Player Matchup

Baron Samedi
Baron Samedi
Desmothes
Baron Samedi
Level 108
God Stats
3W - 11L
1,226 SR
Queue Stats
59W - 91L
1,379 Elo+
Party 2
Izanami
Izanami
LiT Slumpy
Izanami
Level 85
God Stats
0W - 3L
1,232 SR
Queue Stats
52W - 78L
1,402 Elo+
Party 2
Sun Wukong
Sun Wukong
REDoxoDER
Sun Wukong
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 72L
1,374 Elo+
Party 2
Team Averages
Level 85
1,319 SR
1,385 Elo+

VS

Team Averages
Level 75
1,335 SR
1,429 Elo+
Apollo
Apollo
Erick_H19
Apollo
Level 36
God Stats
1W - 0L
1,229 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Regal Tigre
Khepri
Level 102
God Stats
96W - 98L
1,522 SR
Queue Stats
267W - 314L
1,402 Elo+
Party 1
Scylla
Scylla
Striker 615
Scylla
Level 87
God Stats
1W - 1L
1,254 SR
Queue Stats
308W - 372L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Desmothes
Baron Samedi
17
5 / 6 / 3
12,437
622
13,450
19,234
9,151
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
LiT Slumpy
Izanami
15
3 / 5 / 4
12,458
623
15,892
21,806
9,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
REDoxoDER
Sun Wukong
14
1 / 9 / 6
11,062
553
9,289
23,251
21,088
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Erick_H19
Apollo
17
7 / 7 / 9
13,887
694
12,915
16,653
7,741
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Khepri
17
3 / 1 / 13
13,786
689
11,401
15,727
19,389
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
20
10 / 1 / 9
14,659
733
21,379
11,685
4,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
51
9
Kills
20
20
Deaths
9
13
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Desmothes
Baron Samedi
5
6
3
1.08
W
Apollo
Erick_H19
Apollo
7
7
9
1.64
L
Izanami
LiT Slumpy
Izanami
3
5
4
1
L
Sun Wukong
REDoxoDER
Sun Wukong
1
9
6
0.44
W
Khepri
3
1
13
9.5
W
Scylla
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,631
Damage
45,695
64,291
Taken
44,065
39,363
Mitigated
32,042
12,096
Healing
5,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Desmothes
Baron Samedi
13,450
755
2,228
4,028
19,234
9,151
0
10,217
9,017
52,781
0
W
Apollo
Erick_H19
Apollo
12,915
8,784
0
1,388
16,653
7,741
1,493
6,031
10,622
0
45,503
L
Izanami
LiT Slumpy
Izanami
15,892
9,457
0
1,889
21,806
9,124
1,000
12,534
9,272
0
63,057
L
Sun Wukong
REDoxoDER
Sun Wukong
9,289
2,531
1,045
2,906
23,251
21,088
401
10,029
13,222
0
26,285
W
Khepri
11,401
255
0
1,596
15,727
19,389
184
4,433
11,294
30,736
0
W
Scylla
21,379
1,342
0
2,969
11,685
4,912
1,092
2,986
8,699
83,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,957
Gold Earned
42,332
197
Minions Killed
217
0
Camps Cleared
0
847,926
Distance Traveled
1,149,580
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,437
622
91
5
0
288,283
5
W
Apollo
13,887
694
62
3
0
343,434
0
L
Izanami
12,458
623
88
4
0
273,691
1
L
Sun Wukong
11,062
553
18
1
0
285,952
0
W
Khepri
13,786
689
27
1
0
395,860
3
W
Scylla
14,659
733
128
6
0
410,286
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role