Player Matchup

Gilgamesh
Gilgamesh
Josniff
Gilgamesh
Level 81
God Stats
63W - 44L
1,609 SR
Queue Stats
504W - 495L
1,516 Elo+
Party 1
Janus
Janus
Leprechaun_Mafia
Janus
Level 17
God Stats
20W - 27L
1,580 SR
Queue Stats
40W - 50L
1,338 Elo+
Party 1
Chronos
Chronos
SmeedaL44
Chronos
Level 118
God Stats
20W - 7L
1,783 SR
Queue Stats
193W - 131L
1,614 Elo+
Party 1
Team Averages
Level 72
1,657 SR
1,489 Elo+

VS

Team Averages
Level 33
1,548 SR
1,426 Elo+
Hel
Hel
DEGENDRY
Hel
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 50L
1,500 Elo+
Party 2
Cerberus
Cerberus
InValidReyFound
Cerberus
Level 16
God Stats
1W - 3L
1,665 SR
Queue Stats
103W - 99L
1,389 Elo+
Party 2
Medusa
Medusa
zachkillerz777
Medusa
Level 67
God Stats
2W - 1L
1,478 SR
Queue Stats
140W - 118L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Josniff
Gilgamesh
13
7 / 3 / 9
9,290
845
8,849
9,109
5,587
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
2 / 1 / 14
8,481
771
4,415
3,993
1,126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
SmeedaL44
Chronos
15
8 / 1 / 8
9,658
878
11,626
8,347
3,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 3
6,464
588
2,356
6,898
2,945
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cerberus
11
3 / 6 / 2
7,678
698
4,248
14,134
12,030
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

10
2 / 5 / 2
7,990
726
4,706
8,586
4,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
17
Kills
5
5
Deaths
17
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
L
Cerberus
3
6
2
0.67
W
Gilgamesh
Josniff
Gilgamesh
7
3
9
3.83
W
2
1
14
9
W
Chronos
SmeedaL44
Chronos
8
1
8
12
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,890
Damage
11,310
21,449
Taken
29,618
10,047
Mitigated
19,467
3,718
Healing
3,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,356
892
917
350
6,898
2,945
0
4,707
2,015
11,313
0
L
Cerberus
4,248
239
106
1,225
14,134
12,030
0
5,645
8,153
11,440
0
W
Gilgamesh
Josniff
Gilgamesh
8,849
2,518
0
444
9,109
5,587
30
1,639
7,470
0
27,336
W
4,415
220
0
270
3,993
1,126
0
1,418
2,575
23,302
0
W
Chronos
SmeedaL44
Chronos
11,626
4,811
0
3,004
8,347
3,334
2,335
3,547
4,800
45,632
4,483
L
4,706
1,148
562
778
8,586
4,492
0
3,864
4,700
0
25,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,429
Gold Earned
22,132
151
Minions Killed
90
0
Camps Cleared
0
651,381
Distance Traveled
506,882
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,464
588
18
2
0
165,606
0
L
Cerberus
7,678
698
33
3
0
173,829
1
W
Gilgamesh
9,290
845
35
3
0
214,169
0
W
Janus
8,481
771
53
5
0
225,021
0
W
Chronos
9,658
878
63
6
0
212,191
2
L
Medusa
7,990
726
39
4
0
167,447
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role