigated
63,456
31,501
Healing
26,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Fisherguy19
King Arthur
9,579
1,389
0
250
21,183
15,875
0
14,197
6,303
0
50,319
L
16,423
3,506
0
2,546
15,854
5,906
288
9,453
6,217
68,810
0
W
Geb
19,748
2,942
1,705
1,604
23,868
27,772
263
7,343
16,525
50,285
0
L
Fenrir
OnlyMagikz
Fenrir
18,529
3,382
0
4,045
22,593
9,794
0
9,349
13,122
0
77,600
L
Cerberus
Quicc Shots
Cerberus
7,218
866
797
12,174
35,790
24,811
0
16,879
18,030
27,198
0
W
20,807
999
2,093
3,088
18,157
19,080
122
6,292
11,865
97,790
0
W
17,996
1,395
261
2,127
11,704
4,365
1,023
3,700
8,004
94,962
0
W
Danzaburou
dakota_h65
Danzaburou
21,524
13,790
0
13,457
21,581
8,172
3,819
3,799
17,782
0
144,780
L
Izanami
ll Hawky ll
Izanami
11,507
6,413
244
5,965
20,287
7,070
676
7,986
11,776
0
62,232
W
12,124
1,694
0
7,166
19,253
8,082
0
2,752
16,501
0
73,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,034
Gold Earned
48,538
660
Minions Killed
470
0
Camps Cleared
0
2,211,145
Distance Traveled
1,989,796
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,934
388
91
4
0
432,520
1
L
Nu Wa
10,308
448
105
5
0
386,450
8
W
Geb
13,477
586
42
2
0
499,609
6
L
Fenrir
11,233
488
109
5
0
421,310
5
L
Cerberus
8,635
375
50
2
0
382,258
1
W
Cthulhu
13,072
568
174
8
0
426,347
3
W
Zeus
12,660
550
150
7
0
391,935
5
W
Danzaburou
14,761
642
185
8
0
404,474
0
L
Izanami
9,428
410
115
5
0
367,258
1
W
Serqet
12,064
525
109
5
0
488,780
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role