Player Matchup

Nike
Nike
Apnoiac
Nike
Level 6
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Is vampi
Hou Yi
Level 26
God Stats
6W - 8L
1,492 SR
Queue Stats
54W - 68L
1,288 Elo+
Party 2
Bakasura
Bakasura
Monray
Bakasura
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Merlin
Merlin
SpookyBones
Merlin
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Yemoja
Yemoja
XVL BUNNY X
Yemoja
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,723 Elo+
Party 2
Team Averages
Level 17
1,498 SR
1,502 Elo+

VS

Team Averages
Level 8
1,558 SR
1,533 Elo+
Anubis
Anubis
Dizzherro
Anubis
Level 28
God Stats
40W - 27L
1,788 SR
Queue Stats
66W - 63L
1,666 Elo+
Solo
Susano
Susano
Dwevan
Susano
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Set
Set
JewishBrotha
Set
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Raijin
Raijin
SmiteGuruAndrew
Raijin
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
jjuujj
Cthulhu
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Apnoiac
Nike
14
4 / 0 / 2
7,890
607
3,080
1,636
905
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
Is vampi
Hou Yi
13
7 / 1 / 4
8,013
616
4,366
6,238
1,967
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
Monray
Bakasura
13
8 / 2 / 1
8,270
636
4,813
8,426
3,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
13
1 / 3 / 8
7,518
578
6,524
6,642
1,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
11
5 / 1 / 12
7,802
600
5,856
8,320
5,549
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dizzherro
Anubis
14
6 / 4 / 0
8,285
637
8,317
8,410
3,425
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Susano
Dwevan
Susano
3
0 / 6 / 0
4,290
330
355
4,274
750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 9 / 0
4,980
383
2,858
8,684
2,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

7
0 / 8 / 0
4,758
366
2,467
6,882
1,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
jjuujj
Cthulhu
9
0 / 2 / 0
5,000
385
1,353
5,998
3,519
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
6
25
Kills
6
7
Deaths
29
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nike
Apnoiac
Nike
4
0
2
5
L
Anubis
Dizzherro
Anubis
6
4
0
1.5
L
Susano
Dwevan
Susano
0
6
0
0
W
Hou Yi
Is vampi
Hou Yi
7
1
4
9
L
0
9
0
0
W
Bakasura
Monray
Bakasura
8
2
1
4.25
L
0
8
0
0
W
Merlin
1
3
8
1.67
W
Yemoja
5
1
12
11
L
Cthulhu
jjuujj
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,639
Damage
15,350
31,262
Taken
34,248
13,636
Mitigated
12,022
11,007
Healing
4,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
Apnoiac
Nike
3,080
149
0
0
1,636
905
322
311
1,325
3,782
32,891
L
Anubis
Dizzherro
Anubis
8,317
550
0
3,723
8,410
3,425
651
4,755
2,949
50,073
0
L
Susano
Dwevan
Susano
355
0
0
186
4,274
750
0
1,120
3,146
0
5,173
W
Hou Yi
Is vampi
Hou Yi
4,366
2,634
0
2,721
6,238
1,967
1,012
1,236
5,002
0
38,749
L
2,858
1,227
0
47
8,684
2,908
0
2,619
5,743
0
14,931
W
Bakasura
Monray
Bakasura
4,813
3,108
0
3,639
8,426
3,256
0
2,809
5,617
0
42,329
L
2,467
319
0
0
6,882
1,420
0
2,360
4,198
11,128
0
W
Merlin
6,524
780
0
1,127
6,642
1,959
1,124
4,518
2,124
40,089
0
W
Yemoja
5,856
1,096
1,538
1,982
8,320
5,549
283
3,538
4,782
21,738
0
L
Cthulhu
jjuujj
Cthulhu
1,353
0
0
528
5,998
3,519
0
1,182
4,756
11,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,493
Gold Earned
27,313
356
Minions Killed
163
0
Camps Cleared
0
1,218,891
Distance Traveled
861,898
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,890
607
82
6
0
263,537
3
L
Anubis
8,285
637
88
7
0
176,596
5
L
Susano
4,290
330
6
0
0
106,026
2
W
Hou Yi
8,013
616
77
6
0
218,284
1
L
Set
4,980
383
31
2
0
203,470
0
W
Bakasura
8,270
636
98
8
0
275,707
3
L
Raijin
4,758
366
13
1
0
195,925
0
W
Merlin
7,518
578
76
6
0
235,096
0
W
Yemoja
7,802
600
23
2
0
226,267
1
L
Cthulhu
5,000
385
25
2
0
179,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role