Player Matchup

Apollo
Apollo
Cenaroth
Apollo
Level 25
God Stats
11W - 14L
1,456 SR
Queue Stats
86W - 111L
1,326 Elo+
Solo
Jormungandr
Jormungandr
Dedmaurixz19
Jormungandr
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Merlin
Merlin
Drogues
Merlin
Level 17
God Stats
26W - 42L
1,322 SR
Queue Stats
47W - 90L
1,228 Elo+
Party 2
Thanatos
Thanatos
KalebPlaysLeague
Thanatos
Level 9
God Stats
4W - 4L
1,649 SR
Queue Stats
8W - 14L
1,248 Elo+
Solo
Pele
Pele
MikaBeth
Pele
Level 35
God Stats
18W - 21L
1,349 SR
Queue Stats
110W - 160L
1,296 Elo+
Party 2
Team Averages
Level 18
1,455 SR
1,320 Elo+

VS

Team Averages
Level 11
1,504 SR
1,370 Elo+
Cupid
Cupid
Baetoes
Cupid
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,077 Elo+
Solo
Chernobog
Chernobog
OddOtaku
Chernobog
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 72L
1,372 Elo+
Solo
Sun Wukong
Sun Wukong
TvTTHEREAPER
Sun Wukong
Level 17
God Stats
5W - 4L
1,519 SR
Queue Stats
149W - 161L
1,400 Elo+
Solo
Thor
Thor
airbrando
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Olorun
Olorun
noobsmanik
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Cenaroth
Apollo
15
6 / 1 / 7
10,113
482
9,652
10,210
4,210
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
Dedmaurixz19
Jormungandr
14
0 / 1 / 12
10,586
504
6,149
16,010
17,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
Drogues
Merlin
15
3 / 4 / 7
10,109
481
8,551
9,938
3,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
11 / 1 / 7
11,550
550
14,699
10,992
5,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
19
15 / 2 / 5
12,239
583
10,593
13,763
5,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Baetoes
Cupid
13
3 / 6 / 1
8,960
427
8,025
11,936
2,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chernobog
OddOtaku
Chernobog
13
1 / 8 / 4
8,710
415
9,129
14,262
4,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
TvTTHEREAPER
Sun Wukong
12
1 / 8 / 0
7,913
377
2,816
15,154
7,229
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
10
1 / 6 / 3
7,298
348
3,629
12,476
3,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
noobsmanik
Olorun
12
3 / 7 / 2
8,443
402
8,728
11,941
4,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
19
35
Kills
9
9
Deaths
35
38
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cupid
Baetoes
Cupid
3
6
1
0.58
W
Apollo
Cenaroth
Apollo
6
1
7
9.5
W
Jormungandr
Dedmaurixz19
Jormungandr
0
1
12
6
W
Merlin
Drogues
Merlin
3
4
7
1.63
W
11
1
7
14.5
W
Pele
15
2
5
8.75
L
Chernobog
OddOtaku
Chernobog
1
8
4
0.38
L
Sun Wukong
TvTTHEREAPER
Sun Wukong
1
8
0
0.13
L
Thor
1
6
3
0.42
L
Olorun
noobsmanik
Olorun
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,644
Damage
32,327
60,913
Taken
65,769
36,212
Mitigated
21,982
20,512
Healing
13,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Baetoes
Cupid
8,025
4,015
1,073
2,749
11,936
2,758
0
2,630
9,089
0
31,564
W
Apollo
Cenaroth
Apollo
9,652
3,671
0
3,585
10,210
4,210
981
662
9,548
0
52,615
W
Jormungandr
Dedmaurixz19
Jormungandr
6,149
2,189
0
0
16,010
17,299
226
2,189
13,821
39,554
0
W
Merlin
Drogues
Merlin
8,551
219
0
1,629
9,938
3,946
1,642
1,760
8,178
41,723
0
W
14,699
5,382
0
11,091
10,992
5,130
1,645
955
10,037
0
63,587
W
Pele
10,593
2,927
0
4,207
13,763
5,627
335
2,310
11,453
0
88,865
L
Chernobog
OddOtaku
Chernobog
9,129
6,437
0
2,079
14,262
4,261
412
4,257
9,913
0
30,880
L
Sun Wukong
TvTTHEREAPER
Sun Wukong
2,816
1,109
0
3,657
15,154
7,229
214
1,192
13,946
0
30,052
L
Thor
3,629
1,084
0
1,922
12,476
3,298
185
2,312
9,946
0
26,977
L
Olorun
noobsmanik
Olorun
8,728
4,189
15
1,832
11,941
4,436
878
3,506
8,175
27,398
2,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,597
Gold Earned
41,324
471
Minions Killed
249
0
Camps Cleared
0
2,006,470
Distance Traveled
1,439,891
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,960
427
50
2
0
343,443
2
W
Apollo
10,113
482
66
3
0
406,594
0
W
Jormungandr
10,586
504
64
3
0
404,320
0
W
Merlin
10,109
481
77
4
0
370,447
3
W
Thanatos
11,550
550
112
5
0
375,711
0
W
Pele
12,239
583
152
7
0
449,398
4
L
Chernobog
8,710
415
66
3
0
309,648
2
L
Sun Wukong
7,913
377
44
2
0
235,579
0
L
Thor
7,298
348
43
2
0
291,726
0
L
Olorun
8,443
402
46
2
0
259,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role